- lock maintenance loop was incorrectly sleeping
as well as using ticker badly, leading to
extra expiration routines getting triggered
that could flood the network.
- multipart upload cleanup should be based on
timer instead of ticker, to ensure that long
running jobs don't get triggered twice.
- make sure to get right lockers for object name
This refactor is done for few reasons below
- to avoid deadlocks in scenarios when number
of nodes are smaller < actual erasure stripe
count where in N participating local lockers
can lead to deadlocks across systems.
- avoids expiry routines to run 1000 of separate
network operations and routes per disk where
as each of them are still accessing one single
local entity.
- it is ideal to have since globalLockServer
per instance.
- In a 32node deployment however, each server
group is still concentrated towards the
same set of lockers that partipicate during
the write/read phase, unlike previous minio/dsync
implementation - this potentially avoids send
32 requests instead we will still send at max
requests of unique nodes participating in a
write/read phase.
- reduces overall chattiness on smaller setups.
lockers currently might leave stale lockers,
in unknown ways waiting for downed lockers.
locker check interval is high enough to safely
cleanup stale locks.
- select lockers which are non-local and online to have
affinity towards remote servers for lock contention
- optimize lock retry interval to avoid sending too many
messages during lock contention, reduces average CPU
usage as well
- if bucket is not set, when deleteObject fails make sure
setPutObjHeaders() honors lifecycle only if bucket name
is set.
- fix top locks to list out always the oldest lockers always,
avoid getting bogged down into map's unordered nature.
- Add owner information for expiry, locking, unlocking a resource
- TopLocks returns now locks in quorum by default, provides
a way to capture stale locks as well with `?stale=true`
- Simplify the quorum handling for locks to avoid from storage
class, because there were challenges to make it consistent
across all situations.
- And other tiny simplifications to reset locks.
This is to ensure that Go contexts work properly, after some
interesting experiments I found that Go net/http doesn't
cancel the context when Body is non-zero and hasn't been
read till EOF.
The following gist explains this, this can lead to pile up
of go-routines on the server which will never be canceled
and will die at a really later point in time, which can
simply overwhelm the server.
https://gist.github.com/harshavardhana/c51dcfd055780eaeb71db54f9c589150
To avoid this refactor the locking such that we take locks after we
have started reading from the body and only take locks when needed.
Also, remove contextReader as it's not useful, doesn't work as expected
context is not canceled until the body reaches EOF so there is no point
in wrapping it with context and putting a `select {` on it which
can unnecessarily increase the CPU overhead.
We will still use the context to cancel the lockers etc.
Additional simplification in the locker code to avoid timers
as re-using them is a complicated ordeal avoid them in
the hot path, since locking is very common this may avoid
lots of allocations.
Context timeout might race on each other when timeouts are lower
i.e when two lock attempts happened very quickly on the same resource
and the servers were yet trying to establish quorum.
This situation can lead to locks held which wouldn't be unlocked
and subsequent lock attempts would fail.
This would require a complete server restart. A potential of this
issue happening is when server is booting up and we are trying
to hold a 'transaction.lock' in quick bursts of timeout.
Without instantiating a new rest client we can
have a recursive error which can lead to
healthcheck returning always offline, this can
prematurely take the servers offline.
In the Current bug we were re-using the context
from previously granted lockers, this would
lead to lock timeouts for existing valid
read or write locks, leading to premature
timeout of locks.
This bug affects only local lockers in FS
or standalone erasure coded mode. This issue
is rather historical as well and was present
in lsync for some time but we were lucky to
not see it.
Similar changes are done in dsync as well
to keep the code more familiar
Fixes#9827
At a customer setup with lots of concurrent calls
it can be observed that in newRetryTimer there
were lots of tiny alloations which are not
relinquished upon retries, in this codepath
we were only interested in re-using the timer
and use it wisely for each locker.
```
(pprof) top
Showing nodes accounting for 8.68TB, 97.02% of 8.95TB total
Dropped 1198 nodes (cum <= 0.04TB)
Showing top 10 nodes out of 79
flat flat% sum% cum cum%
5.95TB 66.50% 66.50% 5.95TB 66.50% time.NewTimer
1.16TB 13.02% 79.51% 1.16TB 13.02% github.com/ncw/directio.AlignedBlock
0.67TB 7.53% 87.04% 0.70TB 7.78% github.com/minio/minio/cmd.xlObjects.putObject
0.21TB 2.36% 89.40% 0.21TB 2.36% github.com/minio/minio/cmd.(*posix).Walk
0.19TB 2.08% 91.49% 0.27TB 2.99% os.statNolog
0.14TB 1.59% 93.08% 0.14TB 1.60% os.(*File).readdirnames
0.10TB 1.09% 94.17% 0.11TB 1.25% github.com/minio/minio/cmd.readDirN
0.10TB 1.07% 95.23% 0.10TB 1.07% syscall.ByteSliceFromString
0.09TB 1.03% 96.27% 0.09TB 1.03% strings.(*Builder).grow
0.07TB 0.75% 97.02% 0.07TB 0.75% path.(*lazybuf).append
```
Too many deployments come up with an odd number
of hosts or drives, to facilitate even distribution
among those setups allow for odd and prime numbers
based packs.
Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.
Also allows for situations where multiple clients sends
delete requests to objects with following names
```
{1,2,3,4,5}
```
```
{5,4,3,2,1}
```
will block and ensure that we do not fail the request
on each other.
Use reference format to initialize lockers
during startup, also handle `nil` for NetLocker
in dsync and remove *errorLocker* implementation
Add further tuning parameters such as
- DialTimeout is now 15 seconds from 30 seconds
- KeepAliveTimeout is not 20 seconds, 5 seconds
more than default 15 seconds
- ResponseHeaderTimeout to 10 seconds
- ExpectContinueTimeout is reduced to 3 seconds
- DualStack is enabled by default remove setting
it to `true`
- Reduce IdleConnTimeout to 30 seconds from
1 minute to avoid idleConn build up
Fixes#8773
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.