Bonus fixes, we do not need reload format anymore
as the replaced drive is healed locally we only need
to ensure that drive heal reloads the drive properly.
We preserve the UUID of the original order, this means
that the replacement in `format.json` doesn't mean that
the drive needs to be reloaded into memory anymore.
fixes#10791
when server is booting up there is a possibility
that users might see '503' because object layer
when not initialized, then the request is proxied
to neighboring peers first one which is online.
* Fix caches having EOF marked as a failure.
* Simplify cache updates.
* Provide context for checkMetacacheState failures.
* Log 499 when the client disconnects.
`decryptObjectInfo` is a significant bottleneck when listing objects.
Reduce the allocations for a significant speedup.
https://github.com/minio/sio/pull/40
```
λ benchcmp before.txt after.txt
benchmark old ns/op new ns/op delta
Benchmark_decryptObjectInfo-32 24260928 808656 -96.67%
benchmark old MB/s new MB/s speedup
Benchmark_decryptObjectInfo-32 0.04 1.24 31.00x
benchmark old allocs new allocs delta
Benchmark_decryptObjectInfo-32 75112 48996 -34.77%
benchmark old bytes new bytes delta
Benchmark_decryptObjectInfo-32 287694772 4228076 -98.53%
```
Design: https://gist.github.com/klauspost/025c09b48ed4a1293c917cecfabdf21c
Gist of improvements:
* Cross-server caching and listing will use the same data across servers and requests.
* Lists can be arbitrarily resumed at a constant speed.
* Metadata for all files scanned is stored for streaming retrieval.
* The existing bloom filters controlled by the crawler is used for validating caches.
* Concurrent requests for the same data (or parts of it) will not spawn additional walkers.
* Listing a subdirectory of an existing recursive cache will use the cache.
* All listing operations are fully streamable so the number of objects in a bucket no
longer dictates the amount of memory.
* Listings can be handled by any server within the cluster.
* Caches are cleaned up when out of date or superseded by a more recent one.
only newly replaced drives get the new `format.json`,
this avoids disks reloading their in-memory reference
format, ensures that drives are online without
reloading the in-memory reference format.
keeping reference format in-tact means UUIDs
never change once they are formatted.
lockers currently might leave stale lockers,
in unknown ways waiting for downed lockers.
locker check interval is high enough to safely
cleanup stale locks.
reference format should be source of truth
for inconsistent drives which reconnect,
add them back to their original position
remove automatic fix for existing offline
disk uuids
Bonus fixes
- logging improvements to ensure that we don't use
`go logger.LogIf` to avoid runtime.Caller missing
the function name. log where necessary.
- remove unused code at erasure sets
Test TestDialContextWithDNSCacheRand was failing sometimes because it depends
on a random selection of addresses when testing random DNS resolution from cache.
Lower addr selection exception to 10%
Allow requests to come in for users as soon as object
layer and config are initialized, this allows users
to be authenticated sooner and would succeed automatically
on servers which are yet to fully initialize.
Go stdlib resolver doesn't support caching DNS
resolutions, since we compile with CGO disabled
we are more probe to DNS flooding for all network
calls to resolve for DNS from the DNS server.
Under various containerized environments such as
VMWare this becomes a problem because there are
no DNS caches available and we may end up overloading
the kube-dns resolver under concurrent I/O.
To circumvent this issue implement a DNSCache resolver
which resolves DNS and caches them for around 10secs
with every 3sec invalidation attempted.
connect disks pre-emptively upon startup, to ensure we have
enough disks are connected at startup rather than wait
for them.
we need to do this to avoid long wait times for server to
be online when we have servers come up in rolling upgrade
fashion
Only use dynamic delays for the crawler. Even though the max wait was 1 second the number
of waits could severely impact crawler speed.
Instead of relying on a global metric, we use the stateless local delays to keep the crawler
running at a speed more adjusted to current conditions.
The only case we keep it is before bitrot checks when enabled.