- acquire since leader lock for all background operations
- healing, crawling and applying lifecycle policies.
- simplify lifecyle to avoid network calls, which was a
bug in implementation - we should hold a leader and
do everything from there, we have access to entire
name space.
- make listing, walking not interfere by slowing itself
down like the crawler.
- effectively use global context everywhere to ensure
proper shutdown, in cache, lifecycle, healing
- don't read `format.json` for prometheus metrics in
StorageInfo() call.
The staleness of a lock should be determined by
the quorum number of entries returning stale,
this allows for situations when locks are held
when nodes are down - we don't accidentally
clear locks unintentionally when they are valid
and correct.
Also lock maintenance should be run by all servers,
not one server, stale locks need to be run outside
the requirement for holding distributed locks.
Thanks @klauspost for reproducing this issue
lock ownership is limited to endpoints on first zone,
as we do not hold locks on other zones in an expanded
setup. current code unintentionally expired active locks
when it couldn't see ownership from the secondary zone
which leads to unexpected bugs as locking fails to work
as expected.
Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.
Also allows for situations where multiple clients sends
delete requests to objects with following names
```
{1,2,3,4,5}
```
```
{5,4,3,2,1}
```
will block and ensure that we do not fail the request
on each other.
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
This PR adds code to appropriately handle versioning issues
that come up quite constantly across our API changes. Currently
we were also routing our requests wrong which sort of made it
harder to write a consistent error handling code to appropriately
reject or honor requests.
This PR potentially fixes issues
- old mc is used against new minio release which is incompatible
returns an appropriate for client action.
- any older servers talking to each other, report appropriate error
- incompatible peer servers should report error and reject the calls
with appropriate error
The problem in current code was we were removing
an entry from a lock lockerMap without considering
the fact that different entry for same resource is
a possibility due the nature of locks that can be
acquired in parallel before we decide if the lock
is considered stale
A sequence of events is as follows
- Lock("resource")
- lockMaintenance(finds a long lived lock in this "resource")
- Owner node rebooted which now retruns Expired() as true for
this "resource"
- Unlock("resource") which succeeded in quorum
- Now by this time application retried and acquired a new
Lock() on the same "resource"
- Now that we have Expired() true from the previous call,
we proceed to purge the entry from the local lockMap()
local lockMap reports a different entry for the expired
UID which results in a spurious log entry.
This PR removes this logging as this situation is an
expected scenario.
In distributed mode, use REST API to acquire and manage locks instead
of RPC.
RPC has been completely removed from MinIO source.
Since we are moving from RPC to REST, we cannot use rolling upgrades as the
nodes that have not yet been upgraded cannot talk to the ones that have
been upgraded.
We expect all minio processes on all nodes to be stopped and then the
upgrade process to be completed.
Also force http1.1 for inter-node communication