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22aa16ab12
If network conditions have filled the output queue before a reconnect happens blocked sends could stop reconnects from happening. In short `respMu` would be held for a mux client while sending - if the queue is full this will never get released and closing the mux client will hang. A) Use the mux client context instead of connection context for sends, so sends are unblocked when the mux client is canceled. B) Use a `TryLock` on "close" and cancel the request if we cannot get the lock at once. This will unblock any attempts to send.
288 lines
6.3 KiB
Go
288 lines
6.3 KiB
Go
// Copyright (c) 2015-2023 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Package grid provides single-connection two-way grid communication.
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package grid
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"sync"
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"time"
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"github.com/gobwas/ws/wsutil"
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)
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// ErrDisconnected is returned when the connection to the remote has been lost during the call.
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var ErrDisconnected = RemoteErr("remote disconnected")
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const (
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// minBufferSize is the minimum buffer size.
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// Buffers below this is not reused.
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minBufferSize = 1 << 10
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// defaultBufferSize is the default buffer allocation size.
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defaultBufferSize = 4 << 10
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// maxBufferSize is the maximum buffer size.
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// Buffers larger than this is not reused.
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maxBufferSize = 64 << 10
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// If there is a queue, merge up to this many messages.
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maxMergeMessages = 30
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// clientPingInterval will ping the remote handler every 15 seconds.
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// Clients disconnect when we exceed 2 intervals.
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clientPingInterval = 15 * time.Second
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// Deadline for single (non-streaming) requests to complete.
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// Used if no deadline is provided on context.
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defaultSingleRequestTimeout = time.Minute
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)
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var internalByteBuffer = sync.Pool{
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New: func() any {
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m := make([]byte, 0, defaultBufferSize)
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return &m
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},
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}
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// GetByteBuffer can be replaced with a function that returns a small
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// byte buffer.
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// When replacing PutByteBuffer should also be replaced
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// There is no minimum size.
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var GetByteBuffer = func() []byte {
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b := *internalByteBuffer.Get().(*[]byte)
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return b[:0]
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}
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// PutByteBuffer is for returning byte buffers.
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var PutByteBuffer = func(b []byte) {
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if cap(b) >= minBufferSize && cap(b) < maxBufferSize {
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internalByteBuffer.Put(&b)
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}
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}
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// readAllInto reads from r and appends to b until an error or EOF and returns the data it read.
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// A successful call returns err == nil, not err == EOF. Because readAllInto is
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// defined to read from src until EOF, it does not treat an EOF from Read
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// as an error to be reported.
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func readAllInto(b []byte, r *wsutil.Reader) ([]byte, error) {
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for {
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if len(b) == cap(b) {
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// Add more capacity (let append pick how much).
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b = append(b, 0)[:len(b)]
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}
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n, err := r.Read(b[len(b):cap(b)])
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b = b[:len(b)+n]
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if err != nil {
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if errors.Is(err, io.EOF) {
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err = nil
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}
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return b, err
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}
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}
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}
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// getDeadline will truncate the deadline so it is at least 1ms and at most MaxDeadline.
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func getDeadline(d time.Duration) time.Duration {
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if d < time.Millisecond {
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return 0
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}
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if d > MaxDeadline {
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return MaxDeadline
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}
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return d
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}
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type writerWrapper struct {
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ch chan<- []byte
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ctx context.Context
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}
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func (w *writerWrapper) Write(p []byte) (n int, err error) {
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buf := GetByteBuffer()
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if cap(buf) < len(p) {
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PutByteBuffer(buf)
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buf = make([]byte, len(p))
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}
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buf = buf[:len(p)]
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copy(buf, p)
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select {
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case w.ch <- buf:
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return len(p), nil
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case <-w.ctx.Done():
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return 0, context.Cause(w.ctx)
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}
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}
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// WriterToChannel will return an io.Writer that writes to the given channel.
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// The context both allows returning errors on writes and to ensure that
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// this isn't abandoned if the channel is no longer being read from.
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func WriterToChannel(ctx context.Context, ch chan<- []byte) io.Writer {
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return &writerWrapper{ch: ch, ctx: ctx}
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}
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// bytesOrLength returns small (<=100b) byte slices as string, otherwise length.
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func bytesOrLength(b []byte) string {
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if len(b) > 100 {
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return fmt.Sprintf("%d bytes", len(b))
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}
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return fmt.Sprint(b)
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}
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type lockedClientMap struct {
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m map[uint64]*muxClient
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mu sync.Mutex
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}
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func (m *lockedClientMap) Load(id uint64) (*muxClient, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedClientMap) LoadAndDelete(id uint64) (*muxClient, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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if ok {
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delete(m.m, id)
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}
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedClientMap) Size() int {
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m.mu.Lock()
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v := len(m.m)
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m.mu.Unlock()
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return v
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}
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func (m *lockedClientMap) Delete(id uint64) {
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m.mu.Lock()
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delete(m.m, id)
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m.mu.Unlock()
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}
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func (m *lockedClientMap) Range(fn func(key uint64, value *muxClient) bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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for k, v := range m.m {
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if !fn(k, v) {
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break
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}
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}
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}
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func (m *lockedClientMap) Clear() {
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m.mu.Lock()
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m.m = map[uint64]*muxClient{}
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m.mu.Unlock()
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}
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func (m *lockedClientMap) LoadOrStore(id uint64, v *muxClient) (*muxClient, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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type lockedServerMap struct {
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m map[uint64]*muxServer
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mu sync.Mutex
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}
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func (m *lockedServerMap) Load(id uint64) (*muxServer, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedServerMap) LoadAndDelete(id uint64) (*muxServer, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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if ok {
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delete(m.m, id)
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}
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedServerMap) Size() int {
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m.mu.Lock()
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v := len(m.m)
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m.mu.Unlock()
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return v
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}
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func (m *lockedServerMap) Delete(id uint64) {
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m.mu.Lock()
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delete(m.m, id)
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m.mu.Unlock()
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}
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func (m *lockedServerMap) Range(fn func(key uint64, value *muxServer) bool) {
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m.mu.Lock()
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for k, v := range m.m {
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if !fn(k, v) {
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break
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}
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}
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m.mu.Unlock()
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}
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func (m *lockedServerMap) Clear() {
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m.mu.Lock()
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m.m = map[uint64]*muxServer{}
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m.mu.Unlock()
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}
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func (m *lockedServerMap) LoadOrStore(id uint64, v *muxServer) (*muxServer, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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func (m *lockedServerMap) LoadOrCompute(id uint64, fn func() *muxServer) (*muxServer, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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v := fn()
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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