Commit Graph

25 Commits

Author SHA1 Message Date
Harshavardhana
4550ac6fff
fix: refactor locks to apply them uniquely per node (#11052)
This refactor is done for few reasons below

- to avoid deadlocks in scenarios when number
  of nodes are smaller < actual erasure stripe
  count where in N participating local lockers
  can lead to deadlocks across systems.

- avoids expiry routines to run 1000 of separate
  network operations and routes per disk where
  as each of them are still accessing one single
  local entity.

- it is ideal to have since globalLockServer
  per instance.

- In a 32node deployment however, each server
  group is still concentrated towards the
  same set of lockers that partipicate during
  the write/read phase, unlike previous minio/dsync
  implementation - this potentially avoids send
  32 requests instead we will still send at max
  requests of unique nodes participating in a
  write/read phase.

- reduces overall chattiness on smaller setups.
2020-12-10 07:28:37 -08:00
Harshavardhana
ee2a436a5b
fix: release locks if the client timedout (#11030)
situations where client indeed timedout there was
a potential to falsely think that lock is still
active.
2020-12-04 11:33:56 -08:00
Klaus Post
2294e53a0b
Don't retain context in locker (#10515)
Use the context for internal timeouts, but disconnect it from outgoing 
calls so we always receive the results and cancel it remotely.
2020-11-04 08:25:42 -08:00
Harshavardhana
d9db7f3308
expire lockers if lockers are offline (#10749)
lockers currently might leave stale lockers,
in unknown ways waiting for downed lockers.

locker check interval is high enough to safely
cleanup stale locks.
2020-10-24 13:23:16 -07:00
Harshavardhana
c107728676
fix: s3 gateway DNS cache initialization (#10706)
fixes #10705
2020-10-19 01:34:23 -07:00
Harshavardhana
736e58dd68
fix: handle concurrent lockers with multiple optimizations (#10640)
- select lockers which are non-local and online to have
  affinity towards remote servers for lock contention

- optimize lock retry interval to avoid sending too many
  messages during lock contention, reduces average CPU
  usage as well

- if bucket is not set, when deleteObject fails make sure
  setPutObjHeaders() honors lifecycle only if bucket name
  is set.

- fix top locks to list out always the oldest lockers always,
  avoid getting bogged down into map's unordered nature.
2020-10-08 12:32:32 -07:00
Harshavardhana
effe131090
fix: allow read unlocks to be defensive about split brains (#10637) 2020-10-07 09:15:01 -07:00
Harshavardhana
1f9abbee4d
make sure to release locks upon timeout (#10596)
fixes #10418
2020-09-29 15:18:34 -07:00
Harshavardhana
849fcf0127
block unlocks if there are quorum failures (#10582)
fixes #10418
2020-09-28 15:39:52 -07:00
Harshavardhana
eafa775952
fix: add lock ownership to expire locks (#10571)
- Add owner information for expiry, locking, unlocking a resource
- TopLocks returns now locks in quorum by default, provides
  a way to capture stale locks as well with `?stale=true`
- Simplify the quorum handling for locks to avoid from storage
  class, because there were challenges to make it consistent
  across all situations.
- And other tiny simplifications to reset locks.
2020-09-25 19:21:52 -07:00
Harshavardhana
1cf322b7d4
change leader locker only for crawler (#10509) 2020-09-18 11:15:54 -07:00
Harshavardhana
0104af6bcc
delayed locks until we have started reading the body (#10474)
This is to ensure that Go contexts work properly, after some
interesting experiments I found that Go net/http doesn't
cancel the context when Body is non-zero and hasn't been
read till EOF.

The following gist explains this, this can lead to pile up
of go-routines on the server which will never be canceled
and will die at a really later point in time, which can
simply overwhelm the server.

https://gist.github.com/harshavardhana/c51dcfd055780eaeb71db54f9c589150

To avoid this refactor the locking such that we take locks after we
have started reading from the body and only take locks when needed.

Also, remove contextReader as it's not useful, doesn't work as expected
context is not canceled until the body reaches EOF so there is no point
in wrapping it with context and putting a `select {` on it which
can unnecessarily increase the CPU overhead.

We will still use the context to cancel the lockers etc.
Additional simplification in the locker code to avoid timers
as re-using them is a complicated ordeal avoid them in
the hot path, since locking is very common this may avoid
lots of allocations.
2020-09-14 15:57:13 -07:00
Harshavardhana
caad314faa
add ruleguard support, fix all the reported issues (#10335) 2020-08-24 12:11:20 -07:00
Harshavardhana
83a82d818e
allow lock tolerance to match storage-class drive tolerance (#10270) 2020-08-14 18:17:14 -07:00
Harshavardhana
fe157166ca
fix: Pass context all the way down to the network call in lockers (#10161)
Context timeout might race on each other when timeouts are lower
i.e when two lock attempts happened very quickly on the same resource
and the servers were yet trying to establish quorum.

This situation can lead to locks held which wouldn't be unlocked
and subsequent lock attempts would fail.

This would require a complete server restart. A potential of this
issue happening is when server is booting up and we are trying
to hold a 'transaction.lock' in quick bursts of timeout.
2020-07-29 23:15:34 -07:00
Harshavardhana
3b9fbf80ad
fix: make sure to use new restClient for healthcheck (#10026)
Without instantiating a new rest client we can
have a recursive error which can lead to
healthcheck returning always offline, this can
prematurely take the servers offline.
2020-07-11 22:19:38 -07:00
Klaus Post
968342c732
Remove usage of go-ieproxy for windows (#10009)
There is a potential for deadlock on Windows 10
refer https://github.com/mattn/go-ieproxy/issues/17 

remove this dependency for now.
2020-07-10 12:08:14 -07:00
Harshavardhana
d55f4336ae
preserve context per request for local locks (#9828)
In the Current bug we were re-using the context
from previously granted lockers, this would
lead to lock timeouts for existing valid
read or write locks, leading to premature
timeout of locks.

This bug affects only local lockers in FS
or standalone erasure coded mode. This issue
is rather historical as well and was present
in lsync for some time but we were lucky to
not see it.

Similar changes are done in dsync as well
to keep the code more familiar

Fixes #9827
2020-06-14 07:43:10 -07:00
Harshavardhana
febe9cc26a
fix: avoid timer leaks in dsync/lsync (#9781)
At a customer setup with lots of concurrent calls
it can be observed that in newRetryTimer there
were lots of tiny alloations which are not
relinquished upon retries, in this codepath
we were only interested in re-using the timer
and use it wisely for each locker.

```
(pprof) top
Showing nodes accounting for 8.68TB, 97.02% of 8.95TB total
Dropped 1198 nodes (cum <= 0.04TB)
Showing top 10 nodes out of 79
      flat  flat%   sum%        cum   cum%
    5.95TB 66.50% 66.50%     5.95TB 66.50%  time.NewTimer
    1.16TB 13.02% 79.51%     1.16TB 13.02%  github.com/ncw/directio.AlignedBlock
    0.67TB  7.53% 87.04%     0.70TB  7.78%  github.com/minio/minio/cmd.xlObjects.putObject
    0.21TB  2.36% 89.40%     0.21TB  2.36%  github.com/minio/minio/cmd.(*posix).Walk
    0.19TB  2.08% 91.49%     0.27TB  2.99%  os.statNolog
    0.14TB  1.59% 93.08%     0.14TB  1.60%  os.(*File).readdirnames
    0.10TB  1.09% 94.17%     0.11TB  1.25%  github.com/minio/minio/cmd.readDirN
    0.10TB  1.07% 95.23%     0.10TB  1.07%  syscall.ByteSliceFromString
    0.09TB  1.03% 96.27%     0.09TB  1.03%  strings.(*Builder).grow
    0.07TB  0.75% 97.02%     0.07TB  0.75%  path.(*lazybuf).append
```
2020-06-08 11:28:40 -07:00
Harshavardhana
b768645fde
fix: unexpected logging with bucket metadata conversions (#9519) 2020-05-04 20:04:06 -07:00
Harshavardhana
30707659b5
[feature] allow for an odd number of erasure packs (#9221)
Too many deployments come up with an odd number
of hosts or drives, to facilitate even distribution
among those setups allow for odd and prime numbers
based packs.
2020-03-31 09:32:16 -07:00
Harshavardhana
ab7d3cd508
fix: Speed up multi-object delete by taking bulk locks (#8974)
Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.

Also allows for situations where multiple clients sends
delete requests to objects with following names

```
{1,2,3,4,5}
```

```
{5,4,3,2,1}
```

will block and ensure that we do not fail the request
on each other.
2020-02-21 11:29:57 +05:30
Harshavardhana
5aa5dcdc6d
lock: improve locker initialization at init (#8776)
Use reference format to initialize lockers
during startup, also handle `nil` for NetLocker
in dsync and remove *errorLocker* implementation

Add further tuning parameters such as

 - DialTimeout is now 15 seconds from 30 seconds
 - KeepAliveTimeout is not 20 seconds, 5 seconds
   more than default 15 seconds
 - ResponseHeaderTimeout to 10 seconds
 - ExpectContinueTimeout is reduced to 3 seconds
 - DualStack is enabled by default remove setting
   it to `true`
 - Reduce IdleConnTimeout to 30 seconds from
   1 minute to avoid idleConn build up

Fixes #8773
2020-01-10 02:35:06 -08:00
Harshavardhana
347b29d059 Implement bucket expansion (#8509) 2019-11-19 17:42:27 -08:00
Harshavardhana
e9b2bf00ad Support MinIO to be deployed on more than 32 nodes (#8492)
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.

In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
2019-11-13 12:17:45 -08:00