/* * Minimalist Object Storage, (C) 2015 Minio, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package donut import ( "github.com/minio/minio/pkg/iodine" "github.com/minio/minio/pkg/storage/donut/disk" ) // donut struct internal data type donut struct { name string buckets map[string]bucket nodes map[string]Node } // config files used inside Donut const ( // donut object metadata and config donutObjectMetadataConfig = "donutObjectMetadata.json" donutConfig = "donutMetadata.json" // bucket, object metadata bucketMetadataConfig = "bucketMetadata.json" objectMetadataConfig = "objectMetadata.json" // versions objectMetadataVersion = "1.0" donutObjectMetadataVersion = "1.0" ) // attachDonutNode - wrapper function to instantiate a new node for associated donut // based on the provided configuration func (d donut) attachDonutNode(hostname string, disks []string) error { node, err := NewNode(hostname) if err != nil { return iodine.New(err, nil) } donutName := d.name for i, d := range disks { // Order is necessary for maps, keep order number separately newDisk, err := disk.New(d) if err != nil { return iodine.New(err, nil) } if err := newDisk.MakeDir(donutName); err != nil { return iodine.New(err, nil) } if err := node.AttachDisk(newDisk, i); err != nil { return iodine.New(err, nil) } } if err := d.AttachNode(node); err != nil { return iodine.New(err, nil) } return nil } // NewDonut - instantiate a new donut func NewDonut(donutName string, nodeDiskMap map[string][]string) (Donut, error) { if donutName == "" || len(nodeDiskMap) == 0 { return nil, iodine.New(InvalidArgument{}, nil) } nodes := make(map[string]Node) buckets := make(map[string]bucket) d := donut{ name: donutName, nodes: nodes, buckets: buckets, } for k, v := range nodeDiskMap { if len(v) == 0 { return nil, iodine.New(InvalidDisksArgument{}, nil) } err := d.attachDonutNode(k, v) if err != nil { return nil, iodine.New(err, nil) } } return d, nil }