This change brings in changes at multiple places
- Reuse buffers at almost all locations ranging
from rpc, fs, xl, checksum etc.
- Change caching behavior to disable itself
under low memory conditions i.e < 8GB of RAM.
- Only objects cached are of size 1/10th the size
of the cache for example if 4GB is the cache size
the maximum object size which will be cached
is going to be 400MB. This change is an
optimization to cache more objects rather
than few larger objects.
- If object cache is enabled default GC
percent has been reduced to 20% in lieu
with newly found behavior of GC. If the cache
utilization reaches 75% of the maximum value
GC percent is reduced to 10% to make GC
more aggressive.
- Do not use *bytes.Buffer* due to its growth
requirements. For every allocation *bytes.Buffer*
allocates an additional buffer for its internal
purposes. This is undesirable for us, so
implemented a new cappedWriter which is capped to a
desired size, beyond this all writes rejected.
Possible fix for #3403.
This is needed as explained by @krisis
Lets say we have following errors.
```
[]error{nil, errFileNotFound, errDiskAccessDenied, errDiskAccesDenied}
```
Since the last two errors are filtered, the maximum is nil,
depending on map order.
Let's say we get nil from reduceErr. Clearly at this point
we don't have quorum nodes agreeing about the data and since
GetObject only requires N/2 (Read quorum) and isDiskQuorum
would have returned true. This is problematic and can lead to
undersiable consequences.
Fixes#3298