This PR removes an unnecessary state that gets
passed around for DiskIDs, which is not necessary
since each disk exactly knows which pool and which
set it belongs to on a running system.
Currently cached DiskId's won't work properly
because it always ends up skipping offline disks
and never runs healing when disks are offline, as
it expects all the cached diskIDs to be present
always. This also sort of made things in-flexible
in terms perhaps a new diskID for `format.json`.
(however this is not a big issue)
This is an unnecessary requirement that healing
via scanner needs all drives to be online, instead
healing should trigger even when partial nodes
and drives are available this ensures that we
keep the SLA in-tact on the objects when disks
are offline for a prolonged period of time.
- remove some duplicated code
- reported a bug, separately fixed in #13664
- using strings.ReplaceAll() when needed
- using filepath.ToSlash() use when needed
- remove all non-Go style comments from the codebase
Co-authored-by: Aditya Manthramurthy <donatello@users.noreply.github.com>
In (erasureServerPools).MakeBucketWithLocation deletes the created
buckets if any set returns an error.
Add `NoRecreate` option, which will not recreate the bucket
in `DeleteBucket`, if the operation fails.
Additionally use context.Background() for operations we always want to be performed.
- remove sourceCh usage from healing
we already have tasks and resp channel
- use read locks to lookup globalHealConfig
- fix healing resolver to pick candidates quickly
that need healing, without this resolver was
unexpectedly skipping.
Synchronize bucket cycles so it is much more
likely that the same prefixes will be picked up
for scanning.
Use the global bloom filter cycle for that.
Bump bloom filter versions to clear those.
we will allow situations such as
```
a/b/1.txt
a/b
```
and
```
a/b
a/b/1.txt
```
we are going to document that this usecase is
not supported and we will never support it, if
any application does this users have to delete
the top level parent to make sure namespace is
accessible at lower level.
rest of the situations where the prefixes get
created across sets are supported as is.
Download files from *any* bucket/path as an encrypted zip file.
The key is included in the response but can be separated so zip
and the key doesn't have to be sent on the same channel.
Requires https://github.com/minio/pkg/pull/6
This is to ensure that there are no projects
that try to import `minio/minio/pkg` into
their own repo. Any such common packages should
go to `https://github.com/minio/pkg`
At some places bloom filter tracker was getting
updated for `.minio.sys/tmp` bucket, there is no
reason to update bloom filters for those.
And add a missing bloom filter update for MakeBucket()
Bonus: purge unused function deleteEmptyDir()
A cache structure will be kept with a tree of usages.
The cache is a tree structure where each keeps track
of its children.
An uncompacted branch contains a count of the files
only directly at the branch level, and contains link to
children branches or leaves.
The leaves are "compacted" based on a number of properties.
A compacted leaf contains the totals of all files beneath it.
A leaf is only scanned once every dataUsageUpdateDirCycles,
rarer if the bloom filter for the path is clean and no lifecycles
are applied. Skipped leaves have their totals transferred from
the previous cycle.
A clean leaf will be included once every healFolderIncludeProb
for partial heal scans. When selected there is a one in
healObjectSelectProb that any object will be chosen for heal scan.
Compaction happens when either:
- The folder (and subfolders) contains less than dataScannerCompactLeastObject objects.
- The folder itself contains more than dataScannerCompactAtFolders folders.
- The folder only contains objects and no subfolders.
- A bucket root will never be compacted.
Furthermore, if a has more than dataScannerCompactAtChildren recursive
children (uncompacted folders) the tree will be recursively scanned and the
branches with the least number of objects will be compacted until the limit
is reached.
This ensures that any branch will never contain an unreasonable amount
of other branches, and also that small branches with few objects don't
take up unreasonable amounts of space.
Whenever a branch is scanned, it is assumed that it will be un-compacted
before it hits any of the above limits. This will make the branch rebalance
itself when scanned if the distribution of objects has changed.
TLDR; With current values: No bucket will ever have more than 10000
child nodes recursively. No single folder will have more than 2500 child
nodes by itself. All subfolders are compacted if they have less than 500
objects in them recursively.
We accumulate the (non-deletemarker) version count for paths as well,
since we are changing the structure anyway.
cleanup functions should never be cleaned before the reader is
instantiated, this type of design leads to situations where order
of lockers and places for them to use becomes confusing.
Allow WithCleanupFuncs() if the caller wishes to add cleanupFns
to be run upon close() or an error during initialization of the
reader.
Also make sure streams are closed before we unlock the resources,
this allows for ordered cleanup of resources.
upon errors to acquire lock context would still leak,
since the cancel would never be called. since the lock
is never acquired - proactively clear it before returning.
* lock: Always cancel the returned Get(R)Lock context
There is a leak with cancel created inside the locking mechanism. The
cancel purpose was to cancel operations such erasure get/put that are
holding non-refreshable locks.
This PR will ensure the created context.Cancel is passed to the unlock
API so it will cleanup and avoid leaks.
* locks: Avoid returning nil cancel in local lockers
Since there is no Refresh mechanism in the local locking mechanism, we
do not generate a new context or cancel. Currently, a nil cancel
function is returned but this can cause a crash. Return a dummy function
instead.
With this change, MinIO's ILM supports transitioning objects to a remote tier.
This change includes support for Azure Blob Storage, AWS S3 compatible object
storage incl. MinIO and Google Cloud Storage as remote tier storage backends.
Some new additions include:
- Admin APIs remote tier configuration management
- Simple journal to track remote objects to be 'collected'
This is used by object API handlers which 'mutate' object versions by
overwriting/replacing content (Put/CopyObject) or removing the version
itself (e.g DeleteObjectVersion).
- Rework of previous ILM transition to fit the new model
In the new model, a storage class (a.k.a remote tier) is defined by the
'remote' object storage type (one of s3, azure, GCS), bucket name and a
prefix.
* Fixed bugs, review comments, and more unit-tests
- Leverage inline small object feature
- Migrate legacy objects to the latest object format before transitioning
- Fix restore to particular version if specified
- Extend SharedDataDirCount to handle transitioned and restored objects
- Restore-object should accept version-id for version-suspended bucket (#12091)
- Check if remote tier creds have sufficient permissions
- Bonus minor fixes to existing error messages
Co-authored-by: Poorna Krishnamoorthy <poorna@minio.io>
Co-authored-by: Krishna Srinivas <krishna@minio.io>
Signed-off-by: Harshavardhana <harsha@minio.io>
- collect real time replication metrics for prometheus.
- add pending_count, failed_count metric for total pending/failed replication operations.
- add API to get replication metrics
- add MRF worker to handle spill-over replication operations
- multiple issues found with replication
- fixes an issue when client sends a bucket
name with `/` at the end from SetRemoteTarget
API call make sure to trim the bucket name to
avoid any extra `/`.
- hold write locks in GetObjectNInfo during replication
to ensure that object version stack is not overwritten
while reading the content.
- add additional protection during WriteMetadata() to
ensure that we always write a valid FileInfo{} and avoid
ever writing empty FileInfo{} to the lowest layers.
Co-authored-by: Poorna Krishnamoorthy <poorna@minio.io>
Co-authored-by: Harshavardhana <harsha@minio.io>
* Provide information on *actively* healing, buckets healed/queued, objects healed/failed.
* Add concurrent healing of multiple sets (typically on startup).
* Add bucket level resume, so restarts will only heal non-healed buckets.
* Print summary after healing a disk is done.
also re-use storage disks for all `mc admin server info`
calls as well, implement a new LocalStorageInfo() API
call at ObjectLayer to lookup local disks storageInfo
also fixes bugs where there were double calls to StorageInfo()
This commit removes the `GetObject` method
from the `ObjectLayer` interface.
The `GetObject` method is not longer used by
the HTTP handlers implementing the high-level
S3 semantics. Instead, they use the `GetObjectNInfo`
method which returns both, an object handle as well
as the object metadata.
Therefore, it is no longer necessary that a concrete
`ObjectLayer` implements `GetObject`.
Instead of using O_SYNC, we are better off using O_DSYNC
instead since we are only ever interested in data to be
persisted to disk not the associated filesystem metadata.
For reads we ask customers to turn off noatime, but instead
we can proactively use O_NOATIME flag to avoid atime updates
upon reads.
In-case user enables O_DIRECT for reads and backend does
not support it we shall proceed to turn it off instead
and print a warning. This validation avoids any unexpected
downtimes that users may incur.
```
mc admin config set alias/ storage_class standard=EC:3
```
should only succeed if parity ratio is valid for all
server pools, if not we should fail proactively.
This PR also needs to bring other changes now that
we need to cater for variadic drive counts per pool.
Bonus fixes also various bugs reproduced with
- GetObjectWithPartNumber()
- CopyObjectPartWithOffsets()
- CopyObjectWithMetadata()
- PutObjectPart,PutObject with truncated streams
Use separate sync.Pool for writes/reads
Avoid passing buffers for io.CopyBuffer()
if the writer or reader implement io.WriteTo or io.ReadFrom
respectively then its useless for sync.Pool to allocate
buffers on its own since that will be completely ignored
by the io.CopyBuffer Go implementation.
Improve this wherever we see this to be optimal.
This allows us to be more efficient on memory usage.
```
385 // copyBuffer is the actual implementation of Copy and CopyBuffer.
386 // if buf is nil, one is allocated.
387 func copyBuffer(dst Writer, src Reader, buf []byte) (written int64, err error) {
388 // If the reader has a WriteTo method, use it to do the copy.
389 // Avoids an allocation and a copy.
390 if wt, ok := src.(WriterTo); ok {
391 return wt.WriteTo(dst)
392 }
393 // Similarly, if the writer has a ReadFrom method, use it to do the copy.
394 if rt, ok := dst.(ReaderFrom); ok {
395 return rt.ReadFrom(src)
396 }
```
From readahead package
```
// WriteTo writes data to w until there's no more data to write or when an error occurs.
// The return value n is the number of bytes written.
// Any error encountered during the write is also returned.
func (a *reader) WriteTo(w io.Writer) (n int64, err error) {
if a.err != nil {
return 0, a.err
}
n = 0
for {
err = a.fill()
if err != nil {
return n, err
}
n2, err := w.Write(a.cur.buffer())
a.cur.inc(n2)
n += int64(n2)
if err != nil {
return n, err
}
```