If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
Also add a cross compile script to test always cross
compilation for some well known platforms and architectures
, we support out of box compilation of these platforms even
if we don't make an official release build.
This script is to avoid regressions in this area when we
add platform dependent code.
This change provides new implementations of the XL backend operations:
- create file
- read file
- heal file
Further this change adds table based tests for all three operations.
This affects also the bitrot algorithm integration. Algorithms are now
integrated in an idiomatic way (like crypto.Hash).
Fixes#4696Fixes#4649Fixes#4359