mirror of
https://github.com/minio/minio.git
synced 2024-12-28 08:05:55 -05:00
2572 lines
62 KiB
Go
2572 lines
62 KiB
Go
// Copyright 2012-2016 Apcera Inc. All rights reserved.
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// A Go client for the NATS messaging system (https://nats.io).
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package nats
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import (
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"bufio"
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"bytes"
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"crypto/tls"
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"crypto/x509"
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"encoding/json"
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"errors"
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"fmt"
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"io/ioutil"
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"math/rand"
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"net"
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"net/url"
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"regexp"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/nats-io/nuid"
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)
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// Default Constants
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const (
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Version = "1.2.2"
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DefaultURL = "nats://localhost:4222"
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DefaultPort = 4222
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DefaultMaxReconnect = 60
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DefaultReconnectWait = 2 * time.Second
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DefaultTimeout = 2 * time.Second
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DefaultPingInterval = 2 * time.Minute
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DefaultMaxPingOut = 2
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DefaultMaxChanLen = 8192 // 8k
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DefaultReconnectBufSize = 8 * 1024 * 1024 // 8MB
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RequestChanLen = 8
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LangString = "go"
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)
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// STALE_CONNECTION is for detection and proper handling of stale connections.
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const STALE_CONNECTION = "stale connection"
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// PERMISSIONS_ERR is for when nats server subject authorization has failed.
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const PERMISSIONS_ERR = "permissions violation"
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// Errors
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var (
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ErrConnectionClosed = errors.New("nats: connection closed")
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ErrSecureConnRequired = errors.New("nats: secure connection required")
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ErrSecureConnWanted = errors.New("nats: secure connection not available")
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ErrBadSubscription = errors.New("nats: invalid subscription")
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ErrTypeSubscription = errors.New("nats: invalid subscription type")
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ErrBadSubject = errors.New("nats: invalid subject")
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ErrSlowConsumer = errors.New("nats: slow consumer, messages dropped")
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ErrTimeout = errors.New("nats: timeout")
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ErrBadTimeout = errors.New("nats: timeout invalid")
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ErrAuthorization = errors.New("nats: authorization violation")
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ErrNoServers = errors.New("nats: no servers available for connection")
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ErrJsonParse = errors.New("nats: connect message, json parse error")
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ErrChanArg = errors.New("nats: argument needs to be a channel type")
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ErrMaxPayload = errors.New("nats: maximum payload exceeded")
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ErrMaxMessages = errors.New("nats: maximum messages delivered")
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ErrSyncSubRequired = errors.New("nats: illegal call on an async subscription")
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ErrMultipleTLSConfigs = errors.New("nats: multiple tls.Configs not allowed")
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ErrNoInfoReceived = errors.New("nats: protocol exception, INFO not received")
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ErrReconnectBufExceeded = errors.New("nats: outbound buffer limit exceeded")
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ErrInvalidConnection = errors.New("nats: invalid connection")
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ErrInvalidMsg = errors.New("nats: invalid message or message nil")
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ErrInvalidArg = errors.New("nats: invalid argument")
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ErrStaleConnection = errors.New("nats: " + STALE_CONNECTION)
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)
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var DefaultOptions = Options{
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AllowReconnect: true,
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MaxReconnect: DefaultMaxReconnect,
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ReconnectWait: DefaultReconnectWait,
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Timeout: DefaultTimeout,
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PingInterval: DefaultPingInterval,
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MaxPingsOut: DefaultMaxPingOut,
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SubChanLen: DefaultMaxChanLen,
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ReconnectBufSize: DefaultReconnectBufSize,
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}
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// Status represents the state of the connection.
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type Status int
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const (
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DISCONNECTED = Status(iota)
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CONNECTED
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CLOSED
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RECONNECTING
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CONNECTING
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)
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// ConnHandler is used for asynchronous events such as
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// disconnected and closed connections.
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type ConnHandler func(*Conn)
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// ErrHandler is used to process asynchronous errors encountered
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// while processing inbound messages.
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type ErrHandler func(*Conn, *Subscription, error)
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// asyncCB is used to preserve order for async callbacks.
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type asyncCB func()
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// Option is a function on the options for a connection.
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type Option func(*Options) error
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// Options can be used to create a customized connection.
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type Options struct {
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Url string
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Servers []string
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NoRandomize bool
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Name string
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Verbose bool
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Pedantic bool
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Secure bool
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TLSConfig *tls.Config
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AllowReconnect bool
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MaxReconnect int
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ReconnectWait time.Duration
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Timeout time.Duration
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PingInterval time.Duration // disabled if 0 or negative
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MaxPingsOut int
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ClosedCB ConnHandler
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DisconnectedCB ConnHandler
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ReconnectedCB ConnHandler
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AsyncErrorCB ErrHandler
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// Size of the backing bufio buffer during reconnect. Once this
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// has been exhausted publish operations will error.
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ReconnectBufSize int
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// The size of the buffered channel used between the socket
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// Go routine and the message delivery for SyncSubscriptions.
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// NOTE: This does not affect AsyncSubscriptions which are
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// dictated by PendingLimits()
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SubChanLen int
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User string
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Password string
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Token string
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}
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const (
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// Scratch storage for assembling protocol headers
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scratchSize = 512
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// The size of the bufio reader/writer on top of the socket.
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defaultBufSize = 32768
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// The buffered size of the flush "kick" channel
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flushChanSize = 1024
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// Default server pool size
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srvPoolSize = 4
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// Channel size for the async callback handler.
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asyncCBChanSize = 32
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)
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// A Conn represents a bare connection to a nats-server.
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// It can send and receive []byte payloads.
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type Conn struct {
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// Keep all members for which we use atomic at the beginning of the
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// struct and make sure they are all 64bits (or use padding if necessary).
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// atomic.* functions crash on 32bit machines if operand is not aligned
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// at 64bit. See https://github.com/golang/go/issues/599
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ssid int64
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Statistics
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mu sync.Mutex
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Opts Options
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wg sync.WaitGroup
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url *url.URL
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conn net.Conn
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srvPool []*srv
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urls map[string]struct{} // Keep track of all known URLs (used by processInfo)
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bw *bufio.Writer
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pending *bytes.Buffer
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fch chan bool
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info serverInfo
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subs map[int64]*Subscription
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mch chan *Msg
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ach chan asyncCB
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pongs []chan bool
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scratch [scratchSize]byte
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status Status
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err error
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ps *parseState
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ptmr *time.Timer
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pout int
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}
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// A Subscription represents interest in a given subject.
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type Subscription struct {
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mu sync.Mutex
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sid int64
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// Subject that represents this subscription. This can be different
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// than the received subject inside a Msg if this is a wildcard.
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Subject string
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// Optional queue group name. If present, all subscriptions with the
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// same name will form a distributed queue, and each message will
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// only be processed by one member of the group.
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Queue string
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delivered uint64
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max uint64
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conn *Conn
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mcb MsgHandler
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mch chan *Msg
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closed bool
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sc bool
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connClosed bool
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// Type of Subscription
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typ SubscriptionType
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// Async linked list
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pHead *Msg
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pTail *Msg
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pCond *sync.Cond
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// Pending stats, async subscriptions, high-speed etc.
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pMsgs int
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pBytes int
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pMsgsMax int
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pBytesMax int
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pMsgsLimit int
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pBytesLimit int
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dropped int
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}
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// Msg is a structure used by Subscribers and PublishMsg().
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type Msg struct {
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Subject string
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Reply string
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Data []byte
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Sub *Subscription
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next *Msg
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}
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// Tracks various stats received and sent on this connection,
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// including counts for messages and bytes.
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type Statistics struct {
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InMsgs uint64
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OutMsgs uint64
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InBytes uint64
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OutBytes uint64
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Reconnects uint64
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}
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// Tracks individual backend servers.
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type srv struct {
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url *url.URL
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didConnect bool
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reconnects int
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lastAttempt time.Time
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}
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type serverInfo struct {
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Id string `json:"server_id"`
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Host string `json:"host"`
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Port uint `json:"port"`
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Version string `json:"version"`
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AuthRequired bool `json:"auth_required"`
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TLSRequired bool `json:"tls_required"`
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MaxPayload int64 `json:"max_payload"`
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ConnectURLs []string `json:"connect_urls,omitempty"`
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}
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const (
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// clientProtoZero is the original client protocol from 2009.
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// http://nats.io/documentation/internals/nats-protocol/
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clientProtoZero = iota
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// clientProtoInfo signals a client can receive more then the original INFO block.
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// This can be used to update clients on other cluster members, etc.
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clientProtoInfo
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)
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type connectInfo struct {
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Verbose bool `json:"verbose"`
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Pedantic bool `json:"pedantic"`
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User string `json:"user,omitempty"`
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Pass string `json:"pass,omitempty"`
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Token string `json:"auth_token,omitempty"`
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TLS bool `json:"tls_required"`
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Name string `json:"name"`
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Lang string `json:"lang"`
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Version string `json:"version"`
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Protocol int `json:"protocol"`
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}
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// MsgHandler is a callback function that processes messages delivered to
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// asynchronous subscribers.
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type MsgHandler func(msg *Msg)
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// Connect will attempt to connect to the NATS system.
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// The url can contain username/password semantics. e.g. nats://derek:pass@localhost:4222
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// Comma separated arrays are also supported, e.g. urlA, urlB.
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// Options start with the defaults but can be overridden.
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func Connect(url string, options ...Option) (*Conn, error) {
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opts := DefaultOptions
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opts.Servers = processUrlString(url)
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for _, opt := range options {
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if err := opt(&opts); err != nil {
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return nil, err
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}
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}
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return opts.Connect()
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}
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// Options that can be passed to Connect.
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// Name is an Option to set the client name.
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func Name(name string) Option {
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return func(o *Options) error {
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o.Name = name
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return nil
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}
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}
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// Secure is an Option to enable TLS secure connections that skip server verification by default.
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// Pass a TLS Configuration for proper TLS.
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func Secure(tls ...*tls.Config) Option {
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return func(o *Options) error {
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o.Secure = true
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// Use of variadic just simplifies testing scenarios. We only take the first one.
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// fixme(DLC) - Could panic if more than one. Could also do TLS option.
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if len(tls) > 1 {
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return ErrMultipleTLSConfigs
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}
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if len(tls) == 1 {
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o.TLSConfig = tls[0]
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}
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return nil
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}
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}
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// RootCAs is a helper option to provide the RootCAs pool from a list of filenames. If Secure is
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// not already set this will set it as well.
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func RootCAs(file ...string) Option {
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return func(o *Options) error {
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pool := x509.NewCertPool()
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for _, f := range file {
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rootPEM, err := ioutil.ReadFile(f)
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if err != nil || rootPEM == nil {
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return fmt.Errorf("nats: error loading or parsing rootCA file: %v", err)
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}
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ok := pool.AppendCertsFromPEM([]byte(rootPEM))
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if !ok {
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return fmt.Errorf("nats: failed to parse root certificate from %q", f)
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}
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}
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if o.TLSConfig == nil {
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o.TLSConfig = &tls.Config{MinVersion: tls.VersionTLS12}
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}
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o.TLSConfig.RootCAs = pool
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o.Secure = true
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return nil
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}
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}
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// ClientCert is a helper option to provide the client certificate from a file. If Secure is
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// not already set this will set it as well
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func ClientCert(certFile, keyFile string) Option {
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return func(o *Options) error {
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cert, err := tls.LoadX509KeyPair(certFile, keyFile)
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if err != nil {
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return fmt.Errorf("nats: error loading client certificate: %v", err)
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}
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cert.Leaf, err = x509.ParseCertificate(cert.Certificate[0])
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if err != nil {
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return fmt.Errorf("nats: error parsing client certificate: %v", err)
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}
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if o.TLSConfig == nil {
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o.TLSConfig = &tls.Config{MinVersion: tls.VersionTLS12}
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}
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o.TLSConfig.Certificates = []tls.Certificate{cert}
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o.Secure = true
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return nil
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}
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}
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// NoReconnect is an Option to turn off reconnect behavior.
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func NoReconnect() Option {
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return func(o *Options) error {
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o.AllowReconnect = false
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return nil
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}
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}
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// DontRandomize is an Option to turn off randomizing the server pool.
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func DontRandomize() Option {
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return func(o *Options) error {
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o.NoRandomize = true
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return nil
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}
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}
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// ReconnectWait is an Option to set the wait time between reconnect attempts.
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func ReconnectWait(t time.Duration) Option {
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return func(o *Options) error {
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o.ReconnectWait = t
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return nil
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}
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}
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// MaxReconnects is an Option to set the maximum number of reconnect attempts.
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func MaxReconnects(max int) Option {
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return func(o *Options) error {
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o.MaxReconnect = max
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return nil
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}
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}
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// Timeout is an Option to set the timeout for Dial on a connection.
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func Timeout(t time.Duration) Option {
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return func(o *Options) error {
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o.Timeout = t
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return nil
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}
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}
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// DisconnectHandler is an Option to set the disconnected handler.
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func DisconnectHandler(cb ConnHandler) Option {
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return func(o *Options) error {
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o.DisconnectedCB = cb
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return nil
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}
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}
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// ReconnectHandler is an Option to set the reconnected handler.
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func ReconnectHandler(cb ConnHandler) Option {
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return func(o *Options) error {
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o.ReconnectedCB = cb
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return nil
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}
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}
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// ClosedHandler is an Option to set the closed handler.
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func ClosedHandler(cb ConnHandler) Option {
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return func(o *Options) error {
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o.ClosedCB = cb
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return nil
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}
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}
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// ErrHandler is an Option to set the async error handler.
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func ErrorHandler(cb ErrHandler) Option {
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return func(o *Options) error {
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o.AsyncErrorCB = cb
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return nil
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}
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}
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// UserInfo is an Option to set the username and password to
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// use when not included directly in the URLs.
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func UserInfo(user, password string) Option {
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return func(o *Options) error {
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o.User = user
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o.Password = password
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return nil
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}
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}
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// Token is an Option to set the token to use when not included
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// directly in the URLs.
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func Token(token string) Option {
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return func(o *Options) error {
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o.Token = token
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return nil
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}
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}
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// Handler processing
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// SetDisconnectHandler will set the disconnect event handler.
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func (nc *Conn) SetDisconnectHandler(dcb ConnHandler) {
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if nc == nil {
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return
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}
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nc.mu.Lock()
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defer nc.mu.Unlock()
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nc.Opts.DisconnectedCB = dcb
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}
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// SetReconnectHandler will set the reconnect event handler.
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func (nc *Conn) SetReconnectHandler(rcb ConnHandler) {
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if nc == nil {
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return
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}
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nc.mu.Lock()
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defer nc.mu.Unlock()
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nc.Opts.ReconnectedCB = rcb
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}
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// SetClosedHandler will set the reconnect event handler.
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func (nc *Conn) SetClosedHandler(cb ConnHandler) {
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if nc == nil {
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return
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}
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nc.mu.Lock()
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defer nc.mu.Unlock()
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nc.Opts.ClosedCB = cb
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}
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// SetErrHandler will set the async error handler.
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func (nc *Conn) SetErrorHandler(cb ErrHandler) {
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if nc == nil {
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return
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}
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nc.mu.Lock()
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defer nc.mu.Unlock()
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nc.Opts.AsyncErrorCB = cb
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}
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// Process the url string argument to Connect. Return an array of
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// urls, even if only one.
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func processUrlString(url string) []string {
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urls := strings.Split(url, ",")
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for i, s := range urls {
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urls[i] = strings.TrimSpace(s)
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}
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return urls
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}
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// Connect will attempt to connect to a NATS server with multiple options.
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func (o Options) Connect() (*Conn, error) {
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nc := &Conn{Opts: o}
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// Some default options processing.
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if nc.Opts.MaxPingsOut == 0 {
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nc.Opts.MaxPingsOut = DefaultMaxPingOut
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}
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// Allow old default for channel length to work correctly.
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if nc.Opts.SubChanLen == 0 {
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nc.Opts.SubChanLen = DefaultMaxChanLen
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}
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// Default ReconnectBufSize
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if nc.Opts.ReconnectBufSize == 0 {
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nc.Opts.ReconnectBufSize = DefaultReconnectBufSize
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}
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// Ensure that Timeout is not 0
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if nc.Opts.Timeout == 0 {
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nc.Opts.Timeout = DefaultTimeout
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}
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if err := nc.setupServerPool(); err != nil {
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return nil, err
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}
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// Create the async callback channel.
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nc.ach = make(chan asyncCB, asyncCBChanSize)
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if err := nc.connect(); err != nil {
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return nil, err
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}
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// Spin up the async cb dispatcher on success
|
|
go nc.asyncDispatch()
|
|
|
|
return nc, nil
|
|
}
|
|
|
|
const (
|
|
_CRLF_ = "\r\n"
|
|
_EMPTY_ = ""
|
|
_SPC_ = " "
|
|
_PUB_P_ = "PUB "
|
|
)
|
|
|
|
const (
|
|
_OK_OP_ = "+OK"
|
|
_ERR_OP_ = "-ERR"
|
|
_MSG_OP_ = "MSG"
|
|
_PING_OP_ = "PING"
|
|
_PONG_OP_ = "PONG"
|
|
_INFO_OP_ = "INFO"
|
|
)
|
|
|
|
const (
|
|
conProto = "CONNECT %s" + _CRLF_
|
|
pingProto = "PING" + _CRLF_
|
|
pongProto = "PONG" + _CRLF_
|
|
pubProto = "PUB %s %s %d" + _CRLF_
|
|
subProto = "SUB %s %s %d" + _CRLF_
|
|
unsubProto = "UNSUB %d %s" + _CRLF_
|
|
okProto = _OK_OP_ + _CRLF_
|
|
)
|
|
|
|
// Return the currently selected server
|
|
func (nc *Conn) currentServer() (int, *srv) {
|
|
for i, s := range nc.srvPool {
|
|
if s == nil {
|
|
continue
|
|
}
|
|
if s.url == nc.url {
|
|
return i, s
|
|
}
|
|
}
|
|
return -1, nil
|
|
}
|
|
|
|
// Pop the current server and put onto the end of the list. Select head of list as long
|
|
// as number of reconnect attempts under MaxReconnect.
|
|
func (nc *Conn) selectNextServer() (*srv, error) {
|
|
i, s := nc.currentServer()
|
|
if i < 0 {
|
|
return nil, ErrNoServers
|
|
}
|
|
sp := nc.srvPool
|
|
num := len(sp)
|
|
copy(sp[i:num-1], sp[i+1:num])
|
|
maxReconnect := nc.Opts.MaxReconnect
|
|
if maxReconnect < 0 || s.reconnects < maxReconnect {
|
|
nc.srvPool[num-1] = s
|
|
} else {
|
|
nc.srvPool = sp[0 : num-1]
|
|
}
|
|
if len(nc.srvPool) <= 0 {
|
|
nc.url = nil
|
|
return nil, ErrNoServers
|
|
}
|
|
nc.url = nc.srvPool[0].url
|
|
return nc.srvPool[0], nil
|
|
}
|
|
|
|
// Will assign the correct server to the nc.Url
|
|
func (nc *Conn) pickServer() error {
|
|
nc.url = nil
|
|
if len(nc.srvPool) <= 0 {
|
|
return ErrNoServers
|
|
}
|
|
for _, s := range nc.srvPool {
|
|
if s != nil {
|
|
nc.url = s.url
|
|
return nil
|
|
}
|
|
}
|
|
return ErrNoServers
|
|
}
|
|
|
|
const tlsScheme = "tls"
|
|
|
|
// Create the server pool using the options given.
|
|
// We will place a Url option first, followed by any
|
|
// Server Options. We will randomize the server pool unlesss
|
|
// the NoRandomize flag is set.
|
|
func (nc *Conn) setupServerPool() error {
|
|
nc.srvPool = make([]*srv, 0, srvPoolSize)
|
|
nc.urls = make(map[string]struct{}, srvPoolSize)
|
|
|
|
// Create srv objects from each url string in nc.Opts.Servers
|
|
// and add them to the pool
|
|
for _, urlString := range nc.Opts.Servers {
|
|
if err := nc.addURLToPool(urlString); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
// Randomize if allowed to
|
|
if !nc.Opts.NoRandomize {
|
|
nc.shufflePool()
|
|
}
|
|
|
|
// Normally, if this one is set, Options.Servers should not be,
|
|
// but we always allowed that, so continue to do so.
|
|
if nc.Opts.Url != _EMPTY_ {
|
|
// Add to the end of the array
|
|
if err := nc.addURLToPool(nc.Opts.Url); err != nil {
|
|
return err
|
|
}
|
|
// Then swap it with first to guarantee that Options.Url is tried first.
|
|
last := len(nc.srvPool) - 1
|
|
if last > 0 {
|
|
nc.srvPool[0], nc.srvPool[last] = nc.srvPool[last], nc.srvPool[0]
|
|
}
|
|
} else if len(nc.srvPool) <= 0 {
|
|
// Place default URL if pool is empty.
|
|
if err := nc.addURLToPool(DefaultURL); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
// Check for Scheme hint to move to TLS mode.
|
|
for _, srv := range nc.srvPool {
|
|
if srv.url.Scheme == tlsScheme {
|
|
// FIXME(dlc), this is for all in the pool, should be case by case.
|
|
nc.Opts.Secure = true
|
|
if nc.Opts.TLSConfig == nil {
|
|
nc.Opts.TLSConfig = &tls.Config{MinVersion: tls.VersionTLS12}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nc.pickServer()
|
|
}
|
|
|
|
// addURLToPool adds an entry to the server pool
|
|
func (nc *Conn) addURLToPool(sURL string) error {
|
|
u, err := url.Parse(sURL)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
s := &srv{url: u}
|
|
nc.srvPool = append(nc.srvPool, s)
|
|
nc.urls[u.Host] = struct{}{}
|
|
return nil
|
|
}
|
|
|
|
// shufflePool swaps randomly elements in the server pool
|
|
func (nc *Conn) shufflePool() {
|
|
if len(nc.srvPool) <= 1 {
|
|
return
|
|
}
|
|
source := rand.NewSource(time.Now().UnixNano())
|
|
r := rand.New(source)
|
|
for i := range nc.srvPool {
|
|
j := r.Intn(i + 1)
|
|
nc.srvPool[i], nc.srvPool[j] = nc.srvPool[j], nc.srvPool[i]
|
|
}
|
|
}
|
|
|
|
// createConn will connect to the server and wrap the appropriate
|
|
// bufio structures. It will do the right thing when an existing
|
|
// connection is in place.
|
|
func (nc *Conn) createConn() (err error) {
|
|
if nc.Opts.Timeout < 0 {
|
|
return ErrBadTimeout
|
|
}
|
|
if _, cur := nc.currentServer(); cur == nil {
|
|
return ErrNoServers
|
|
} else {
|
|
cur.lastAttempt = time.Now()
|
|
}
|
|
nc.conn, err = net.DialTimeout("tcp", nc.url.Host, nc.Opts.Timeout)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// No clue why, but this stalls and kills performance on Mac (Mavericks).
|
|
// https://code.google.com/p/go/issues/detail?id=6930
|
|
//if ip, ok := nc.conn.(*net.TCPConn); ok {
|
|
// ip.SetReadBuffer(defaultBufSize)
|
|
//}
|
|
|
|
if nc.pending != nil && nc.bw != nil {
|
|
// Move to pending buffer.
|
|
nc.bw.Flush()
|
|
}
|
|
nc.bw = bufio.NewWriterSize(nc.conn, defaultBufSize)
|
|
return nil
|
|
}
|
|
|
|
// makeTLSConn will wrap an existing Conn using TLS
|
|
func (nc *Conn) makeTLSConn() {
|
|
// Allow the user to configure their own tls.Config structure, otherwise
|
|
// default to InsecureSkipVerify.
|
|
// TODO(dlc) - We should make the more secure version the default.
|
|
if nc.Opts.TLSConfig != nil {
|
|
tlsCopy := *nc.Opts.TLSConfig
|
|
// If its blank we will override it with the current host
|
|
if tlsCopy.ServerName == _EMPTY_ {
|
|
h, _, _ := net.SplitHostPort(nc.url.Host)
|
|
tlsCopy.ServerName = h
|
|
}
|
|
nc.conn = tls.Client(nc.conn, &tlsCopy)
|
|
} else {
|
|
nc.conn = tls.Client(nc.conn, &tls.Config{InsecureSkipVerify: true})
|
|
}
|
|
conn := nc.conn.(*tls.Conn)
|
|
conn.Handshake()
|
|
nc.bw = bufio.NewWriterSize(nc.conn, defaultBufSize)
|
|
}
|
|
|
|
// waitForExits will wait for all socket watcher Go routines to
|
|
// be shutdown before proceeding.
|
|
func (nc *Conn) waitForExits() {
|
|
// Kick old flusher forcefully.
|
|
select {
|
|
case nc.fch <- true:
|
|
default:
|
|
}
|
|
|
|
// Wait for any previous go routines.
|
|
nc.wg.Wait()
|
|
}
|
|
|
|
// spinUpGoRoutines will launch the Go routines responsible for
|
|
// reading and writing to the socket. This will be launched via a
|
|
// go routine itself to release any locks that may be held.
|
|
// We also use a WaitGroup to make sure we only start them on a
|
|
// reconnect when the previous ones have exited.
|
|
func (nc *Conn) spinUpGoRoutines() {
|
|
// Make sure everything has exited.
|
|
nc.waitForExits()
|
|
|
|
// We will wait on both.
|
|
nc.wg.Add(2)
|
|
|
|
// Spin up the readLoop and the socket flusher.
|
|
go nc.readLoop()
|
|
go nc.flusher()
|
|
|
|
nc.mu.Lock()
|
|
if nc.Opts.PingInterval > 0 {
|
|
if nc.ptmr == nil {
|
|
nc.ptmr = time.AfterFunc(nc.Opts.PingInterval, nc.processPingTimer)
|
|
} else {
|
|
nc.ptmr.Reset(nc.Opts.PingInterval)
|
|
}
|
|
}
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// Report the connected server's Url
|
|
func (nc *Conn) ConnectedUrl() string {
|
|
if nc == nil {
|
|
return _EMPTY_
|
|
}
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
if nc.status != CONNECTED {
|
|
return _EMPTY_
|
|
}
|
|
return nc.url.String()
|
|
}
|
|
|
|
// Report the connected server's Id
|
|
func (nc *Conn) ConnectedServerId() string {
|
|
if nc == nil {
|
|
return _EMPTY_
|
|
}
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
if nc.status != CONNECTED {
|
|
return _EMPTY_
|
|
}
|
|
return nc.info.Id
|
|
}
|
|
|
|
// Low level setup for structs, etc
|
|
func (nc *Conn) setup() {
|
|
nc.subs = make(map[int64]*Subscription)
|
|
nc.pongs = make([]chan bool, 0, 8)
|
|
|
|
nc.fch = make(chan bool, flushChanSize)
|
|
|
|
// Setup scratch outbound buffer for PUB
|
|
pub := nc.scratch[:len(_PUB_P_)]
|
|
copy(pub, _PUB_P_)
|
|
}
|
|
|
|
// Process a connected connection and initialize properly.
|
|
func (nc *Conn) processConnectInit() error {
|
|
|
|
// Set out deadline for the whole connect process
|
|
nc.conn.SetDeadline(time.Now().Add(nc.Opts.Timeout))
|
|
defer nc.conn.SetDeadline(time.Time{})
|
|
|
|
// Set our status to connecting.
|
|
nc.status = CONNECTING
|
|
|
|
// Process the INFO protocol received from the server
|
|
err := nc.processExpectedInfo()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Send the CONNECT protocol along with the initial PING protocol.
|
|
// Wait for the PONG response (or any error that we get from the server).
|
|
err = nc.sendConnect()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Reset the number of PING sent out
|
|
nc.pout = 0
|
|
|
|
go nc.spinUpGoRoutines()
|
|
|
|
return nil
|
|
}
|
|
|
|
// Main connect function. Will connect to the nats-server
|
|
func (nc *Conn) connect() error {
|
|
var returnedErr error
|
|
|
|
// Create actual socket connection
|
|
// For first connect we walk all servers in the pool and try
|
|
// to connect immediately.
|
|
nc.mu.Lock()
|
|
// The pool may change inside theloop iteration due to INFO protocol.
|
|
for i := 0; i < len(nc.srvPool); i++ {
|
|
nc.url = nc.srvPool[i].url
|
|
|
|
if err := nc.createConn(); err == nil {
|
|
// This was moved out of processConnectInit() because
|
|
// that function is now invoked from doReconnect() too.
|
|
nc.setup()
|
|
|
|
err = nc.processConnectInit()
|
|
|
|
if err == nil {
|
|
nc.srvPool[i].didConnect = true
|
|
nc.srvPool[i].reconnects = 0
|
|
returnedErr = nil
|
|
break
|
|
} else {
|
|
returnedErr = err
|
|
nc.mu.Unlock()
|
|
nc.close(DISCONNECTED, false)
|
|
nc.mu.Lock()
|
|
nc.url = nil
|
|
}
|
|
} else {
|
|
// Cancel out default connection refused, will trigger the
|
|
// No servers error conditional
|
|
if matched, _ := regexp.Match(`connection refused`, []byte(err.Error())); matched {
|
|
returnedErr = nil
|
|
}
|
|
}
|
|
}
|
|
defer nc.mu.Unlock()
|
|
|
|
if returnedErr == nil && nc.status != CONNECTED {
|
|
returnedErr = ErrNoServers
|
|
}
|
|
return returnedErr
|
|
}
|
|
|
|
// This will check to see if the connection should be
|
|
// secure. This can be dictated from either end and should
|
|
// only be called after the INIT protocol has been received.
|
|
func (nc *Conn) checkForSecure() error {
|
|
// Check to see if we need to engage TLS
|
|
o := nc.Opts
|
|
|
|
// Check for mismatch in setups
|
|
if o.Secure && !nc.info.TLSRequired {
|
|
return ErrSecureConnWanted
|
|
} else if nc.info.TLSRequired && !o.Secure {
|
|
return ErrSecureConnRequired
|
|
}
|
|
|
|
// Need to rewrap with bufio
|
|
if o.Secure {
|
|
nc.makeTLSConn()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// processExpectedInfo will look for the expected first INFO message
|
|
// sent when a connection is established. The lock should be held entering.
|
|
func (nc *Conn) processExpectedInfo() error {
|
|
|
|
c := &control{}
|
|
|
|
// Read the protocol
|
|
err := nc.readOp(c)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// The nats protocol should send INFO first always.
|
|
if c.op != _INFO_OP_ {
|
|
return ErrNoInfoReceived
|
|
}
|
|
|
|
// Parse the protocol
|
|
if err := nc.processInfo(c.args); err != nil {
|
|
return err
|
|
}
|
|
|
|
err = nc.checkForSecure()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Sends a protocol control message by queuing into the bufio writer
|
|
// and kicking the flush Go routine. These writes are protected.
|
|
func (nc *Conn) sendProto(proto string) {
|
|
nc.mu.Lock()
|
|
nc.bw.WriteString(proto)
|
|
nc.kickFlusher()
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// Generate a connect protocol message, issuing user/password if
|
|
// applicable. The lock is assumed to be held upon entering.
|
|
func (nc *Conn) connectProto() (string, error) {
|
|
o := nc.Opts
|
|
var user, pass, token string
|
|
u := nc.url.User
|
|
if u != nil {
|
|
// if no password, assume username is authToken
|
|
if _, ok := u.Password(); !ok {
|
|
token = u.Username()
|
|
} else {
|
|
user = u.Username()
|
|
pass, _ = u.Password()
|
|
}
|
|
} else {
|
|
// Take from options (pssibly all empty strings)
|
|
user = nc.Opts.User
|
|
pass = nc.Opts.Password
|
|
token = nc.Opts.Token
|
|
}
|
|
cinfo := connectInfo{o.Verbose, o.Pedantic,
|
|
user, pass, token,
|
|
o.Secure, o.Name, LangString, Version, clientProtoInfo}
|
|
b, err := json.Marshal(cinfo)
|
|
if err != nil {
|
|
return _EMPTY_, ErrJsonParse
|
|
}
|
|
return fmt.Sprintf(conProto, b), nil
|
|
}
|
|
|
|
// normalizeErr removes the prefix -ERR, trim spaces and remove the quotes.
|
|
func normalizeErr(line string) string {
|
|
s := strings.ToLower(strings.TrimSpace(strings.TrimPrefix(line, _ERR_OP_)))
|
|
s = strings.TrimLeft(strings.TrimRight(s, "'"), "'")
|
|
return s
|
|
}
|
|
|
|
// Send a connect protocol message to the server, issue user/password if
|
|
// applicable. Will wait for a flush to return from the server for error
|
|
// processing.
|
|
func (nc *Conn) sendConnect() error {
|
|
|
|
// Construct the CONNECT protocol string
|
|
cProto, err := nc.connectProto()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Write the protocol into the buffer
|
|
_, err = nc.bw.WriteString(cProto)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Add to the buffer the PING protocol
|
|
_, err = nc.bw.WriteString(pingProto)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Flush the buffer
|
|
err = nc.bw.Flush()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Now read the response from the server.
|
|
br := bufio.NewReaderSize(nc.conn, defaultBufSize)
|
|
line, err := br.ReadString('\n')
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// If opts.Verbose is set, handle +OK
|
|
if nc.Opts.Verbose && line == okProto {
|
|
// Read the rest now...
|
|
line, err = br.ReadString('\n')
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
// We expect a PONG
|
|
if line != pongProto {
|
|
// But it could be something else, like -ERR
|
|
|
|
// Since we no longer use ReadLine(), trim the trailing "\r\n"
|
|
line = strings.TrimRight(line, "\r\n")
|
|
|
|
// If it's a server error...
|
|
if strings.HasPrefix(line, _ERR_OP_) {
|
|
// Remove -ERR, trim spaces and quotes, and convert to lower case.
|
|
line = normalizeErr(line)
|
|
return errors.New("nats: " + line)
|
|
}
|
|
|
|
// Notify that we got an unexpected protocol.
|
|
return errors.New(fmt.Sprintf("nats: expected '%s', got '%s'", _PONG_OP_, line))
|
|
}
|
|
|
|
// This is where we are truly connected.
|
|
nc.status = CONNECTED
|
|
|
|
return nil
|
|
}
|
|
|
|
// A control protocol line.
|
|
type control struct {
|
|
op, args string
|
|
}
|
|
|
|
// Read a control line and process the intended op.
|
|
func (nc *Conn) readOp(c *control) error {
|
|
br := bufio.NewReaderSize(nc.conn, defaultBufSize)
|
|
line, err := br.ReadString('\n')
|
|
if err != nil {
|
|
return err
|
|
}
|
|
parseControl(line, c)
|
|
return nil
|
|
}
|
|
|
|
// Parse a control line from the server.
|
|
func parseControl(line string, c *control) {
|
|
toks := strings.SplitN(line, _SPC_, 2)
|
|
if len(toks) == 1 {
|
|
c.op = strings.TrimSpace(toks[0])
|
|
c.args = _EMPTY_
|
|
} else if len(toks) == 2 {
|
|
c.op, c.args = strings.TrimSpace(toks[0]), strings.TrimSpace(toks[1])
|
|
} else {
|
|
c.op = _EMPTY_
|
|
}
|
|
}
|
|
|
|
// flushReconnectPending will push the pending items that were
|
|
// gathered while we were in a RECONNECTING state to the socket.
|
|
func (nc *Conn) flushReconnectPendingItems() {
|
|
if nc.pending == nil {
|
|
return
|
|
}
|
|
if nc.pending.Len() > 0 {
|
|
nc.bw.Write(nc.pending.Bytes())
|
|
}
|
|
}
|
|
|
|
// Try to reconnect using the option parameters.
|
|
// This function assumes we are allowed to reconnect.
|
|
func (nc *Conn) doReconnect() {
|
|
// We want to make sure we have the other watchers shutdown properly
|
|
// here before we proceed past this point.
|
|
nc.waitForExits()
|
|
|
|
// FIXME(dlc) - We have an issue here if we have
|
|
// outstanding flush points (pongs) and they were not
|
|
// sent out, but are still in the pipe.
|
|
|
|
// Hold the lock manually and release where needed below,
|
|
// can't do defer here.
|
|
nc.mu.Lock()
|
|
|
|
// Clear any queued pongs, e.g. pending flush calls.
|
|
nc.clearPendingFlushCalls()
|
|
|
|
// Clear any errors.
|
|
nc.err = nil
|
|
|
|
// Perform appropriate callback if needed for a disconnect.
|
|
if nc.Opts.DisconnectedCB != nil {
|
|
nc.ach <- func() { nc.Opts.DisconnectedCB(nc) }
|
|
}
|
|
|
|
for len(nc.srvPool) > 0 {
|
|
cur, err := nc.selectNextServer()
|
|
if err != nil {
|
|
nc.err = err
|
|
break
|
|
}
|
|
|
|
sleepTime := int64(0)
|
|
|
|
// Sleep appropriate amount of time before the
|
|
// connection attempt if connecting to same server
|
|
// we just got disconnected from..
|
|
if time.Since(cur.lastAttempt) < nc.Opts.ReconnectWait {
|
|
sleepTime = int64(nc.Opts.ReconnectWait - time.Since(cur.lastAttempt))
|
|
}
|
|
|
|
// On Windows, createConn() will take more than a second when no
|
|
// server is running at that address. So it could be that the
|
|
// time elapsed between reconnect attempts is always > than
|
|
// the set option. Release the lock to give a chance to a parallel
|
|
// nc.Close() to break the loop.
|
|
nc.mu.Unlock()
|
|
if sleepTime <= 0 {
|
|
runtime.Gosched()
|
|
} else {
|
|
time.Sleep(time.Duration(sleepTime))
|
|
}
|
|
nc.mu.Lock()
|
|
|
|
// Check if we have been closed first.
|
|
if nc.isClosed() {
|
|
break
|
|
}
|
|
|
|
// Mark that we tried a reconnect
|
|
cur.reconnects++
|
|
|
|
// Try to create a new connection
|
|
err = nc.createConn()
|
|
|
|
// Not yet connected, retry...
|
|
// Continue to hold the lock
|
|
if err != nil {
|
|
nc.err = nil
|
|
continue
|
|
}
|
|
|
|
// We are reconnected
|
|
nc.Reconnects++
|
|
|
|
// Process connect logic
|
|
if nc.err = nc.processConnectInit(); nc.err != nil {
|
|
nc.status = RECONNECTING
|
|
continue
|
|
}
|
|
|
|
// Clear out server stats for the server we connected to..
|
|
cur.didConnect = true
|
|
cur.reconnects = 0
|
|
|
|
// Send existing subscription state
|
|
nc.resendSubscriptions()
|
|
|
|
// Now send off and clear pending buffer
|
|
nc.flushReconnectPendingItems()
|
|
|
|
// Flush the buffer
|
|
nc.err = nc.bw.Flush()
|
|
if nc.err != nil {
|
|
nc.status = RECONNECTING
|
|
continue
|
|
}
|
|
|
|
// Done with the pending buffer
|
|
nc.pending = nil
|
|
|
|
// This is where we are truly connected.
|
|
nc.status = CONNECTED
|
|
|
|
// Queue up the reconnect callback.
|
|
if nc.Opts.ReconnectedCB != nil {
|
|
nc.ach <- func() { nc.Opts.ReconnectedCB(nc) }
|
|
}
|
|
|
|
// Release lock here, we will return below.
|
|
nc.mu.Unlock()
|
|
|
|
// Make sure to flush everything
|
|
nc.Flush()
|
|
|
|
return
|
|
}
|
|
|
|
// Call into close.. We have no servers left..
|
|
if nc.err == nil {
|
|
nc.err = ErrNoServers
|
|
}
|
|
nc.mu.Unlock()
|
|
nc.Close()
|
|
}
|
|
|
|
// processOpErr handles errors from reading or parsing the protocol.
|
|
// The lock should not be held entering this function.
|
|
func (nc *Conn) processOpErr(err error) {
|
|
nc.mu.Lock()
|
|
if nc.isConnecting() || nc.isClosed() || nc.isReconnecting() {
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
|
|
if nc.Opts.AllowReconnect && nc.status == CONNECTED {
|
|
// Set our new status
|
|
nc.status = RECONNECTING
|
|
if nc.ptmr != nil {
|
|
nc.ptmr.Stop()
|
|
}
|
|
if nc.conn != nil {
|
|
nc.bw.Flush()
|
|
nc.conn.Close()
|
|
nc.conn = nil
|
|
}
|
|
|
|
// Create a new pending buffer to underpin the bufio Writer while
|
|
// we are reconnecting.
|
|
nc.pending = &bytes.Buffer{}
|
|
nc.bw = bufio.NewWriterSize(nc.pending, nc.Opts.ReconnectBufSize)
|
|
|
|
go nc.doReconnect()
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
|
|
nc.status = DISCONNECTED
|
|
nc.err = err
|
|
nc.mu.Unlock()
|
|
nc.Close()
|
|
}
|
|
|
|
// Marker to close the channel to kick out the Go routine.
|
|
func (nc *Conn) closeAsyncFunc() asyncCB {
|
|
return func() {
|
|
nc.mu.Lock()
|
|
if nc.ach != nil {
|
|
close(nc.ach)
|
|
nc.ach = nil
|
|
}
|
|
nc.mu.Unlock()
|
|
}
|
|
}
|
|
|
|
// asyncDispatch is responsible for calling any async callbacks
|
|
func (nc *Conn) asyncDispatch() {
|
|
// snapshot since they can change from underneath of us.
|
|
nc.mu.Lock()
|
|
ach := nc.ach
|
|
nc.mu.Unlock()
|
|
|
|
// Loop on the channel and process async callbacks.
|
|
for {
|
|
if f, ok := <-ach; !ok {
|
|
return
|
|
} else {
|
|
f()
|
|
}
|
|
}
|
|
}
|
|
|
|
// readLoop() will sit on the socket reading and processing the
|
|
// protocol from the server. It will dispatch appropriately based
|
|
// on the op type.
|
|
func (nc *Conn) readLoop() {
|
|
// Release the wait group on exit
|
|
defer nc.wg.Done()
|
|
|
|
// Create a parseState if needed.
|
|
nc.mu.Lock()
|
|
if nc.ps == nil {
|
|
nc.ps = &parseState{}
|
|
}
|
|
nc.mu.Unlock()
|
|
|
|
// Stack based buffer.
|
|
b := make([]byte, defaultBufSize)
|
|
|
|
for {
|
|
// FIXME(dlc): RWLock here?
|
|
nc.mu.Lock()
|
|
sb := nc.isClosed() || nc.isReconnecting()
|
|
if sb {
|
|
nc.ps = &parseState{}
|
|
}
|
|
conn := nc.conn
|
|
nc.mu.Unlock()
|
|
|
|
if sb || conn == nil {
|
|
break
|
|
}
|
|
|
|
n, err := conn.Read(b)
|
|
if err != nil {
|
|
nc.processOpErr(err)
|
|
break
|
|
}
|
|
|
|
if err := nc.parse(b[:n]); err != nil {
|
|
nc.processOpErr(err)
|
|
break
|
|
}
|
|
}
|
|
// Clear the parseState here..
|
|
nc.mu.Lock()
|
|
nc.ps = nil
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// waitForMsgs waits on the conditional shared with readLoop and processMsg.
|
|
// It is used to deliver messages to asynchronous subscribers.
|
|
func (nc *Conn) waitForMsgs(s *Subscription) {
|
|
var closed bool
|
|
var delivered, max uint64
|
|
|
|
for {
|
|
s.mu.Lock()
|
|
if s.pHead == nil && !s.closed {
|
|
s.pCond.Wait()
|
|
}
|
|
// Pop the msg off the list
|
|
m := s.pHead
|
|
if m != nil {
|
|
s.pHead = m.next
|
|
if s.pHead == nil {
|
|
s.pTail = nil
|
|
}
|
|
s.pMsgs--
|
|
s.pBytes -= len(m.Data)
|
|
}
|
|
mcb := s.mcb
|
|
max = s.max
|
|
closed = s.closed
|
|
if !s.closed {
|
|
s.delivered++
|
|
delivered = s.delivered
|
|
}
|
|
s.mu.Unlock()
|
|
|
|
if closed {
|
|
break
|
|
}
|
|
|
|
// Deliver the message.
|
|
if m != nil && (max <= 0 || delivered <= max) {
|
|
mcb(m)
|
|
}
|
|
// If we have hit the max for delivered msgs, remove sub.
|
|
if max > 0 && delivered >= max {
|
|
nc.mu.Lock()
|
|
nc.removeSub(s)
|
|
nc.mu.Unlock()
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
// processMsg is called by parse and will place the msg on the
|
|
// appropriate channel/pending queue for processing. If the channel is full,
|
|
// or the pending queue is over the pending limits, the connection is
|
|
// considered a slow consumer.
|
|
func (nc *Conn) processMsg(data []byte) {
|
|
// Lock from here on out.
|
|
nc.mu.Lock()
|
|
|
|
// Stats
|
|
nc.InMsgs++
|
|
nc.InBytes += uint64(len(data))
|
|
|
|
sub := nc.subs[nc.ps.ma.sid]
|
|
if sub == nil {
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
|
|
// Copy them into string
|
|
subj := string(nc.ps.ma.subject)
|
|
reply := string(nc.ps.ma.reply)
|
|
|
|
// Doing message create outside of the sub's lock to reduce contention.
|
|
// It's possible that we end-up not using the message, but that's ok.
|
|
|
|
// FIXME(dlc): Need to copy, should/can do COW?
|
|
msgPayload := make([]byte, len(data))
|
|
copy(msgPayload, data)
|
|
|
|
// FIXME(dlc): Should we recycle these containers?
|
|
m := &Msg{Data: msgPayload, Subject: subj, Reply: reply, Sub: sub}
|
|
|
|
sub.mu.Lock()
|
|
|
|
// Subscription internal stats (applicable only for non ChanSubscription's)
|
|
if sub.typ != ChanSubscription {
|
|
sub.pMsgs++
|
|
if sub.pMsgs > sub.pMsgsMax {
|
|
sub.pMsgsMax = sub.pMsgs
|
|
}
|
|
sub.pBytes += len(m.Data)
|
|
if sub.pBytes > sub.pBytesMax {
|
|
sub.pBytesMax = sub.pBytes
|
|
}
|
|
|
|
// Check for a Slow Consumer
|
|
if (sub.pMsgsLimit > 0 && sub.pMsgs > sub.pMsgsLimit) ||
|
|
(sub.pBytesLimit > 0 && sub.pBytes > sub.pBytesLimit) {
|
|
goto slowConsumer
|
|
}
|
|
}
|
|
|
|
// We have two modes of delivery. One is the channel, used by channel
|
|
// subscribers and syncSubscribers, the other is a linked list for async.
|
|
if sub.mch != nil {
|
|
select {
|
|
case sub.mch <- m:
|
|
default:
|
|
goto slowConsumer
|
|
}
|
|
} else {
|
|
// Push onto the async pList
|
|
if sub.pHead == nil {
|
|
sub.pHead = m
|
|
sub.pTail = m
|
|
sub.pCond.Signal()
|
|
} else {
|
|
sub.pTail.next = m
|
|
sub.pTail = m
|
|
}
|
|
}
|
|
|
|
// Clear SlowConsumer status.
|
|
sub.sc = false
|
|
|
|
sub.mu.Unlock()
|
|
nc.mu.Unlock()
|
|
return
|
|
|
|
slowConsumer:
|
|
sub.dropped++
|
|
nc.processSlowConsumer(sub)
|
|
// Undo stats from above
|
|
if sub.typ != ChanSubscription {
|
|
sub.pMsgs--
|
|
sub.pBytes -= len(m.Data)
|
|
}
|
|
sub.mu.Unlock()
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
|
|
// processSlowConsumer will set SlowConsumer state and fire the
|
|
// async error handler if registered.
|
|
func (nc *Conn) processSlowConsumer(s *Subscription) {
|
|
nc.err = ErrSlowConsumer
|
|
if nc.Opts.AsyncErrorCB != nil && !s.sc {
|
|
nc.ach <- func() { nc.Opts.AsyncErrorCB(nc, s, ErrSlowConsumer) }
|
|
}
|
|
s.sc = true
|
|
}
|
|
|
|
// processPermissionsViolation is called when the server signals a subject
|
|
// permissions violation on either publish or subscribe.
|
|
func (nc *Conn) processPermissionsViolation(err string) {
|
|
nc.err = errors.New("nats: " + err)
|
|
if nc.Opts.AsyncErrorCB != nil {
|
|
nc.ach <- func() { nc.Opts.AsyncErrorCB(nc, nil, nc.err) }
|
|
}
|
|
}
|
|
|
|
// flusher is a separate Go routine that will process flush requests for the write
|
|
// bufio. This allows coalescing of writes to the underlying socket.
|
|
func (nc *Conn) flusher() {
|
|
// Release the wait group
|
|
defer nc.wg.Done()
|
|
|
|
// snapshot the bw and conn since they can change from underneath of us.
|
|
nc.mu.Lock()
|
|
bw := nc.bw
|
|
conn := nc.conn
|
|
fch := nc.fch
|
|
nc.mu.Unlock()
|
|
|
|
if conn == nil || bw == nil {
|
|
return
|
|
}
|
|
|
|
for {
|
|
if _, ok := <-fch; !ok {
|
|
return
|
|
}
|
|
nc.mu.Lock()
|
|
|
|
// Check to see if we should bail out.
|
|
if !nc.isConnected() || nc.isConnecting() || bw != nc.bw || conn != nc.conn {
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
if bw.Buffered() > 0 {
|
|
if err := bw.Flush(); err != nil {
|
|
if nc.err == nil {
|
|
nc.err = err
|
|
}
|
|
}
|
|
}
|
|
nc.mu.Unlock()
|
|
}
|
|
}
|
|
|
|
// processPing will send an immediate pong protocol response to the
|
|
// server. The server uses this mechanism to detect dead clients.
|
|
func (nc *Conn) processPing() {
|
|
nc.sendProto(pongProto)
|
|
}
|
|
|
|
// processPong is used to process responses to the client's ping
|
|
// messages. We use pings for the flush mechanism as well.
|
|
func (nc *Conn) processPong() {
|
|
var ch chan bool
|
|
|
|
nc.mu.Lock()
|
|
if len(nc.pongs) > 0 {
|
|
ch = nc.pongs[0]
|
|
nc.pongs = nc.pongs[1:]
|
|
}
|
|
nc.pout = 0
|
|
nc.mu.Unlock()
|
|
if ch != nil {
|
|
ch <- true
|
|
}
|
|
}
|
|
|
|
// processOK is a placeholder for processing OK messages.
|
|
func (nc *Conn) processOK() {
|
|
// do nothing
|
|
}
|
|
|
|
// processInfo is used to parse the info messages sent
|
|
// from the server.
|
|
// This function May update the server pool.
|
|
func (nc *Conn) processInfo(info string) error {
|
|
if info == _EMPTY_ {
|
|
return nil
|
|
}
|
|
if err := json.Unmarshal([]byte(info), &nc.info); err != nil {
|
|
return err
|
|
}
|
|
updated := false
|
|
urls := nc.info.ConnectURLs
|
|
for _, curl := range urls {
|
|
if _, present := nc.urls[curl]; !present {
|
|
if err := nc.addURLToPool(fmt.Sprintf("nats://%s", curl)); err != nil {
|
|
continue
|
|
}
|
|
updated = true
|
|
}
|
|
}
|
|
if updated && !nc.Opts.NoRandomize {
|
|
nc.shufflePool()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// processAsyncInfo does the same than processInfo, but is called
|
|
// from the parser. Calls processInfo under connection's lock
|
|
// protection.
|
|
func (nc *Conn) processAsyncInfo(info []byte) {
|
|
nc.mu.Lock()
|
|
// Ignore errors, we will simply not update the server pool...
|
|
nc.processInfo(string(info))
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// LastError reports the last error encountered via the connection.
|
|
// It can be used reliably within ClosedCB in order to find out reason
|
|
// why connection was closed for example.
|
|
func (nc *Conn) LastError() error {
|
|
if nc == nil {
|
|
return ErrInvalidConnection
|
|
}
|
|
nc.mu.Lock()
|
|
err := nc.err
|
|
nc.mu.Unlock()
|
|
return err
|
|
}
|
|
|
|
// processErr processes any error messages from the server and
|
|
// sets the connection's lastError.
|
|
func (nc *Conn) processErr(e string) {
|
|
// Trim, remove quotes, convert to lower case.
|
|
e = normalizeErr(e)
|
|
|
|
// FIXME(dlc) - process Slow Consumer signals special.
|
|
if e == STALE_CONNECTION {
|
|
nc.processOpErr(ErrStaleConnection)
|
|
} else if strings.HasPrefix(e, PERMISSIONS_ERR) {
|
|
nc.processPermissionsViolation(e)
|
|
} else {
|
|
nc.mu.Lock()
|
|
nc.err = errors.New("nats: " + e)
|
|
nc.mu.Unlock()
|
|
nc.Close()
|
|
}
|
|
}
|
|
|
|
// kickFlusher will send a bool on a channel to kick the
|
|
// flush Go routine to flush data to the server.
|
|
func (nc *Conn) kickFlusher() {
|
|
if nc.bw != nil {
|
|
select {
|
|
case nc.fch <- true:
|
|
default:
|
|
}
|
|
}
|
|
}
|
|
|
|
// Publish publishes the data argument to the given subject. The data
|
|
// argument is left untouched and needs to be correctly interpreted on
|
|
// the receiver.
|
|
func (nc *Conn) Publish(subj string, data []byte) error {
|
|
return nc.publish(subj, _EMPTY_, data)
|
|
}
|
|
|
|
// PublishMsg publishes the Msg structure, which includes the
|
|
// Subject, an optional Reply and an optional Data field.
|
|
func (nc *Conn) PublishMsg(m *Msg) error {
|
|
if m == nil {
|
|
return ErrInvalidMsg
|
|
}
|
|
return nc.publish(m.Subject, m.Reply, m.Data)
|
|
}
|
|
|
|
// PublishRequest will perform a Publish() excpecting a response on the
|
|
// reply subject. Use Request() for automatically waiting for a response
|
|
// inline.
|
|
func (nc *Conn) PublishRequest(subj, reply string, data []byte) error {
|
|
return nc.publish(subj, reply, data)
|
|
}
|
|
|
|
// Used for handrolled itoa
|
|
const digits = "0123456789"
|
|
|
|
// publish is the internal function to publish messages to a nats-server.
|
|
// Sends a protocol data message by queuing into the bufio writer
|
|
// and kicking the flush go routine. These writes should be protected.
|
|
func (nc *Conn) publish(subj, reply string, data []byte) error {
|
|
if nc == nil {
|
|
return ErrInvalidConnection
|
|
}
|
|
if subj == "" {
|
|
return ErrBadSubject
|
|
}
|
|
nc.mu.Lock()
|
|
|
|
// Proactively reject payloads over the threshold set by server.
|
|
var msgSize int64
|
|
msgSize = int64(len(data))
|
|
if msgSize > nc.info.MaxPayload {
|
|
nc.mu.Unlock()
|
|
return ErrMaxPayload
|
|
}
|
|
|
|
if nc.isClosed() {
|
|
nc.mu.Unlock()
|
|
return ErrConnectionClosed
|
|
}
|
|
|
|
// Check if we are reconnecting, and if so check if
|
|
// we have exceeded our reconnect outbound buffer limits.
|
|
if nc.isReconnecting() {
|
|
// Flush to underlying buffer.
|
|
nc.bw.Flush()
|
|
// Check if we are over
|
|
if nc.pending.Len() >= nc.Opts.ReconnectBufSize {
|
|
nc.mu.Unlock()
|
|
return ErrReconnectBufExceeded
|
|
}
|
|
}
|
|
|
|
msgh := nc.scratch[:len(_PUB_P_)]
|
|
msgh = append(msgh, subj...)
|
|
msgh = append(msgh, ' ')
|
|
if reply != "" {
|
|
msgh = append(msgh, reply...)
|
|
msgh = append(msgh, ' ')
|
|
}
|
|
|
|
// We could be smarter here, but simple loop is ok,
|
|
// just avoid strconv in fast path
|
|
// FIXME(dlc) - Find a better way here.
|
|
// msgh = strconv.AppendInt(msgh, int64(len(data)), 10)
|
|
|
|
var b [12]byte
|
|
var i = len(b)
|
|
if len(data) > 0 {
|
|
for l := len(data); l > 0; l /= 10 {
|
|
i -= 1
|
|
b[i] = digits[l%10]
|
|
}
|
|
} else {
|
|
i -= 1
|
|
b[i] = digits[0]
|
|
}
|
|
|
|
msgh = append(msgh, b[i:]...)
|
|
msgh = append(msgh, _CRLF_...)
|
|
|
|
// FIXME, do deadlines here
|
|
_, err := nc.bw.Write(msgh)
|
|
if err == nil {
|
|
_, err = nc.bw.Write(data)
|
|
}
|
|
if err == nil {
|
|
_, err = nc.bw.WriteString(_CRLF_)
|
|
}
|
|
if err != nil {
|
|
nc.mu.Unlock()
|
|
return err
|
|
}
|
|
|
|
nc.OutMsgs++
|
|
nc.OutBytes += uint64(len(data))
|
|
|
|
if len(nc.fch) == 0 {
|
|
nc.kickFlusher()
|
|
}
|
|
nc.mu.Unlock()
|
|
return nil
|
|
}
|
|
|
|
// Request will create an Inbox and perform a Request() call
|
|
// with the Inbox reply and return the first reply received.
|
|
// This is optimized for the case of multiple responses.
|
|
func (nc *Conn) Request(subj string, data []byte, timeout time.Duration) (*Msg, error) {
|
|
inbox := NewInbox()
|
|
ch := make(chan *Msg, RequestChanLen)
|
|
|
|
s, err := nc.subscribe(inbox, _EMPTY_, nil, ch)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
s.AutoUnsubscribe(1)
|
|
defer s.Unsubscribe()
|
|
|
|
err = nc.PublishRequest(subj, inbox, data)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return s.NextMsg(timeout)
|
|
}
|
|
|
|
// InboxPrefix is the prefix for all inbox subjects.
|
|
const InboxPrefix = "_INBOX."
|
|
const inboxPrefixLen = len(InboxPrefix)
|
|
|
|
// NewInbox will return an inbox string which can be used for directed replies from
|
|
// subscribers. These are guaranteed to be unique, but can be shared and subscribed
|
|
// to by others.
|
|
func NewInbox() string {
|
|
var b [inboxPrefixLen + 22]byte
|
|
pres := b[:inboxPrefixLen]
|
|
copy(pres, InboxPrefix)
|
|
ns := b[inboxPrefixLen:]
|
|
copy(ns, nuid.Next())
|
|
return string(b[:])
|
|
}
|
|
|
|
// Subscribe will express interest in the given subject. The subject
|
|
// can have wildcards (partial:*, full:>). Messages will be delivered
|
|
// to the associated MsgHandler. If no MsgHandler is given, the
|
|
// subscription is a synchronous subscription and can be polled via
|
|
// Subscription.NextMsg().
|
|
func (nc *Conn) Subscribe(subj string, cb MsgHandler) (*Subscription, error) {
|
|
return nc.subscribe(subj, _EMPTY_, cb, nil)
|
|
}
|
|
|
|
// ChanSubscribe will place all messages received on the channel.
|
|
// You should not close the channel until sub.Unsubscribe() has been called.
|
|
func (nc *Conn) ChanSubscribe(subj string, ch chan *Msg) (*Subscription, error) {
|
|
return nc.subscribe(subj, _EMPTY_, nil, ch)
|
|
}
|
|
|
|
// ChanQueueSubscribe will place all messages received on the channel.
|
|
// You should not close the channel until sub.Unsubscribe() has been called.
|
|
func (nc *Conn) ChanQueueSubscribe(subj, group string, ch chan *Msg) (*Subscription, error) {
|
|
return nc.subscribe(subj, group, nil, ch)
|
|
}
|
|
|
|
// SubscribeSync is syntactic sugar for Subscribe(subject, nil).
|
|
func (nc *Conn) SubscribeSync(subj string) (*Subscription, error) {
|
|
if nc == nil {
|
|
return nil, ErrInvalidConnection
|
|
}
|
|
mch := make(chan *Msg, nc.Opts.SubChanLen)
|
|
s, e := nc.subscribe(subj, _EMPTY_, nil, mch)
|
|
if s != nil {
|
|
s.typ = SyncSubscription
|
|
}
|
|
return s, e
|
|
}
|
|
|
|
// QueueSubscribe creates an asynchronous queue subscriber on the given subject.
|
|
// All subscribers with the same queue name will form the queue group and
|
|
// only one member of the group will be selected to receive any given
|
|
// message asynchronously.
|
|
func (nc *Conn) QueueSubscribe(subj, queue string, cb MsgHandler) (*Subscription, error) {
|
|
return nc.subscribe(subj, queue, cb, nil)
|
|
}
|
|
|
|
// QueueSubscribeSync creates a synchronous queue subscriber on the given
|
|
// subject. All subscribers with the same queue name will form the queue
|
|
// group and only one member of the group will be selected to receive any
|
|
// given message synchronously.
|
|
func (nc *Conn) QueueSubscribeSync(subj, queue string) (*Subscription, error) {
|
|
mch := make(chan *Msg, nc.Opts.SubChanLen)
|
|
s, e := nc.subscribe(subj, queue, nil, mch)
|
|
if s != nil {
|
|
s.typ = SyncSubscription
|
|
}
|
|
return s, e
|
|
}
|
|
|
|
// QueueSubscribeSyncWithChan is syntactic sugar for ChanQueueSubscribe(subject, group, ch).
|
|
func (nc *Conn) QueueSubscribeSyncWithChan(subj, queue string, ch chan *Msg) (*Subscription, error) {
|
|
return nc.subscribe(subj, queue, nil, ch)
|
|
}
|
|
|
|
// subscribe is the internal subscribe function that indicates interest in a subject.
|
|
func (nc *Conn) subscribe(subj, queue string, cb MsgHandler, ch chan *Msg) (*Subscription, error) {
|
|
if nc == nil {
|
|
return nil, ErrInvalidConnection
|
|
}
|
|
nc.mu.Lock()
|
|
// ok here, but defer is generally expensive
|
|
defer nc.mu.Unlock()
|
|
defer nc.kickFlusher()
|
|
|
|
// Check for some error conditions.
|
|
if nc.isClosed() {
|
|
return nil, ErrConnectionClosed
|
|
}
|
|
|
|
if cb == nil && ch == nil {
|
|
return nil, ErrBadSubscription
|
|
}
|
|
|
|
sub := &Subscription{Subject: subj, Queue: queue, mcb: cb, conn: nc}
|
|
// Set pending limits.
|
|
sub.pMsgsLimit = DefaultSubPendingMsgsLimit
|
|
sub.pBytesLimit = DefaultSubPendingBytesLimit
|
|
|
|
// If we have an async callback, start up a sub specific
|
|
// Go routine to deliver the messages.
|
|
if cb != nil {
|
|
sub.typ = AsyncSubscription
|
|
sub.pCond = sync.NewCond(&sub.mu)
|
|
go nc.waitForMsgs(sub)
|
|
} else {
|
|
sub.typ = ChanSubscription
|
|
sub.mch = ch
|
|
}
|
|
|
|
sub.sid = atomic.AddInt64(&nc.ssid, 1)
|
|
nc.subs[sub.sid] = sub
|
|
|
|
// We will send these for all subs when we reconnect
|
|
// so that we can suppress here.
|
|
if !nc.isReconnecting() {
|
|
nc.bw.WriteString(fmt.Sprintf(subProto, subj, queue, sub.sid))
|
|
}
|
|
return sub, nil
|
|
}
|
|
|
|
// Lock for nc should be held here upon entry
|
|
func (nc *Conn) removeSub(s *Subscription) {
|
|
delete(nc.subs, s.sid)
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
// Release callers on NextMsg for SyncSubscription only
|
|
if s.mch != nil && s.typ == SyncSubscription {
|
|
close(s.mch)
|
|
}
|
|
s.mch = nil
|
|
|
|
// Mark as invalid
|
|
s.conn = nil
|
|
s.closed = true
|
|
if s.pCond != nil {
|
|
s.pCond.Broadcast()
|
|
}
|
|
}
|
|
|
|
// SubscriptionType is the type of the Subscription.
|
|
type SubscriptionType int
|
|
|
|
// The different types of subscription types.
|
|
const (
|
|
AsyncSubscription = SubscriptionType(iota)
|
|
SyncSubscription
|
|
ChanSubscription
|
|
NilSubscription
|
|
)
|
|
|
|
// Type returns the type of Subscription.
|
|
func (s *Subscription) Type() SubscriptionType {
|
|
if s == nil {
|
|
return NilSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
return s.typ
|
|
}
|
|
|
|
// IsValid returns a boolean indicating whether the subscription
|
|
// is still active. This will return false if the subscription has
|
|
// already been closed.
|
|
func (s *Subscription) IsValid() bool {
|
|
if s == nil {
|
|
return false
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
return s.conn != nil
|
|
}
|
|
|
|
// Unsubscribe will remove interest in the given subject.
|
|
func (s *Subscription) Unsubscribe() error {
|
|
if s == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
conn := s.conn
|
|
s.mu.Unlock()
|
|
if conn == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
return conn.unsubscribe(s, 0)
|
|
}
|
|
|
|
// AutoUnsubscribe will issue an automatic Unsubscribe that is
|
|
// processed by the server when max messages have been received.
|
|
// This can be useful when sending a request to an unknown number
|
|
// of subscribers. Request() uses this functionality.
|
|
func (s *Subscription) AutoUnsubscribe(max int) error {
|
|
if s == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
conn := s.conn
|
|
s.mu.Unlock()
|
|
if conn == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
return conn.unsubscribe(s, max)
|
|
}
|
|
|
|
// unsubscribe performs the low level unsubscribe to the server.
|
|
// Use Subscription.Unsubscribe()
|
|
func (nc *Conn) unsubscribe(sub *Subscription, max int) error {
|
|
nc.mu.Lock()
|
|
// ok here, but defer is expensive
|
|
defer nc.mu.Unlock()
|
|
defer nc.kickFlusher()
|
|
|
|
if nc.isClosed() {
|
|
return ErrConnectionClosed
|
|
}
|
|
|
|
s := nc.subs[sub.sid]
|
|
// Already unsubscribed
|
|
if s == nil {
|
|
return nil
|
|
}
|
|
|
|
maxStr := _EMPTY_
|
|
if max > 0 {
|
|
s.max = uint64(max)
|
|
maxStr = strconv.Itoa(max)
|
|
} else {
|
|
nc.removeSub(s)
|
|
}
|
|
// We will send these for all subs when we reconnect
|
|
// so that we can suppress here.
|
|
if !nc.isReconnecting() {
|
|
nc.bw.WriteString(fmt.Sprintf(unsubProto, s.sid, maxStr))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// NextMsg() will return the next message available to a synchronous subscriber
|
|
// or block until one is available. A timeout can be used to return when no
|
|
// message has been delivered.
|
|
func (s *Subscription) NextMsg(timeout time.Duration) (*Msg, error) {
|
|
if s == nil {
|
|
return nil, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
if s.connClosed {
|
|
s.mu.Unlock()
|
|
return nil, ErrConnectionClosed
|
|
}
|
|
if s.mch == nil {
|
|
if s.max > 0 && s.delivered >= s.max {
|
|
s.mu.Unlock()
|
|
return nil, ErrMaxMessages
|
|
} else if s.closed {
|
|
s.mu.Unlock()
|
|
return nil, ErrBadSubscription
|
|
}
|
|
}
|
|
if s.mcb != nil {
|
|
s.mu.Unlock()
|
|
return nil, ErrSyncSubRequired
|
|
}
|
|
if s.sc {
|
|
s.sc = false
|
|
s.mu.Unlock()
|
|
return nil, ErrSlowConsumer
|
|
}
|
|
|
|
// snapshot
|
|
nc := s.conn
|
|
mch := s.mch
|
|
max := s.max
|
|
s.mu.Unlock()
|
|
|
|
var ok bool
|
|
var msg *Msg
|
|
|
|
t := time.NewTimer(timeout)
|
|
defer t.Stop()
|
|
|
|
select {
|
|
case msg, ok = <-mch:
|
|
if !ok {
|
|
return nil, ErrConnectionClosed
|
|
}
|
|
// Update some stats.
|
|
s.mu.Lock()
|
|
s.delivered++
|
|
delivered := s.delivered
|
|
if s.typ == SyncSubscription {
|
|
s.pMsgs--
|
|
s.pBytes -= len(msg.Data)
|
|
}
|
|
s.mu.Unlock()
|
|
|
|
if max > 0 {
|
|
if delivered > max {
|
|
return nil, ErrMaxMessages
|
|
}
|
|
// Remove subscription if we have reached max.
|
|
if delivered == max {
|
|
nc.mu.Lock()
|
|
nc.removeSub(s)
|
|
nc.mu.Unlock()
|
|
}
|
|
}
|
|
|
|
case <-t.C:
|
|
return nil, ErrTimeout
|
|
}
|
|
|
|
return msg, nil
|
|
}
|
|
|
|
// Queued returns the number of queued messages in the client for this subscription.
|
|
// DEPRECATED: Use Pending()
|
|
func (s *Subscription) QueuedMsgs() (int, error) {
|
|
m, _, err := s.Pending()
|
|
return int(m), err
|
|
}
|
|
|
|
// Pending returns the number of queued messages and queued bytes in the client for this subscription.
|
|
func (s *Subscription) Pending() (int, int, error) {
|
|
if s == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
if s.typ == ChanSubscription {
|
|
return -1, -1, ErrTypeSubscription
|
|
}
|
|
return s.pMsgs, s.pBytes, nil
|
|
}
|
|
|
|
// MaxPending returns the maximum number of queued messages and queued bytes seen so far.
|
|
func (s *Subscription) MaxPending() (int, int, error) {
|
|
if s == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
if s.typ == ChanSubscription {
|
|
return -1, -1, ErrTypeSubscription
|
|
}
|
|
return s.pMsgsMax, s.pBytesMax, nil
|
|
}
|
|
|
|
// ClearMaxPending resets the maximums seen so far.
|
|
func (s *Subscription) ClearMaxPending() error {
|
|
if s == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
if s.typ == ChanSubscription {
|
|
return ErrTypeSubscription
|
|
}
|
|
s.pMsgsMax, s.pBytesMax = 0, 0
|
|
return nil
|
|
}
|
|
|
|
// Pending Limits
|
|
const (
|
|
DefaultSubPendingMsgsLimit = 65536
|
|
DefaultSubPendingBytesLimit = 65536 * 1024
|
|
)
|
|
|
|
// PendingLimits returns the current limits for this subscription.
|
|
// If no error is returned, a negative value indicates that the
|
|
// given metric is not limited.
|
|
func (s *Subscription) PendingLimits() (int, int, error) {
|
|
if s == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return -1, -1, ErrBadSubscription
|
|
}
|
|
if s.typ == ChanSubscription {
|
|
return -1, -1, ErrTypeSubscription
|
|
}
|
|
return s.pMsgsLimit, s.pBytesLimit, nil
|
|
}
|
|
|
|
// SetPendingLimits sets the limits for pending msgs and bytes for this subscription.
|
|
// Zero is not allowed. Any negative value means that the given metric is not limited.
|
|
func (s *Subscription) SetPendingLimits(msgLimit, bytesLimit int) error {
|
|
if s == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return ErrBadSubscription
|
|
}
|
|
if s.typ == ChanSubscription {
|
|
return ErrTypeSubscription
|
|
}
|
|
if msgLimit == 0 || bytesLimit == 0 {
|
|
return ErrInvalidArg
|
|
}
|
|
s.pMsgsLimit, s.pBytesLimit = msgLimit, bytesLimit
|
|
return nil
|
|
}
|
|
|
|
// Delivered returns the number of delivered messages for this subscription.
|
|
func (s *Subscription) Delivered() (int64, error) {
|
|
if s == nil {
|
|
return -1, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return -1, ErrBadSubscription
|
|
}
|
|
return int64(s.delivered), nil
|
|
}
|
|
|
|
// Dropped returns the number of known dropped messages for this subscription.
|
|
// This will correspond to messages dropped by violations of PendingLimits. If
|
|
// the server declares the connection a SlowConsumer, this number may not be
|
|
// valid.
|
|
func (s *Subscription) Dropped() (int, error) {
|
|
if s == nil {
|
|
return -1, ErrBadSubscription
|
|
}
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.conn == nil {
|
|
return -1, ErrBadSubscription
|
|
}
|
|
return s.dropped, nil
|
|
}
|
|
|
|
// FIXME: This is a hack
|
|
// removeFlushEntry is needed when we need to discard queued up responses
|
|
// for our pings as part of a flush call. This happens when we have a flush
|
|
// call outstanding and we call close.
|
|
func (nc *Conn) removeFlushEntry(ch chan bool) bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
if nc.pongs == nil {
|
|
return false
|
|
}
|
|
for i, c := range nc.pongs {
|
|
if c == ch {
|
|
nc.pongs[i] = nil
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// The lock must be held entering this function.
|
|
func (nc *Conn) sendPing(ch chan bool) {
|
|
nc.pongs = append(nc.pongs, ch)
|
|
nc.bw.WriteString(pingProto)
|
|
// Flush in place.
|
|
nc.bw.Flush()
|
|
}
|
|
|
|
// This will fire periodically and send a client origin
|
|
// ping to the server. Will also check that we have received
|
|
// responses from the server.
|
|
func (nc *Conn) processPingTimer() {
|
|
nc.mu.Lock()
|
|
|
|
if nc.status != CONNECTED {
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
|
|
// Check for violation
|
|
nc.pout++
|
|
if nc.pout > nc.Opts.MaxPingsOut {
|
|
nc.mu.Unlock()
|
|
nc.processOpErr(ErrStaleConnection)
|
|
return
|
|
}
|
|
|
|
nc.sendPing(nil)
|
|
nc.ptmr.Reset(nc.Opts.PingInterval)
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// FlushTimeout allows a Flush operation to have an associated timeout.
|
|
func (nc *Conn) FlushTimeout(timeout time.Duration) (err error) {
|
|
if nc == nil {
|
|
return ErrInvalidConnection
|
|
}
|
|
if timeout <= 0 {
|
|
return ErrBadTimeout
|
|
}
|
|
|
|
nc.mu.Lock()
|
|
if nc.isClosed() {
|
|
nc.mu.Unlock()
|
|
return ErrConnectionClosed
|
|
}
|
|
t := time.NewTimer(timeout)
|
|
defer t.Stop()
|
|
|
|
ch := make(chan bool) // FIXME: Inefficient?
|
|
nc.sendPing(ch)
|
|
nc.mu.Unlock()
|
|
|
|
select {
|
|
case _, ok := <-ch:
|
|
if !ok {
|
|
err = ErrConnectionClosed
|
|
} else {
|
|
close(ch)
|
|
}
|
|
case <-t.C:
|
|
err = ErrTimeout
|
|
}
|
|
|
|
if err != nil {
|
|
nc.removeFlushEntry(ch)
|
|
}
|
|
return
|
|
}
|
|
|
|
// Flush will perform a round trip to the server and return when it
|
|
// receives the internal reply.
|
|
func (nc *Conn) Flush() error {
|
|
return nc.FlushTimeout(60 * time.Second)
|
|
}
|
|
|
|
// Buffered will return the number of bytes buffered to be sent to the server.
|
|
// FIXME(dlc) take into account disconnected state.
|
|
func (nc *Conn) Buffered() (int, error) {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
if nc.isClosed() || nc.bw == nil {
|
|
return -1, ErrConnectionClosed
|
|
}
|
|
return nc.bw.Buffered(), nil
|
|
}
|
|
|
|
// resendSubscriptions will send our subscription state back to the
|
|
// server. Used in reconnects
|
|
func (nc *Conn) resendSubscriptions() {
|
|
for _, s := range nc.subs {
|
|
adjustedMax := uint64(0)
|
|
s.mu.Lock()
|
|
if s.max > 0 {
|
|
if s.delivered < s.max {
|
|
adjustedMax = s.max - s.delivered
|
|
}
|
|
|
|
// adjustedMax could be 0 here if the number of delivered msgs
|
|
// reached the max, if so unsubscribe.
|
|
if adjustedMax == 0 {
|
|
s.mu.Unlock()
|
|
nc.bw.WriteString(fmt.Sprintf(unsubProto, s.sid, _EMPTY_))
|
|
continue
|
|
}
|
|
}
|
|
s.mu.Unlock()
|
|
|
|
nc.bw.WriteString(fmt.Sprintf(subProto, s.Subject, s.Queue, s.sid))
|
|
if adjustedMax > 0 {
|
|
maxStr := strconv.Itoa(int(adjustedMax))
|
|
nc.bw.WriteString(fmt.Sprintf(unsubProto, s.sid, maxStr))
|
|
}
|
|
}
|
|
}
|
|
|
|
// This will clear any pending flush calls and release pending calls.
|
|
// Lock is assumed to be held by the caller.
|
|
func (nc *Conn) clearPendingFlushCalls() {
|
|
// Clear any queued pongs, e.g. pending flush calls.
|
|
for _, ch := range nc.pongs {
|
|
if ch != nil {
|
|
close(ch)
|
|
}
|
|
}
|
|
nc.pongs = nil
|
|
}
|
|
|
|
// Low level close call that will do correct cleanup and set
|
|
// desired status. Also controls whether user defined callbacks
|
|
// will be triggered. The lock should not be held entering this
|
|
// function. This function will handle the locking manually.
|
|
func (nc *Conn) close(status Status, doCBs bool) {
|
|
nc.mu.Lock()
|
|
if nc.isClosed() {
|
|
nc.status = status
|
|
nc.mu.Unlock()
|
|
return
|
|
}
|
|
nc.status = CLOSED
|
|
|
|
// Kick the Go routines so they fall out.
|
|
nc.kickFlusher()
|
|
nc.mu.Unlock()
|
|
|
|
nc.mu.Lock()
|
|
|
|
// Clear any queued pongs, e.g. pending flush calls.
|
|
nc.clearPendingFlushCalls()
|
|
|
|
if nc.ptmr != nil {
|
|
nc.ptmr.Stop()
|
|
}
|
|
|
|
// Go ahead and make sure we have flushed the outbound
|
|
if nc.conn != nil {
|
|
nc.bw.Flush()
|
|
defer nc.conn.Close()
|
|
}
|
|
|
|
// Close sync subscriber channels and release any
|
|
// pending NextMsg() calls.
|
|
for _, s := range nc.subs {
|
|
s.mu.Lock()
|
|
|
|
// Release callers on NextMsg for SyncSubscription only
|
|
if s.mch != nil && s.typ == SyncSubscription {
|
|
close(s.mch)
|
|
}
|
|
s.mch = nil
|
|
// Mark as invalid, for signalling to deliverMsgs
|
|
s.closed = true
|
|
// Mark connection closed in subscription
|
|
s.connClosed = true
|
|
// If we have an async subscription, signals it to exit
|
|
if s.typ == AsyncSubscription && s.pCond != nil {
|
|
s.pCond.Signal()
|
|
}
|
|
|
|
s.mu.Unlock()
|
|
}
|
|
nc.subs = nil
|
|
|
|
// Perform appropriate callback if needed for a disconnect.
|
|
if doCBs {
|
|
if nc.Opts.DisconnectedCB != nil && nc.conn != nil {
|
|
nc.ach <- func() { nc.Opts.DisconnectedCB(nc) }
|
|
}
|
|
if nc.Opts.ClosedCB != nil {
|
|
nc.ach <- func() { nc.Opts.ClosedCB(nc) }
|
|
}
|
|
nc.ach <- nc.closeAsyncFunc()
|
|
}
|
|
nc.status = status
|
|
nc.mu.Unlock()
|
|
}
|
|
|
|
// Close will close the connection to the server. This call will release
|
|
// all blocking calls, such as Flush() and NextMsg()
|
|
func (nc *Conn) Close() {
|
|
nc.close(CLOSED, true)
|
|
}
|
|
|
|
// IsClosed tests if a Conn has been closed.
|
|
func (nc *Conn) IsClosed() bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.isClosed()
|
|
}
|
|
|
|
// IsReconnecting tests if a Conn is reconnecting.
|
|
func (nc *Conn) IsReconnecting() bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.isReconnecting()
|
|
}
|
|
|
|
// IsConnected tests if a Conn is connected.
|
|
func (nc *Conn) IsConnected() bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.isConnected()
|
|
}
|
|
|
|
// Status returns the current state of the connection.
|
|
func (nc *Conn) Status() Status {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.status
|
|
}
|
|
|
|
// Test if Conn has been closed Lock is assumed held.
|
|
func (nc *Conn) isClosed() bool {
|
|
return nc.status == CLOSED
|
|
}
|
|
|
|
// Test if Conn is in the process of connecting
|
|
func (nc *Conn) isConnecting() bool {
|
|
return nc.status == CONNECTING
|
|
}
|
|
|
|
// Test if Conn is being reconnected.
|
|
func (nc *Conn) isReconnecting() bool {
|
|
return nc.status == RECONNECTING
|
|
}
|
|
|
|
// Test if Conn is connected or connecting.
|
|
func (nc *Conn) isConnected() bool {
|
|
return nc.status == CONNECTED
|
|
}
|
|
|
|
// Stats will return a race safe copy of the Statistics section for the connection.
|
|
func (nc *Conn) Stats() Statistics {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
stats := nc.Statistics
|
|
return stats
|
|
}
|
|
|
|
// MaxPayload returns the size limit that a message payload can have.
|
|
// This is set by the server configuration and delivered to the client
|
|
// upon connect.
|
|
func (nc *Conn) MaxPayload() int64 {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.info.MaxPayload
|
|
}
|
|
|
|
// AuthRequired will return if the connected server requires authorization.
|
|
func (nc *Conn) AuthRequired() bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.info.AuthRequired
|
|
}
|
|
|
|
// TLSRequired will return if the connected server requires TLS connections.
|
|
func (nc *Conn) TLSRequired() bool {
|
|
nc.mu.Lock()
|
|
defer nc.mu.Unlock()
|
|
return nc.info.TLSRequired
|
|
}
|