mirror of https://github.com/minio/minio.git
182 lines
4.5 KiB
Go
182 lines
4.5 KiB
Go
// Copyright (c) 2015-2021 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package policy
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import (
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"encoding/json"
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"fmt"
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"sort"
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"github.com/minio/minio-go/v7/pkg/set"
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)
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// ResourceSet - set of resources in policy statement.
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type ResourceSet map[Resource]struct{}
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// bucketResourceExists - checks if at least one bucket resource exists in the set.
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func (resourceSet ResourceSet) bucketResourceExists() bool {
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for resource := range resourceSet {
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if resource.isBucketPattern() {
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return true
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}
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}
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return false
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}
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// objectResourceExists - checks if at least one object resource exists in the set.
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func (resourceSet ResourceSet) objectResourceExists() bool {
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for resource := range resourceSet {
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if resource.isObjectPattern() {
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return true
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}
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}
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return false
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}
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// Add - adds resource to resource set.
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func (resourceSet ResourceSet) Add(resource Resource) {
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resourceSet[resource] = struct{}{}
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}
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// Equals - checks whether given resource set is equal to current resource set or not.
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func (resourceSet ResourceSet) Equals(sresourceSet ResourceSet) bool {
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// If length of set is not equal to length of given set, the
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// set is not equal to given set.
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if len(resourceSet) != len(sresourceSet) {
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return false
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}
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// As both sets are equal in length, check each elements are equal.
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for k := range resourceSet {
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if _, ok := sresourceSet[k]; !ok {
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return false
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}
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}
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return true
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}
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// Intersection - returns resouces available in both ResourcsSet.
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func (resourceSet ResourceSet) Intersection(sset ResourceSet) ResourceSet {
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nset := NewResourceSet()
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for k := range resourceSet {
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if _, ok := sset[k]; ok {
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nset.Add(k)
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}
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}
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return nset
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}
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// MarshalJSON - encodes ResourceSet to JSON data.
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func (resourceSet ResourceSet) MarshalJSON() ([]byte, error) {
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if len(resourceSet) == 0 {
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return nil, Errorf("empty resources not allowed")
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}
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resources := []Resource{}
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for resource := range resourceSet {
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resources = append(resources, resource)
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}
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return json.Marshal(resources)
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}
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// Match - matches object name with anyone of resource pattern in resource set.
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func (resourceSet ResourceSet) Match(resource string, conditionValues map[string][]string) bool {
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for r := range resourceSet {
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if r.Match(resource, conditionValues) {
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return true
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}
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}
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return false
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}
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func (resourceSet ResourceSet) String() string {
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resources := []string{}
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for resource := range resourceSet {
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resources = append(resources, resource.String())
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}
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sort.Strings(resources)
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return fmt.Sprintf("%v", resources)
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}
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// UnmarshalJSON - decodes JSON data to ResourceSet.
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func (resourceSet *ResourceSet) UnmarshalJSON(data []byte) error {
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var sset set.StringSet
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if err := json.Unmarshal(data, &sset); err != nil {
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return err
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}
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*resourceSet = make(ResourceSet)
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for _, s := range sset.ToSlice() {
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resource, err := parseResource(s)
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if err != nil {
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return err
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}
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if _, found := (*resourceSet)[resource]; found {
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return Errorf("duplicate resource '%v' found", s)
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}
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resourceSet.Add(resource)
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}
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return nil
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}
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// Validate - validates ResourceSet is for given bucket or not.
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func (resourceSet ResourceSet) Validate(bucketName string) error {
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for resource := range resourceSet {
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if err := resource.Validate(bucketName); err != nil {
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return err
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}
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}
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return nil
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}
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// ToSlice - returns slice of resources from the resource set.
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func (resourceSet ResourceSet) ToSlice() []Resource {
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resources := []Resource{}
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for resource := range resourceSet {
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resources = append(resources, resource)
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}
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return resources
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}
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// Clone clones ResourceSet structure
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func (resourceSet ResourceSet) Clone() ResourceSet {
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return NewResourceSet(resourceSet.ToSlice()...)
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}
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// NewResourceSet - creates new resource set.
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func NewResourceSet(resources ...Resource) ResourceSet {
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resourceSet := make(ResourceSet)
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for _, resource := range resources {
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resourceSet.Add(resource)
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}
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return resourceSet
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}
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