issue was introduced in #11106 the following
pattern
<-t.C // timer fired
if !t.Stop() {
<-t.C // timer hangs
}
Seems to hang at the last `t.C` line, this
issue happens because a fired timer cannot be
Stopped() anymore and t.Stop() returns `false`
leading to confusing state of usage.
Refactor the code such that use timers appropriately
with exact requirements in place.
crawler should only ListBuckets once not for each serverPool,
buckets are same across all pools, across sets and ListBuckets
always returns an unified view, once list buckets returns
sort it by create time to scan the latest buckets earlier
with the assumption that latest buckets would have lesser
content than older buckets allowing them to be scanned faster
and also to be able to provide more closer to latest view.
With new refactor of bucket healing, healing bucket happens
automatically including its metadata, there is no need to
redundant heal buckets also in ListBucketsHeal remove
it.
optimization mainly to avoid listing the entire
`.minio.sys/buckets/.minio.sys` directory, this
can get really huge and comes in the way of startup
routines, contents inside `.minio.sys/buckets/.minio.sys`
are rather transient and not necessary to be healed.
This refactor is done for few reasons below
- to avoid deadlocks in scenarios when number
of nodes are smaller < actual erasure stripe
count where in N participating local lockers
can lead to deadlocks across systems.
- avoids expiry routines to run 1000 of separate
network operations and routes per disk where
as each of them are still accessing one single
local entity.
- it is ideal to have since globalLockServer
per instance.
- In a 32node deployment however, each server
group is still concentrated towards the
same set of lockers that partipicate during
the write/read phase, unlike previous minio/dsync
implementation - this potentially avoids send
32 requests instead we will still send at max
requests of unique nodes participating in a
write/read phase.
- reduces overall chattiness on smaller setups.
Similar to #10775 for fewer memory allocations, since we use
getOnlineDisks() extensively for listing we should optimize it
further.
Additionally, remove all unused walkers from the storage layer
Bonus fixes, we do not need reload format anymore
as the replaced drive is healed locally we only need
to ensure that drive heal reloads the drive properly.
We preserve the UUID of the original order, this means
that the replacement in `format.json` doesn't mean that
the drive needs to be reloaded into memory anymore.
fixes#10791
only newly replaced drives get the new `format.json`,
this avoids disks reloading their in-memory reference
format, ensures that drives are online without
reloading the in-memory reference format.
keeping reference format in-tact means UUIDs
never change once they are formatted.
reference format should be source of truth
for inconsistent drives which reconnect,
add them back to their original position
remove automatic fix for existing offline
disk uuids
Bonus fixes
- logging improvements to ensure that we don't use
`go logger.LogIf` to avoid runtime.Caller missing
the function name. log where necessary.
- remove unused code at erasure sets
connect disks pre-emptively upon startup, to ensure we have
enough disks are connected at startup rather than wait
for them.
we need to do this to avoid long wait times for server to
be online when we have servers come up in rolling upgrade
fashion
This PR fixes a hang which occurs quite commonly at higher concurrency
by allowing following changes
- allowing lower connections in time_wait allows faster socket open's
- lower idle connection timeout to ensure that we let kernel
reclaim the time_wait connections quickly
- increase somaxconn to 4096 instead of 2048 to allow larger tcp
syn backlogs.
fixes#10413
- select lockers which are non-local and online to have
affinity towards remote servers for lock contention
- optimize lock retry interval to avoid sending too many
messages during lock contention, reduces average CPU
usage as well
- if bucket is not set, when deleteObject fails make sure
setPutObjHeaders() honors lifecycle only if bucket name
is set.
- fix top locks to list out always the oldest lockers always,
avoid getting bogged down into map's unordered nature.
add a hint on the disk to allow for tracking fresh disk
being healed, to allow for restartable heals, and also
use this as a way to track and remove disks.
There are more pending changes where we should move
all the disk formatting logic to backend drives, this
PR doesn't deal with this refactor instead makes it
easier to track healing in the future.
- Add owner information for expiry, locking, unlocking a resource
- TopLocks returns now locks in quorum by default, provides
a way to capture stale locks as well with `?stale=true`
- Simplify the quorum handling for locks to avoid from storage
class, because there were challenges to make it consistent
across all situations.
- And other tiny simplifications to reset locks.
Also, revamp the way ListBuckets work make few portions
of the healing logic parallel
- walk objects for healing disks in parallel
- collect the list of buckets in parallel across drives
- provide consistent view for listBuckets()
It was observed in VMware vsphere environment during a
pod replacement, `mc admin info` might report incorrect
offline nodes for the replaced drive. This issue eventually
goes away but requires quite a lot of time for all servers
to be in sync.
This PR fixes this behavior properly.
This is to ensure that Go contexts work properly, after some
interesting experiments I found that Go net/http doesn't
cancel the context when Body is non-zero and hasn't been
read till EOF.
The following gist explains this, this can lead to pile up
of go-routines on the server which will never be canceled
and will die at a really later point in time, which can
simply overwhelm the server.
https://gist.github.com/harshavardhana/c51dcfd055780eaeb71db54f9c589150
To avoid this refactor the locking such that we take locks after we
have started reading from the body and only take locks when needed.
Also, remove contextReader as it's not useful, doesn't work as expected
context is not canceled until the body reaches EOF so there is no point
in wrapping it with context and putting a `select {` on it which
can unnecessarily increase the CPU overhead.
We will still use the context to cancel the lockers etc.
Additional simplification in the locker code to avoid timers
as re-using them is a complicated ordeal avoid them in
the hot path, since locking is very common this may avoid
lots of allocations.
inconsistent drive healing when one of the drive is offline
while a new drive was replaced, this change is to ensure
that we can add the offline drive back into the mix by
healing it again.
Add context to all (non-trivial) calls to the storage layer.
Contexts are propagated through the REST client.
- `context.TODO()` is left in place for the places where it needs to be added to the caller.
- `endWalkCh` could probably be removed from the walkers, but no changes so far.
The "dangerous" part is that now a caller disconnecting *will* propagate down, so a
"delete" operation will now be interrupted. In some cases we might want to disconnect
this functionality so the operation completes if it has started, leaving the system in a cleaner state.
We can reduce this further in the future, but this is a good
value to keep around. With the advent of continuous healing,
we can be assured that namespace will eventually be
consistent so we are okay to avoid the necessity to
a list across all drives on all sets.
Bonus Pop()'s in parallel seem to have the potential to
wait too on large drive setups and cause more slowness
instead of gaining any performance remove it for now.
Also, implement load balanced reply for local disks,
ensuring that local disks have an affinity for
- cleanupStaleMultipartUploads()
fresh drive setups when one of the drive is
a root drive, we should ignore such a root
drive and not proceed to format.
This PR handles this properly by marking
the disks which are root disk and they are
taken offline.
It is possible in situations when server was deployed
in asymmetric configuration in the past such as
```
minio server ~/fs{1...4}/disk{1...5}
```
Results in setDriveCount of 10 in older releases
but with fairly recent releases we have moved to
having server affinity which means that a set drive
count ascertained from above config will be now '4'
While the object layer make sure that we honor
`format.json` the storageClass configuration however
was by mistake was using the global value obtained
by heuristics. Which leads to prematurely using
lower parity without being requested by the an
administrator.
This PR fixes this behavior.
when source and destination are same and versioning is enabled
on the destination bucket - we do not need to re-create the entire
object once again to optimize on space utilization.
Cases this PR is not supporting
- any pre-existing legacy object will not
be preserved in this manner, meaning a new
dataDir will be created.
- key-rotation and storage class changes
of course will never re-use the dataDir
healing was not working properly when drives were
replaced, due to the error check in root disk
calculation this PR fixes this behavior
This PR also adds additional fix for missing
metadata entries from .minio.sys as part of
disk healing as well.
Added code to ignore and print more context
sensitive errors for better debugging.
This PR is continuation of fix in 7b14e9b660