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Notification: Changes to persistent event store (#7658)
This patch includes the following changes in event store interface - Removes memory store. We will not persist events in memory anymore, if `queueDir` is not set. - Orders the events before replaying to the broker.
This commit is contained in:
committed by
kannappanr
parent
59e1d94770
commit
c4c79f61ce
@@ -73,6 +73,9 @@ func (m MQTTArgs) Validate() error {
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return errors.New("qos should be set to 1 or 2 if queueDir is set")
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}
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}
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if m.QueueLimit > 10000 {
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return errors.New("queueLimit should not exceed 10000")
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}
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return nil
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}
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@@ -90,23 +93,8 @@ func (target *MQTTTarget) ID() event.TargetID {
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return target.id
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}
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// Send - sends event to MQTT.
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func (target *MQTTTarget) Send(eventKey string) error {
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if !target.client.IsConnectionOpen() {
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return errNotConnected
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}
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eventData, eErr := target.store.Get(eventKey)
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if eErr != nil {
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// The last event key in a successful batch will be sent in the channel atmost once by the replayEvents()
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// Such events will not exist and wouldve been already been sent successfully.
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if os.IsNotExist(eErr) {
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return nil
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}
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return eErr
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}
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// send - sends an event to the mqtt.
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func (target *MQTTTarget) send(eventData event.Event) error {
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objectName, err := url.QueryUnescape(eventData.S3.Object.Key)
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if err != nil {
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return err
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@@ -124,13 +112,46 @@ func (target *MQTTTarget) Send(eventKey string) error {
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return token.Error()
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}
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return nil
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}
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// Send - reads an event from store and sends it to MQTT.
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func (target *MQTTTarget) Send(eventKey string) error {
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if !target.client.IsConnectionOpen() {
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return errNotConnected
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}
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eventData, eErr := target.store.Get(eventKey)
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if eErr != nil {
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// The last event key in a successful batch will be sent in the channel atmost once by the replayEvents()
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// Such events will not exist and wouldve been already been sent successfully.
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if os.IsNotExist(eErr) {
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return nil
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}
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return eErr
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}
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if err := target.send(eventData); err != nil {
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return err
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}
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// Delete the event from store.
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return target.store.Del(eventKey)
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}
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// Save - saves the events to the store which will be replayed when the mqtt connection is active.
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// Save - saves the events to the store if questore is configured, which will be replayed when the mqtt connection is active.
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func (target *MQTTTarget) Save(eventData event.Event) error {
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return target.store.Put(eventData)
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if target.store != nil {
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return target.store.Put(eventData)
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}
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// Do not send if the connection is not active.
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if !target.client.IsConnectionOpen() {
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return errNotConnected
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}
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return target.send(eventData)
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}
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// Close - does nothing and available for interface compatibility.
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@@ -158,8 +179,6 @@ func NewMQTTTarget(id string, args MQTTArgs, doneCh <-chan struct{}) (*MQTTTarge
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if oErr := store.Open(); oErr != nil {
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return nil, oErr
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}
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} else {
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store = NewMemoryStore(args.QueueLimit)
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}
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client := mqtt.NewClient(options)
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@@ -168,7 +187,8 @@ func NewMQTTTarget(id string, args MQTTArgs, doneCh <-chan struct{}) (*MQTTTarge
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// Connect() should be successful atleast once to publish events.
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token := client.Connect()
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go func() {
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// Retries until the clientID gets registered.
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retryRegister := func() {
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// Repeat the pings until the client registers the clientId and receives a token.
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for {
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if token.Wait() && token.Error() == nil {
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@@ -179,7 +199,15 @@ func NewMQTTTarget(id string, args MQTTArgs, doneCh <-chan struct{}) (*MQTTTarge
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time.Sleep(reconnectInterval * time.Second)
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token = client.Connect()
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}
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}()
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}
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if store == nil {
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if token.Wait() && token.Error() != nil {
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return nil, token.Error()
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}
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} else {
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go retryRegister()
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}
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target := &MQTTTarget{
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id: event.TargetID{ID: id, Name: "mqtt"},
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@@ -188,11 +216,12 @@ func NewMQTTTarget(id string, args MQTTArgs, doneCh <-chan struct{}) (*MQTTTarge
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store: store,
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}
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// Replays the events from the store.
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eventKeyCh := replayEvents(target.store, doneCh)
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// Start replaying events from the store.
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go sendEvents(target, eventKeyCh, doneCh)
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if target.store != nil {
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// Replays the events from the store.
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eventKeyCh := replayEvents(target.store, doneCh)
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// Start replaying events from the store.
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go sendEvents(target, eventKeyCh, doneCh)
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}
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return target, nil
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}
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