golint: fix redundant code logic (#7842)

Signed-off-by: Lei Liu <liul.stone@gmail.com>
This commit is contained in:
iliul 2019-06-27 17:48:33 +08:00 committed by Nitish Tiwari
parent 183ec094c4
commit d3f9f8be88
2 changed files with 2 additions and 8 deletions

View File

@ -77,10 +77,7 @@ func (e *Erasure) DecodeDataBlocks(data [][]byte) error {
if !needsReconstruction { if !needsReconstruction {
return nil return nil
} }
if err := e.encoder.ReconstructData(data); err != nil { return e.encoder.ReconstructData(data)
return err
}
return nil
} }
// DecodeDataAndParityBlocks decodes the given erasure-coded data and verifies it. // DecodeDataAndParityBlocks decodes the given erasure-coded data and verifies it.

View File

@ -43,10 +43,7 @@ func setUpStore(directory string, limit uint16) (Store, error) {
// Tear down store // Tear down store
func tearDownStore() error { func tearDownStore() error {
if err := os.RemoveAll(queueDir); err != nil { return os.RemoveAll(queueDir)
return err
}
return nil
} }
// TestQueueStorePut - tests for store.Put // TestQueueStorePut - tests for store.Put