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61175ef091
- over the course of a project history every maintainer needs to update its dependency packages, the problem essentially with godep is manipulating GOPATH - this manipulation leads to static objects created at different locations which end up conflicting with the overall functionality of golang. This also leads to broken builds. There is no easier way out of this other than asking developers to do 'godep restore' all the time. Which perhaps as a practice doesn't sound like a clean solution. On the other hand 'godep restore' has its own set of problems. - govendor is a right tool but a stop gap tool until we wait for golangs official 1.5 version which fixes this vendoring issue once and for all. - govendor provides consistency in terms of how import paths should be handled unlike manipulation GOPATH. This has advantages - no more compiled objects being referenced in GOPATH and build time GOPATH manging which leads to conflicts. - proper import paths referencing the exact package a project is dependent on. govendor is simple and provides the minimal necessary tooling to achieve this. For now this is the right solution.
188 lines
5.1 KiB
Go
188 lines
5.1 KiB
Go
// Copyright (c) 2012 The Go Authors. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package check
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import (
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"fmt"
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"runtime"
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"time"
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)
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var memStats runtime.MemStats
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// testingB is a type passed to Benchmark functions to manage benchmark
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// timing and to specify the number of iterations to run.
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type timer struct {
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start time.Time // Time test or benchmark started
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duration time.Duration
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N int
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bytes int64
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timerOn bool
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benchTime time.Duration
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// The initial states of memStats.Mallocs and memStats.TotalAlloc.
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startAllocs uint64
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startBytes uint64
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// The net total of this test after being run.
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netAllocs uint64
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netBytes uint64
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}
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// StartTimer starts timing a test. This function is called automatically
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// before a benchmark starts, but it can also used to resume timing after
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// a call to StopTimer.
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func (c *C) StartTimer() {
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if !c.timerOn {
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c.start = time.Now()
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c.timerOn = true
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runtime.ReadMemStats(&memStats)
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c.startAllocs = memStats.Mallocs
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c.startBytes = memStats.TotalAlloc
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}
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}
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// StopTimer stops timing a test. This can be used to pause the timer
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// while performing complex initialization that you don't
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// want to measure.
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func (c *C) StopTimer() {
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if c.timerOn {
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c.duration += time.Now().Sub(c.start)
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c.timerOn = false
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runtime.ReadMemStats(&memStats)
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c.netAllocs += memStats.Mallocs - c.startAllocs
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c.netBytes += memStats.TotalAlloc - c.startBytes
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}
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}
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// ResetTimer sets the elapsed benchmark time to zero.
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// It does not affect whether the timer is running.
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func (c *C) ResetTimer() {
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if c.timerOn {
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c.start = time.Now()
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runtime.ReadMemStats(&memStats)
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c.startAllocs = memStats.Mallocs
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c.startBytes = memStats.TotalAlloc
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}
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c.duration = 0
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c.netAllocs = 0
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c.netBytes = 0
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}
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// SetBytes informs the number of bytes that the benchmark processes
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// on each iteration. If this is called in a benchmark it will also
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// report MB/s.
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func (c *C) SetBytes(n int64) {
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c.bytes = n
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}
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func (c *C) nsPerOp() int64 {
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if c.N <= 0 {
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return 0
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}
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return c.duration.Nanoseconds() / int64(c.N)
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}
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func (c *C) mbPerSec() float64 {
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if c.bytes <= 0 || c.duration <= 0 || c.N <= 0 {
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return 0
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}
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return (float64(c.bytes) * float64(c.N) / 1e6) / c.duration.Seconds()
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}
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func (c *C) timerString() string {
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if c.N <= 0 {
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return fmt.Sprintf("%3.3fs", float64(c.duration.Nanoseconds())/1e9)
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}
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mbs := c.mbPerSec()
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mb := ""
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if mbs != 0 {
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mb = fmt.Sprintf("\t%7.2f MB/s", mbs)
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}
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nsop := c.nsPerOp()
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ns := fmt.Sprintf("%10d ns/op", nsop)
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if c.N > 0 && nsop < 100 {
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// The format specifiers here make sure that
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// the ones digits line up for all three possible formats.
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if nsop < 10 {
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ns = fmt.Sprintf("%13.2f ns/op", float64(c.duration.Nanoseconds())/float64(c.N))
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} else {
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ns = fmt.Sprintf("%12.1f ns/op", float64(c.duration.Nanoseconds())/float64(c.N))
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}
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}
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memStats := ""
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if c.benchMem {
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allocedBytes := fmt.Sprintf("%8d B/op", int64(c.netBytes)/int64(c.N))
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allocs := fmt.Sprintf("%8d allocs/op", int64(c.netAllocs)/int64(c.N))
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memStats = fmt.Sprintf("\t%s\t%s", allocedBytes, allocs)
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}
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return fmt.Sprintf("%8d\t%s%s%s", c.N, ns, mb, memStats)
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}
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func min(x, y int) int {
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if x > y {
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return y
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}
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return x
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}
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func max(x, y int) int {
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if x < y {
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return y
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}
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return x
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}
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// roundDown10 rounds a number down to the nearest power of 10.
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func roundDown10(n int) int {
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var tens = 0
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// tens = floor(log_10(n))
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for n > 10 {
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n = n / 10
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tens++
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}
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// result = 10^tens
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result := 1
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for i := 0; i < tens; i++ {
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result *= 10
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}
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return result
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}
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// roundUp rounds x up to a number of the form [1eX, 2eX, 5eX].
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func roundUp(n int) int {
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base := roundDown10(n)
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if n < (2 * base) {
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return 2 * base
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}
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if n < (5 * base) {
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return 5 * base
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}
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return 10 * base
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}
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