Create new code paths for multiple subsystems in the code. This will
make maintaing this easier later.
Also introduce bugLogIf() for errors that should not happen in the first
place.
Existing:
```go
type xlMetaV2 struct {
Versions []xlMetaV2Version `json:"Versions" msg:"Versions"`
}
```
Serialized as regular MessagePack.
```go
//msgp:tuple xlMetaV2VersionHeader
type xlMetaV2VersionHeader struct {
VersionID [16]byte
ModTime int64
Type VersionType
Flags xlFlags
}
```
Serialize as streaming MessagePack, format:
```
int(headerVersion)
int(xlmetaVersion)
int(nVersions)
for each version {
binary blob, xlMetaV2VersionHeader, serialized
binary blob, xlMetaV2Version, serialized.
}
```
xlMetaV2VersionHeader is <= 30 bytes serialized. Deserialized struct
can easily be reused and does not contain pointers, so efficient as a
slice (single allocation)
This allows quickly parsing everything as slices of bytes (no copy).
Versions are always *saved* sorted by modTime, newest *first*.
No more need to sort on load.
* Allows checking if a version exists.
* Allows reading single version without unmarshal all.
* Allows reading latest version of type without unmarshal all.
* Allows reading latest version without unmarshal of all.
* Allows checking if the latest is deleteMarker by reading first entry.
* Allows adding/updating/deleting a version with only header deserialization.
* Reduces allocations on conversion to FileInfo(s).