skip healing properly in scanner when drive is hotplugged
due to how the state is passed around the SkipHealing
might not be the true state() of the system always, causing
a situation where we might healing from the scanner on the
same drive which is being. Due to this competing heals get
triggered that slow each other down.
This PR makes a feasible approach to handle all the scenarios
that we must face to avoid returning "panic."
Instead, we must return "errServerNotInitialized" when a
bucketMetadataSys.Get() is called, allowing the caller to
retry their operation and wait.
Bonus fix the way data-usage-cache stores the object.
Instead of storing usage-cache.bin with the bucket as
`.minio.sys/buckets`, the `buckets` must be relative
to the bucket `.minio.sys` as part of the object name.
Otherwise, there is no way to decommission entries at
`.minio.sys/buckets` and their final erasure set positions.
A bucket must never have a `/` in it. Adds code to read()
from existing data-usage.bin upon upgrade.
Create new code paths for multiple subsystems in the code. This will
make maintaing this easier later.
Also introduce bugLogIf() for errors that should not happen in the first
place.
New intervals:
[1024B, 64KiB)
[64KiB, 256KiB)
[256KiB, 512KiB)
[512KiB, 1MiB)
The new intervals helps us see object size distribution with higher
resolution for the interval [1024B, 1MiB).
Fix various regressions from #18029
* If context is canceled the token is never returned. This will lead to scanner being unable to save and deadlocking.
* Fix backup not being able to get any data (hr empty)
* Reduce backup timeout.
Tiering statistics have been broken for some time now, a regression
was introduced in 6f2406b0b6
Bonus fixes an issue where the objects are not assumed to be
of the 'STANDARD' storage-class for the objects that have
not yet tiered, this should be conditional based on the object's
metadata not a default assumption.
This PR also does some cleanup in terms of implementation,
fixes#18070
Currently, the retry is not fully used when there is no backup copy of
the data usage; use 5 retry attempts when we don't have any valid data,
new or backup, unless we have seen an un-recognized error.
From the Go specification:
"3. If the map is nil, the number of iterations is 0." [1]
Therefore, an additional nil check for before the loop is unnecessary.
[1]: https://go.dev/ref/spec#For_range
Signed-off-by: Eng Zer Jun <engzerjun@gmail.com>
This allows scanner to avoid lengthy scans, skip
things appropriately and also not lose metrics in
any manner.
reduce longer deadlines for usage-cache loads/saves
to match the disk timeout which is 2minutes now per
IOP.
to track the replication transfer rate across different nodes,
number of active workers in use and in-queue stats to get
an idea of the current workload.
This PR also adds replication metrics to the site replication
status API. For site replication, prometheus metrics are
no longer at the bucket level - but at the cluster level.
Add prometheus metric to track credential errors since uptime
Removes the bloom filter since it has so limited usability, often gets saturated anyway and adds a bunch of complexity to the scanner.
Also removes a tiny bit of CPU by each write operation.
Healing decisions would align with skipped folder counters. This can lead to files
never being selected for heal checks on "clean" paths.
Use different hashing methods and take objectHealProbDiv into account when
calculating the cycle.
Found by @vadmeste
This PR removes an unnecessary state that gets
passed around for DiskIDs, which is not necessary
since each disk exactly knows which pool and which
set it belongs to on a running system.
Currently cached DiskId's won't work properly
because it always ends up skipping offline disks
and never runs healing when disks are offline, as
it expects all the cached diskIDs to be present
always. This also sort of made things in-flexible
in terms perhaps a new diskID for `format.json`.
(however this is not a big issue)
This is an unnecessary requirement that healing
via scanner needs all drives to be online, instead
healing should trigger even when partial nodes
and drives are available this ensures that we
keep the SLA in-tact on the objects when disks
are offline for a prolonged period of time.
currently getReplicationConfig() failure incorrectly
returns error on unexpected buckets upon upgrade, we
should always calculate usage as much as possible.
Remote caches were not returned correctly, so they would not get updated on save.
Furthermore make some tweaks for more reliable updates.
Invalidate bloom filter to ensure rescan.
Also adding an API to allow resyncing replication when
existing object replication is enabled and the remote target
is entirely lost. With the `mc replicate reset` command, the
objects that are eligible for replication as per the replication
config will be resynced to target if existing object replication
is enabled on the rule.
This is to ensure that there are no projects
that try to import `minio/minio/pkg` into
their own repo. Any such common packages should
go to `https://github.com/minio/pkg`
A cache structure will be kept with a tree of usages.
The cache is a tree structure where each keeps track
of its children.
An uncompacted branch contains a count of the files
only directly at the branch level, and contains link to
children branches or leaves.
The leaves are "compacted" based on a number of properties.
A compacted leaf contains the totals of all files beneath it.
A leaf is only scanned once every dataUsageUpdateDirCycles,
rarer if the bloom filter for the path is clean and no lifecycles
are applied. Skipped leaves have their totals transferred from
the previous cycle.
A clean leaf will be included once every healFolderIncludeProb
for partial heal scans. When selected there is a one in
healObjectSelectProb that any object will be chosen for heal scan.
Compaction happens when either:
- The folder (and subfolders) contains less than dataScannerCompactLeastObject objects.
- The folder itself contains more than dataScannerCompactAtFolders folders.
- The folder only contains objects and no subfolders.
- A bucket root will never be compacted.
Furthermore, if a has more than dataScannerCompactAtChildren recursive
children (uncompacted folders) the tree will be recursively scanned and the
branches with the least number of objects will be compacted until the limit
is reached.
This ensures that any branch will never contain an unreasonable amount
of other branches, and also that small branches with few objects don't
take up unreasonable amounts of space.
Whenever a branch is scanned, it is assumed that it will be un-compacted
before it hits any of the above limits. This will make the branch rebalance
itself when scanned if the distribution of objects has changed.
TLDR; With current values: No bucket will ever have more than 10000
child nodes recursively. No single folder will have more than 2500 child
nodes by itself. All subfolders are compacted if they have less than 500
objects in them recursively.
We accumulate the (non-deletemarker) version count for paths as well,
since we are changing the structure anyway.