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retry each object decom upto 3 times, in-case of failure (#14861)
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83071a3459
commit
e34ca9acd1
@ -687,6 +687,9 @@ func (z *erasureServerPools) decommissionPool(ctx context.Context, idx int, pool
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continue
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continue
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}
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}
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var failure bool
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// gr.Close() is ensured by decommissionObject().
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for try := 0; try < 3; try++ {
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gr, err := set.GetObjectNInfo(ctx,
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gr, err := set.GetObjectNInfo(ctx,
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bName,
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bName,
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encodeDirObject(version.Name),
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encodeDirObject(version.Name),
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@ -697,17 +700,17 @@ func (z *erasureServerPools) decommissionPool(ctx context.Context, idx int, pool
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VersionID: version.VersionID,
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VersionID: version.VersionID,
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})
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})
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if err != nil {
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if err != nil {
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logger.LogIf(ctx, err)
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z.poolMetaMutex.Lock()
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z.poolMeta.CountItem(idx, version.Size, true)
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z.poolMetaMutex.Unlock()
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break // break out on first error
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}
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var failure bool
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// gr.Close() is ensured by decommissionObject().
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if err = z.decommissionObject(ctx, bName, gr); err != nil {
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logger.LogIf(ctx, err)
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failure = true
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failure = true
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logger.LogIf(ctx, err)
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continue
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}
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if err = z.decommissionObject(ctx, bName, gr); err != nil {
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failure = true
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logger.LogIf(ctx, err)
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continue
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}
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failure = false
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break
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}
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}
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z.poolMetaMutex.Lock()
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z.poolMetaMutex.Lock()
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z.poolMeta.CountItem(idx, version.Size, failure)
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z.poolMeta.CountItem(idx, version.Size, failure)
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