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lock/instrumentation: Cleanup and print in user friendly form. (#2807)
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169
cmd/lockinfo-handlers.go
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169
cmd/lockinfo-handlers.go
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/*
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* Minio Cloud Storage, (C) 2016 Minio, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package cmd
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import (
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"sync"
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"time"
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)
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// SystemLockState - Structure to fill the lock state of entire object storage.
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// That is the total locks held, total calls blocked on locks and state of all the locks for the entire system.
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type SystemLockState struct {
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TotalLocks int64 `json:"totalLocks"`
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// Count of operations which are blocked waiting for the lock to
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// be released.
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TotalBlockedLocks int64 `json:"totalBlockedLocks"`
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// Count of operations which has successfully acquired the lock but
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// hasn't unlocked yet( operation in progress).
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TotalAcquiredLocks int64 `json:"totalAcquiredLocks"`
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LocksInfoPerObject []VolumeLockInfo `json:"locksInfoPerObject"`
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}
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// VolumeLockInfo - Structure to contain the lock state info for volume, path pair.
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type VolumeLockInfo struct {
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Bucket string `json:"bucket"`
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Object string `json:"object"`
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// All locks blocked + running for given <volume,path> pair.
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LocksOnObject int64 `json:"locksOnObject"`
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// Count of operations which has successfully acquired the lock
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// but hasn't unlocked yet( operation in progress).
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LocksAcquiredOnObject int64 `json:"locksAcquiredOnObject"`
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// Count of operations which are blocked waiting for the lock
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// to be released.
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TotalBlockedLocks int64 `json:"locksBlockedOnObject"`
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// State information containing state of the locks for all operations
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// on given <volume,path> pair.
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LockDetailsOnObject []OpsLockState `json:"lockDetailsOnObject"`
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}
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// OpsLockState - structure to fill in state information of the lock.
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// structure to fill in status information for each operation with given operation ID.
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type OpsLockState struct {
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OperationID string `json:"opsID"` // String containing operation ID.
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LockOrigin string `json:"lockOrigin"` // Operation type (GetObject, PutObject...)
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LockType lockType `json:"lockType"` // Lock type (RLock, WLock)
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Status statusType `json:"status"` // Status can be Running/Ready/Blocked.
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Since time.Time `json:"statusSince"` // Time when the lock was initially held.
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Duration time.Duration `json:"statusDuration"` // Duration since the lock was held.
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}
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// Read entire state of the locks in the system and return.
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func getSystemLockState() (SystemLockState, error) {
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nsMutex.lockMapMutex.Lock()
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defer nsMutex.lockMapMutex.Unlock()
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lockState := SystemLockState{}
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lockState.TotalBlockedLocks = nsMutex.blockedCounter
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lockState.TotalLocks = nsMutex.globalLockCounter
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lockState.TotalAcquiredLocks = nsMutex.runningLockCounter
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for param, debugLock := range nsMutex.debugLockMap {
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volLockInfo := VolumeLockInfo{}
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volLockInfo.Bucket = param.volume
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volLockInfo.Object = param.path
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volLockInfo.LocksOnObject = debugLock.ref
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volLockInfo.TotalBlockedLocks = debugLock.blocked
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volLockInfo.LocksAcquiredOnObject = debugLock.running
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for opsID, lockInfo := range debugLock.lockInfo {
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volLockInfo.LockDetailsOnObject = append(volLockInfo.LockDetailsOnObject, OpsLockState{
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OperationID: opsID,
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LockOrigin: lockInfo.lockOrigin,
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LockType: lockInfo.lType,
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Status: lockInfo.status,
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Since: lockInfo.since,
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Duration: time.Now().UTC().Sub(lockInfo.since),
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})
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}
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lockState.LocksInfoPerObject = append(lockState.LocksInfoPerObject, volLockInfo)
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}
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return lockState, nil
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}
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// Remote procedure call, calls LockInfo handler with given input args.
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func (c *controlAPIHandlers) remoteLockInfoCall(args *GenericArgs, replies []SystemLockState) error {
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var wg sync.WaitGroup
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var errs = make([]error, len(c.RemoteControls))
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// Send remote call to all neighboring peers to restart minio servers.
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for index, clnt := range c.RemoteControls {
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wg.Add(1)
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go func(index int, client *AuthRPCClient) {
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defer wg.Done()
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errs[index] = client.Call("Control.RemoteLockInfo", args, &replies[index])
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errorIf(errs[index], "Unable to initiate control lockInfo request to remote node %s", client.Node())
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}(index, clnt)
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}
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wg.Wait()
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for _, err := range errs {
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if err != nil {
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return err
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}
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}
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return nil
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}
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// RemoteLockInfo - RPC control handler for `minio control lock`, used internally by LockInfo to
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// make calls to neighboring peers.
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func (c *controlAPIHandlers) RemoteLockInfo(args *GenericArgs, reply *SystemLockState) error {
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if !isRPCTokenValid(args.Token) {
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return errInvalidToken
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}
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// Obtain the lock state information of the local system.
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lockState, err := getSystemLockState()
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// In case of error, return err to the RPC client.
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if err != nil {
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return err
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}
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*reply = lockState
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return nil
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}
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// LockInfo - RPC control handler for `minio control lock`. Returns the info of the locks held in the cluster.
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func (c *controlAPIHandlers) LockInfo(args *GenericArgs, reply *map[string]SystemLockState) error {
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if !isRPCTokenValid(args.Token) {
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return errInvalidToken
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}
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var replies = make([]SystemLockState, len(c.RemoteControls))
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if args.Remote {
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// Fetch lock states from all the remote peers.
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args.Remote = false
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if err := c.remoteLockInfoCall(args, replies); err != nil {
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return err
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}
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}
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rep := make(map[string]SystemLockState)
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// The response containing the lock info.
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for index, client := range c.RemoteControls {
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rep[client.Node()] = replies[index]
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}
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// Obtain the lock state information of the local system.
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lockState, err := getSystemLockState()
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// In case of error, return err to the RPC client.
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if err != nil {
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return err
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}
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// Save the local node lock state.
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rep[c.LocalNode] = lockState
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// Set the reply.
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*reply = rep
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// Success.
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return nil
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}
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