/*
* MinIO Cloud Storage, (C) 2019 MinIO, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package lifecycle
import (
"bytes"
"encoding/xml"
"github.com/google/uuid"
)
// Status represents lifecycle configuration status
type Status string
// Supported status types
const (
Enabled Status = "Enabled"
Disabled Status = "Disabled"
)
// Rule - a rule for lifecycle configuration.
type Rule struct {
XMLName xml.Name `xml:"Rule"`
ID string `xml:"ID,omitempty"`
Status Status `xml:"Status"`
Filter Filter `xml:"Filter,omitempty"`
Expiration Expiration `xml:"Expiration,omitempty"`
Transition Transition `xml:"Transition,omitempty"`
// FIXME: add a type to catch unsupported AbortIncompleteMultipartUpload AbortIncompleteMultipartUpload `xml:"AbortIncompleteMultipartUpload,omitempty"`
NoncurrentVersionExpiration NoncurrentVersionExpiration `xml:"NoncurrentVersionExpiration,omitempty"`
NoncurrentVersionTransition NoncurrentVersionTransition `xml:"NoncurrentVersionTransition,omitempty"`
}
var (
errInvalidRuleID = Errorf("ID length is limited to 255 characters")
errEmptyRuleStatus = Errorf("Status should not be empty")
errInvalidRuleStatus = Errorf("Status must be set to either Enabled or Disabled")
)
// generates random UUID
func getNewUUID() (string, error) {
u, err := uuid.NewRandom()
if err != nil {
return "", err
}
return u.String(), nil
}
// validateID - checks if ID is valid or not.
func (r Rule) validateID() error {
IDLen := len(string(r.ID))
// generate new ID when not provided
// cannot be longer than 255 characters
if IDLen == 0 {
if newID, err := getNewUUID(); err == nil {
r.ID = newID
} else {
return err
}
} else if IDLen > 255 {
return errInvalidRuleID
}
return nil
}
// validateStatus - checks if status is valid or not.
func (r Rule) validateStatus() error {
// Status can't be empty
if len(r.Status) == 0 {
return errEmptyRuleStatus
}
// Status must be one of Enabled or Disabled
if r.Status != Enabled && r.Status != Disabled {
return errInvalidRuleStatus
}
return nil
}
func (r Rule) validateAction() error {
return r.Expiration.Validate()
}
func (r Rule) validateFilter() error {
return r.Filter.Validate()
}
func (r Rule) validateTransition() error {
return r.Transition.Validate()
}
// Prefix - a rule can either have prefix under or under
// . This method returns the prefix from the
// location where it is available
func (r Rule) Prefix() string {
if r.Filter.Prefix != "" {
return r.Filter.Prefix
}
if r.Filter.And.Prefix != "" {
return r.Filter.And.Prefix
}
return ""
}
// Tags - a rule can either have tag under or under
// . This method returns all the tags from the
// rule in the format tag1=value1&tag2=value2
func (r Rule) Tags() string {
if !r.Filter.Tag.IsEmpty() {
return r.Filter.Tag.String()
}
if len(r.Filter.And.Tags) != 0 {
var buf bytes.Buffer
for _, t := range r.Filter.And.Tags {
if buf.Len() > 0 {
buf.WriteString("&")
}
buf.WriteString(t.String())
}
return buf.String()
}
return ""
}
// Validate - validates the rule element
func (r Rule) Validate() error {
if err := r.validateID(); err != nil {
return err
}
if err := r.validateStatus(); err != nil {
return err
}
if err := r.validateAction(); err != nil {
return err
}
if err := r.validateFilter(); err != nil {
return err
}
if err := r.validateTransition(); err != nil {
return err
}
return nil
}