Create new code paths for multiple subsystems in the code. This will
make maintaing this easier later.
Also introduce bugLogIf() for errors that should not happen in the first
place.
there can be a sudden spike in tiny allocations,
due to too much auditing being done, also don't hang
on the
```
h.logCh <- entry
```
after initializing workers if you do not have a way to
dequeue for some reason.
Add a new function logger.Event() to send the log to Console and
http/kafka log webhooks. This will include some internal events such as
disk healing and rebalance/decommissioning
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
A lot of warning messages are printed in CI/CD failures generated by go
test. Avoid that by requiring at least Error level for logging when
doing go test.
This PR simplifies few things by splitting
the locks between audit, logger targets to
avoid potential contention between them.
any failures inside audit/logger HTTP
targets must only log to console instead
of other targets to avoid cyclical dependency.
avoids unneeded atomic variables instead
uses RWLock to differentiate a more common
read phase v/s lock phase.
PR introduced in #13819 was incorrect and was not
handling the situation where a buffer is full can
cause incessant amount of logs that would keep the
logger webhook overrun by the requests.
To avoid this only log failures to console logger
instead of all targets as it can cause self reference,
leading to an infinite loop.
time.Format() is not necessary prematurely for JSON
marshalling, since JSON marshalling indeed defaults
to RFC3339Nano.
This also ensures the 'time' is remembered until its
logged and it is the same time when the 'caller'
invoked 'log' functions.
Also log all the missed events and logs instead of silently
swallowing the events.
Bonus: Extend the logger webhook to support mTLS
similar to audit webhook target.
Logger targets were not race protected against concurrent updates from for example `HTTPConsoleLoggerSys`.
Restrict direct access to targets and make slices immutable so a returned slice can be processed safely without locks.
This is to ensure that there are no projects
that try to import `minio/minio/pkg` into
their own repo. Any such common packages should
go to `https://github.com/minio/pkg`