Without instantiating a new rest client we can
have a recursive error which can lead to
healthcheck returning always offline, this can
prematurely take the servers offline.
- Add changes to ensure remote disks are not
incorrectly taken online if their order has
changed or are incorrect disks.
- Bring changes to peer to detect disconnection
with separate Health handler, to avoid a
rather expensive call GetLocakDiskIDs()
- Follow up on the same changes for Lockers
as well
- Implement a graph algorithm to test network bandwidth from every
node to every other node
- Saturate any network bandwidth adaptively, accounting for slow
and fast network capacity
- Implement parallel drive OBD tests
- Implement a paging mechanism for OBD test to provide periodic updates to client
- Implement Sys, Process, Host, Mem OBD Infos
JWT parsing is simplified by using a custom claim
data structure such as MapClaims{}, also writes
a custom Unmarshaller for faster unmarshalling.
- Avoid as much reflections as possible
- Provide the right types for functions as much
as possible
- Avoid strings.Join, strings.Split to reduce
allocations, rely on indexes directly.
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
This PR adds code to appropriately handle versioning issues
that come up quite constantly across our API changes. Currently
we were also routing our requests wrong which sort of made it
harder to write a consistent error handling code to appropriately
reject or honor requests.
This PR potentially fixes issues
- old mc is used against new minio release which is incompatible
returns an appropriate for client action.
- any older servers talking to each other, report appropriate error
- incompatible peer servers should report error and reject the calls
with appropriate error
Consider errors returned by httpClient.Do() as network errors. This is because
the http clients returns different types of errors and it is hard to catch
all the error types.
This is necessary to avoid connection build up between servers
unexpectedly for example in a situation where 16 servers are
talking to each other and one server now allows a maximum of
15*4096 = 61440 idle connections
Will be kept in pool. Such a large pool is perhaps inefficient for
many reasons and also affects overall system resources.
This PR also reduces idleConnection timeout from 120 secs to 60 secs.
Before this commit, nodes wait indefinitely without showing any
indicate error message when a node is started with different access
and secret keys.
This PR will show '401 Unauthorized' in this case.
Calling /minio/prometheuses/metrics calls xlSets.StorageInfo() which creates a new
storage REST client and closes it. However, currently, closing does nothing
to the underlying opened http client.
This commit introduces a closing behavior by calling CloseIdleConnections
provided by http.Transport upon the initialization of this latter.