minio/pkg/utils/config/config.go
2015-02-23 17:44:55 -08:00

180 lines
3.5 KiB
Go

/*
* Mini Object Storage, (C) 2015 Minio, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package config
import (
"encoding/json"
"io"
"os"
"path"
"sync"
"github.com/minio-io/minio/pkg/utils/helpers"
)
type Config struct {
configPath string
configFile string
configLock *sync.RWMutex
Users map[string]User
}
type User struct {
Name string
AccessKey string
SecretKey string
}
// Initialize config directory and template config
func (c *Config) SetupConfig() error {
confPath := path.Join(helpers.HomeDir(), ".minio")
if err := os.MkdirAll(confPath, os.ModeDir); err != nil {
return err
}
c.configPath = confPath
c.configFile = path.Join(c.configPath, "config.json")
if _, err := os.Stat(c.configFile); os.IsNotExist(err) {
_, err = os.Create(c.configFile)
if err != nil {
return err
}
}
c.configLock = new(sync.RWMutex)
return nil
}
// Get config file location
func (c *Config) GetConfigPath() string {
return c.configPath
}
// Verify if user exists
func (c *Config) IsUserExists(username string) bool {
for _, user := range c.Users {
if user.Name == username {
return true
}
}
return false
}
// Get user based on accesskey
func (c *Config) GetKey(accessKey string) User {
value, ok := c.Users[accessKey]
if !ok {
return User{}
}
return value
}
// Get user based on username
func (c *Config) GetUser(username string) User {
for _, user := range c.Users {
if user.Name == username {
return user
}
}
return User{}
}
// Add a new user into existing User list
func (c *Config) AddUser(user User) {
var currentUsers map[string]User
if len(c.Users) == 0 {
currentUsers = make(map[string]User)
} else {
currentUsers = c.Users
}
currentUsers[user.AccessKey] = user
c.Users = currentUsers
}
// Write encoded json in config file
func (c *Config) WriteConfig() error {
c.configLock.Lock()
defer c.configLock.Unlock()
var file *os.File
var err error
file, err = os.OpenFile(c.configFile, os.O_WRONLY, 0666)
defer file.Close()
if err != nil {
return err
}
encoder := json.NewEncoder(file)
encoder.Encode(c.Users)
return nil
}
// Read json config file and decode
func (c *Config) ReadConfig() error {
c.configLock.RLock()
defer c.configLock.RUnlock()
var file *os.File
var err error
file, err = os.OpenFile(c.configFile, os.O_RDONLY, 0666)
defer file.Close()
if err != nil {
return err
}
users := make(map[string]User)
decoder := json.NewDecoder(file)
err = decoder.Decode(&users)
switch err {
case io.EOF:
return nil
case nil:
c.Users = users
return nil
default:
return err
}
}
/// helpers
// Load all users into memory
func Loadusers() map[string]User {
c := Config{}
c.SetupConfig()
c.ReadConfig()
return c.Users
}
// Load a given user based on accessKey
func Loadkey(accessKeyId string) User {
c := Config{}
c.SetupConfig()
c.ReadConfig()
return c.GetKey(accessKeyId)
}
// Load a given user based on username
func Loaduser(username string) User {
c := Config{}
c.SetupConfig()
c.ReadConfig()
return c.GetUser(username)
}