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51aa59a737
This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
288 lines
6.3 KiB
Go
288 lines
6.3 KiB
Go
// Copyright (c) 2015-2023 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Package grid provides single-connection two-way grid communication.
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package grid
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"sync"
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"time"
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"github.com/gobwas/ws/wsutil"
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)
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// ErrDisconnected is returned when the connection to the remote has been lost during the call.
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var ErrDisconnected = errors.New("remote disconnected")
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const (
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// minBufferSize is the minimum buffer size.
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// Buffers below this is not reused.
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minBufferSize = 1 << 10
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// defaultBufferSize is the default buffer allocation size.
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defaultBufferSize = 4 << 10
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// maxBufferSize is the maximum buffer size.
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// Buffers larger than this is not reused.
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maxBufferSize = 64 << 10
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// If there is a queue, merge up to this many messages.
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maxMergeMessages = 20
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// clientPingInterval will ping the remote handler every 15 seconds.
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// Clients disconnect when we exceed 2 intervals.
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clientPingInterval = 15 * time.Second
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// Deadline for single (non-streaming) requests to complete.
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// Used if no deadline is provided on context.
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defaultSingleRequestTimeout = time.Minute
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)
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var internalByteBuffer = sync.Pool{
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New: func() any {
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m := make([]byte, 0, defaultBufferSize)
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return &m
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},
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}
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// GetByteBuffer can be replaced with a function that returns a small
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// byte buffer.
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// When replacing PutByteBuffer should also be replaced
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// There is no minimum size.
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var GetByteBuffer = func() []byte {
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b := *internalByteBuffer.Get().(*[]byte)
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return b[:0]
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}
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// PutByteBuffer is for returning byte buffers.
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var PutByteBuffer = func(b []byte) {
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if cap(b) >= minBufferSize && cap(b) < maxBufferSize {
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internalByteBuffer.Put(&b)
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}
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}
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// readAllInto reads from r and appends to b until an error or EOF and returns the data it read.
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// A successful call returns err == nil, not err == EOF. Because readAllInto is
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// defined to read from src until EOF, it does not treat an EOF from Read
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// as an error to be reported.
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func readAllInto(b []byte, r *wsutil.Reader) ([]byte, error) {
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for {
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if len(b) == cap(b) {
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// Add more capacity (let append pick how much).
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b = append(b, 0)[:len(b)]
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}
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n, err := r.Read(b[len(b):cap(b)])
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b = b[:len(b)+n]
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if err != nil {
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if errors.Is(err, io.EOF) {
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err = nil
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}
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return b, err
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}
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}
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}
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// getDeadline will truncate the deadline so it is at least 1ms and at most MaxDeadline.
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func getDeadline(d time.Duration) time.Duration {
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if d < time.Millisecond {
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return 0
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}
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if d > MaxDeadline {
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return MaxDeadline
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}
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return d
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}
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type writerWrapper struct {
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ch chan<- []byte
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ctx context.Context
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}
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func (w *writerWrapper) Write(p []byte) (n int, err error) {
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buf := GetByteBuffer()
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if cap(buf) < len(p) {
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PutByteBuffer(buf)
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buf = make([]byte, len(p))
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}
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buf = buf[:len(p)]
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copy(buf, p)
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select {
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case w.ch <- buf:
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return len(p), nil
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case <-w.ctx.Done():
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return 0, context.Cause(w.ctx)
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}
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}
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// WriterToChannel will return an io.Writer that writes to the given channel.
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// The context both allows returning errors on writes and to ensure that
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// this isn't abandoned if the channel is no longer being read from.
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func WriterToChannel(ctx context.Context, ch chan<- []byte) io.Writer {
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return &writerWrapper{ch: ch, ctx: ctx}
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}
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// bytesOrLength returns small (<=100b) byte slices as string, otherwise length.
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func bytesOrLength(b []byte) string {
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if len(b) > 100 {
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return fmt.Sprintf("%d bytes", len(b))
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}
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return fmt.Sprint(b)
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}
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type lockedClientMap struct {
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m map[uint64]*muxClient
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mu sync.Mutex
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}
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func (m *lockedClientMap) Load(id uint64) (*muxClient, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedClientMap) LoadAndDelete(id uint64) (*muxClient, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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if ok {
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delete(m.m, id)
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}
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedClientMap) Size() int {
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m.mu.Lock()
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v := len(m.m)
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m.mu.Unlock()
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return v
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}
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func (m *lockedClientMap) Delete(id uint64) {
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m.mu.Lock()
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delete(m.m, id)
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m.mu.Unlock()
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}
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func (m *lockedClientMap) Range(fn func(key uint64, value *muxClient) bool) {
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m.mu.Lock()
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for k, v := range m.m {
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if !fn(k, v) {
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break
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}
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}
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m.mu.Unlock()
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}
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func (m *lockedClientMap) Clear() {
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m.mu.Lock()
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m.m = map[uint64]*muxClient{}
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m.mu.Unlock()
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}
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func (m *lockedClientMap) LoadOrStore(id uint64, v *muxClient) (*muxClient, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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type lockedServerMap struct {
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m map[uint64]*muxServer
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mu sync.Mutex
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}
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func (m *lockedServerMap) Load(id uint64) (*muxServer, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedServerMap) LoadAndDelete(id uint64) (*muxServer, bool) {
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m.mu.Lock()
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v, ok := m.m[id]
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if ok {
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delete(m.m, id)
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}
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m.mu.Unlock()
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return v, ok
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}
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func (m *lockedServerMap) Size() int {
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m.mu.Lock()
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v := len(m.m)
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m.mu.Unlock()
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return v
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}
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func (m *lockedServerMap) Delete(id uint64) {
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m.mu.Lock()
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delete(m.m, id)
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m.mu.Unlock()
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}
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func (m *lockedServerMap) Range(fn func(key uint64, value *muxServer) bool) {
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m.mu.Lock()
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for k, v := range m.m {
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if !fn(k, v) {
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break
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}
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}
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m.mu.Unlock()
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}
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func (m *lockedServerMap) Clear() {
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m.mu.Lock()
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m.m = map[uint64]*muxServer{}
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m.mu.Unlock()
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}
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func (m *lockedServerMap) LoadOrStore(id uint64, v *muxServer) (*muxServer, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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func (m *lockedServerMap) LoadOrCompute(id uint64, fn func() *muxServer) (*muxServer, bool) {
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m.mu.Lock()
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v2, ok := m.m[id]
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if ok {
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m.mu.Unlock()
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return v2, true
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}
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v := fn()
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m.m[id] = v
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m.mu.Unlock()
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return v, false
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}
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