However, this slice is also used for closing the writers, so close is never called on these.
Furthermore when an error is returned from a write it is now reported to the reader.
bonus: remove unused heal param from `newBitrotWriter`.
* Remove copy, now that we don't mutate.
- GetObject() should always use a common dataDir to
read from when it starts reading, this allows the
code in erasure decoding to have sane expectations.
- Healing should always heal on the common dataDir, this
allows the code in dangling object detection to purge
dangling content.
These both situations can happen under certain types of
retries during PUT when server is restarting etc, some
namespace entries might be left over.
wait groups are necessary with io.Pipes() to avoid
races when a blocking function may not be expected
and a Write() -> Close() before Read() races on each
other. We should avoid such situations..
Co-authored-by: Klaus Post <klauspost@gmail.com>
avoid time_wait build up with getObject requests if there are
pending callers and they timeout, can lead to time_wait states
Bonus share the same buffer pool with erasure healing logic,
additionally also fixes a race where parallel readers were
never cleanup during Encode() phase, because pipe.Reader end
was never closed().
Added closer right away upon an error during Encode to make
sure to avoid racy Close() while stream was still being
Read().
This PR adds deadlines per Write() calls, such
that slow drives are timed-out appropriately and
the overall responsiveness for Writes() is always
up to a predefined threshold providing applications
sustained latency even if one of the drives is slow
to respond.
Previously we added heal trigger when bit-rot checks
failed, now extend that to support heal when parts
are not found either. This healing gets only triggered
if we can successfully decode the object i.e read
quorum is still satisfied for the object.
This PR refactors the way we use buffers for O_DIRECT and
to re-use those buffers for messagepack reader writer.
After some extensive benchmarking found that not all objects
have this benefit, and only objects smaller than 64KiB see
this benefit overall.
Benefits are seen from almost all objects from
1KiB - 32KiB
Beyond this no objects see benefit with bulk call approach
as the latency of bytes sent over the wire v/s streaming
content directly from disk negate each other with no
remarkable benefits.
All other optimizations include reuse of msgp.Reader,
msgp.Writer using sync.Pool's for all internode calls.
Add context to all (non-trivial) calls to the storage layer.
Contexts are propagated through the REST client.
- `context.TODO()` is left in place for the places where it needs to be added to the caller.
- `endWalkCh` could probably be removed from the walkers, but no changes so far.
The "dangerous" part is that now a caller disconnecting *will* propagate down, so a
"delete" operation will now be interrupted. In some cases we might want to disconnect
this functionality so the operation completes if it has started, leaving the system in a cleaner state.
- Heal if the part.1 is truncated from its original size
- Heal if the part.1 fails while being verified in between
- Heal if the part.1 fails while being at a certain offset
Other cleanups include make sure to flush the HTTP responses
properly from storage-rest-server, avoid using 'defer' to
improve call latency. 'defer' incurs latency avoid them
in our hot-paths such as storage-rest handlers.
Fixes#8319