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fix: faster healing when disk is replaced. (#11520)
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@@ -204,8 +204,8 @@ wait:
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}
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}
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lbDisks := z.serverPools[i].sets[setIndex].getOnlineDisks()
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if err := healErasureSet(ctx, setIndex, buckets, lbDisks); err != nil {
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err := z.serverPools[i].sets[setIndex].healErasureSet(ctx, buckets)
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if err != nil {
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logger.LogIf(ctx, err)
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continue
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}
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