skip healing properly in scanner when drive is hotplugged
due to how the state is passed around the SkipHealing
might not be the true state() of the system always, causing
a situation where we might healing from the scanner on the
same drive which is being. Due to this competing heals get
triggered that slow each other down.
New intervals:
[1024B, 64KiB)
[64KiB, 256KiB)
[256KiB, 512KiB)
[512KiB, 1MiB)
The new intervals helps us see object size distribution with higher
resolution for the interval [1024B, 1MiB).
This commit replaces `ioutil.TempDir` with `t.TempDir` in tests. The
directory created by `t.TempDir` is automatically removed when the test
and all its subtests complete.
Prior to this commit, temporary directory created using `ioutil.TempDir`
needs to be removed manually by calling `os.RemoveAll`, which is omitted
in some tests. The error handling boilerplate e.g.
defer func() {
if err := os.RemoveAll(dir); err != nil {
t.Fatal(err)
}
}
is also tedious, but `t.TempDir` handles this for us nicely.
Reference: https://pkg.go.dev/testing#T.TempDir
Signed-off-by: Eng Zer Jun <engzerjun@gmail.com>
This PR removes an unnecessary state that gets
passed around for DiskIDs, which is not necessary
since each disk exactly knows which pool and which
set it belongs to on a running system.
Currently cached DiskId's won't work properly
because it always ends up skipping offline disks
and never runs healing when disks are offline, as
it expects all the cached diskIDs to be present
always. This also sort of made things in-flexible
in terms perhaps a new diskID for `format.json`.
(however this is not a big issue)
This is an unnecessary requirement that healing
via scanner needs all drives to be online, instead
healing should trigger even when partial nodes
and drives are available this ensures that we
keep the SLA in-tact on the objects when disks
are offline for a prolonged period of time.
Synchronize bucket cycles so it is much more
likely that the same prefixes will be picked up
for scanning.
Use the global bloom filter cycle for that.
Bump bloom filter versions to clear those.
A cache structure will be kept with a tree of usages.
The cache is a tree structure where each keeps track
of its children.
An uncompacted branch contains a count of the files
only directly at the branch level, and contains link to
children branches or leaves.
The leaves are "compacted" based on a number of properties.
A compacted leaf contains the totals of all files beneath it.
A leaf is only scanned once every dataUsageUpdateDirCycles,
rarer if the bloom filter for the path is clean and no lifecycles
are applied. Skipped leaves have their totals transferred from
the previous cycle.
A clean leaf will be included once every healFolderIncludeProb
for partial heal scans. When selected there is a one in
healObjectSelectProb that any object will be chosen for heal scan.
Compaction happens when either:
- The folder (and subfolders) contains less than dataScannerCompactLeastObject objects.
- The folder itself contains more than dataScannerCompactAtFolders folders.
- The folder only contains objects and no subfolders.
- A bucket root will never be compacted.
Furthermore, if a has more than dataScannerCompactAtChildren recursive
children (uncompacted folders) the tree will be recursively scanned and the
branches with the least number of objects will be compacted until the limit
is reached.
This ensures that any branch will never contain an unreasonable amount
of other branches, and also that small branches with few objects don't
take up unreasonable amounts of space.
Whenever a branch is scanned, it is assumed that it will be un-compacted
before it hits any of the above limits. This will make the branch rebalance
itself when scanned if the distribution of objects has changed.
TLDR; With current values: No bucket will ever have more than 10000
child nodes recursively. No single folder will have more than 2500 child
nodes by itself. All subfolders are compacted if they have less than 500
objects in them recursively.
We accumulate the (non-deletemarker) version count for paths as well,
since we are changing the structure anyway.
Only use dynamic delays for the crawler. Even though the max wait was 1 second the number
of waits could severely impact crawler speed.
Instead of relying on a global metric, we use the stateless local delays to keep the crawler
running at a speed more adjusted to current conditions.
The only case we keep it is before bitrot checks when enabled.
canonicalize the ENVs such that we can bring these ENVs
as part of the config values, as a subsequent change.
- fix location of per bucket usage to `.minio.sys/buckets/<bucket_name>/usage-cache.bin`
- fix location of the overall usage in `json` at `.minio.sys/buckets/.usage.json`
(avoid conflicts with a bucket named `usage.json` )
- fix location of the overall usage in `msgp` at `.minio.sys/buckets/.usage.bin`
(avoid conflicts with a bucket named `usage.bin`