minio/internal/github.com/dustin/go-humanize/number.go
Harshavardhana 61175ef091 Migrate to govendor to avoid limitations of godep
- over the course of a project history every maintainer needs to update
  its dependency packages, the problem essentially with godep is manipulating
  GOPATH - this manipulation leads to static objects created at different locations
  which end up conflicting with the overall functionality of golang.

  This also leads to broken builds. There is no easier way out of this other than
  asking developers to do 'godep restore' all the time. Which perhaps as a practice
  doesn't sound like a clean solution. On the other hand 'godep restore' has its own
  set of problems.

- govendor is a right tool but a stop gap tool until we wait for golangs official
  1.5 version which fixes this vendoring issue once and for all.

- govendor provides consistency in terms of how import paths should be handled unlike
  manipulation GOPATH.

  This has advantages
    - no more compiled objects being referenced in GOPATH and build time GOPATH
      manging which leads to conflicts.
    - proper import paths referencing the exact package a project is dependent on.

 govendor is simple and provides the minimal necessary tooling to achieve this.

 For now this is the right solution.
2015-08-12 19:24:57 -07:00

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package humanize
/*
Slightly adapted from the source to fit go-humanize.
Author: https://github.com/gorhill
Source: https://gist.github.com/gorhill/5285193
*/
import (
"math"
"strconv"
)
var (
renderFloatPrecisionMultipliers = [...]float64{
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000,
}
renderFloatPrecisionRounders = [...]float64{
0.5,
0.05,
0.005,
0.0005,
0.00005,
0.000005,
0.0000005,
0.00000005,
0.000000005,
0.0000000005,
}
)
// FormatFloat produces a formatted number as string based on the following user-specified criteria:
// * thousands separator
// * decimal separator
// * decimal precision
//
// Usage: s := RenderFloat(format, n)
// The format parameter tells how to render the number n.
//
// See examples: http://play.golang.org/p/LXc1Ddm1lJ
//
// Examples of format strings, given n = 12345.6789:
// "#,###.##" => "12,345.67"
// "#,###." => "12,345"
// "#,###" => "12345,678"
// "#\u202F###,##" => "12345,68"
// "#.###,###### => 12.345,678900
// "" (aka default format) => 12,345.67
//
// The highest precision allowed is 9 digits after the decimal symbol.
// There is also a version for integer number, FormatInteger(),
// which is convenient for calls within template.
func FormatFloat(format string, n float64) string {
// Special cases:
// NaN = "NaN"
// +Inf = "+Infinity"
// -Inf = "-Infinity"
if math.IsNaN(n) {
return "NaN"
}
if n > math.MaxFloat64 {
return "Infinity"
}
if n < -math.MaxFloat64 {
return "-Infinity"
}
// default format
precision := 2
decimalStr := "."
thousandStr := ","
positiveStr := ""
negativeStr := "-"
if len(format) > 0 {
format := []rune(format)
// If there is an explicit format directive,
// then default values are these:
precision = 9
thousandStr = ""
// collect indices of meaningful formatting directives
formatIndx := []int{}
for i, char := range format {
if char != '#' && char != '0' {
formatIndx = append(formatIndx, i)
}
}
if len(formatIndx) > 0 {
// Directive at index 0:
// Must be a '+'
// Raise an error if not the case
// index: 0123456789
// +0.000,000
// +000,000.0
// +0000.00
// +0000
if formatIndx[0] == 0 {
if format[formatIndx[0]] != '+' {
panic("RenderFloat(): invalid positive sign directive")
}
positiveStr = "+"
formatIndx = formatIndx[1:]
}
// Two directives:
// First is thousands separator
// Raise an error if not followed by 3-digit
// 0123456789
// 0.000,000
// 000,000.00
if len(formatIndx) == 2 {
if (formatIndx[1] - formatIndx[0]) != 4 {
panic("RenderFloat(): thousands separator directive must be followed by 3 digit-specifiers")
}
thousandStr = string(format[formatIndx[0]])
formatIndx = formatIndx[1:]
}
// One directive:
// Directive is decimal separator
// The number of digit-specifier following the separator indicates wanted precision
// 0123456789
// 0.00
// 000,0000
if len(formatIndx) == 1 {
decimalStr = string(format[formatIndx[0]])
precision = len(format) - formatIndx[0] - 1
}
}
}
// generate sign part
var signStr string
if n >= 0.000000001 {
signStr = positiveStr
} else if n <= -0.000000001 {
signStr = negativeStr
n = -n
} else {
signStr = ""
n = 0.0
}
// split number into integer and fractional parts
intf, fracf := math.Modf(n + renderFloatPrecisionRounders[precision])
// generate integer part string
intStr := strconv.Itoa(int(intf))
// add thousand separator if required
if len(thousandStr) > 0 {
for i := len(intStr); i > 3; {
i -= 3
intStr = intStr[:i] + thousandStr + intStr[i:]
}
}
// no fractional part, we can leave now
if precision == 0 {
return signStr + intStr
}
// generate fractional part
fracStr := strconv.Itoa(int(fracf * renderFloatPrecisionMultipliers[precision]))
// may need padding
if len(fracStr) < precision {
fracStr = "000000000000000"[:precision-len(fracStr)] + fracStr
}
return signStr + intStr + decimalStr + fracStr
}
// FormatInteger produces a formatted number as string.
// See FormatFloat.
func FormatInteger(format string, n int) string {
return FormatFloat(format, float64(n))
}