Create new code paths for multiple subsystems in the code. This will
make maintaing this easier later.
Also introduce bugLogIf() for errors that should not happen in the first
place.
Object names of directory objects qualified for ExpiredObjectAllVersions
must be encoded appropriately before calling on deletePrefix on their
erasure set.
e.g., a directory object and regular objects with overlapping prefixes
could lead to the expiration of regular objects, which is not the
intention of ILM.
```
bucket/dir/ ---> directory object
bucket/dir/obj-1
```
When `bucket/dir/` qualifies for expiration, the current implementation would
remove regular objects under the prefix `bucket/dir/`, in this case,
`bucket/dir/obj-1`.
This patch adds the targetID to the existing notification target metrics
and deprecates the current target metrics which points to the overall
event notification subsystem
use memory for async events when necessary and dequeue them as
needed, for all synchronous events customers must enable
```
MINIO_API_SYNC_EVENTS=on
```
Async events can be lost but is upto to the admin to
decide what they want, we will not create run-away number
of goroutines per event instead we will queue them properly.
Currently the max async workers is set to runtime.GOMAXPROCS(0)
which is more than sufficient in general, but it can be made
configurable in future but may not be needed.
replace io.Discard usage to fix NUMA copy() latencies
On NUMA systems copying from 8K buffer allocated via
io.Discard leads to large latency build-up for every
```
copy(new8kbuf, largebuf)
```
can in-cur upto 1ms worth of latencies on NUMA systems
due to memory sharding across NUMA nodes.
With the current asynchronous behaviour in sending notification events
to the targets, we can't provide guaranteed delivery as the systems
might go for restarts.
For such event-driven use-cases, we can provide an option to enable
synchronous events where the APIs wait until the event is successfully
sent or persisted.
This commit adds 'MINIO_API_SYNC_EVENTS' env which when set to 'on'
will enable sending/persisting events to targets synchronously.