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optimize mkdir calls to avoid base-dir Mkdir attempts (#18021)
Currently we have IOPs of these patterns ``` [OS] os.Mkdir play.min.io:9000 /disk1 2.718µs [OS] os.Mkdir play.min.io:9000 /disk1/data 2.406µs [OS] os.Mkdir play.min.io:9000 /disk1/data/.minio.sys 4.068µs [OS] os.Mkdir play.min.io:9000 /disk1/data/.minio.sys/tmp 2.843µs [OS] os.Mkdir play.min.io:9000 /disk1/data/.minio.sys/tmp/d89c8ceb-f8d1-4cc6-b483-280f87c4719f 20.152µs ``` It can be seen that we can save quite Nx levels such as if your drive is mounted at `/disk1/minio` you can simply skip sending an `Mkdir /disk1/` and `Mkdir /disk1/minio`. Since they are expected to exist already, this PR adds a way for us to ignore all paths upto the mount or a directory which ever has been provided to MinIO setup.
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@@ -275,7 +275,7 @@ func formatErasureMigrateV2ToV3(data []byte, export, version string) ([]byte, er
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tmpOld := pathJoin(export, minioMetaTmpDeletedBucket, mustGetUUID())
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if err := renameAll(pathJoin(export, minioMetaMultipartBucket),
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tmpOld); err != nil && err != errFileNotFound {
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tmpOld, export); err != nil && err != errFileNotFound {
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logger.LogIf(GlobalContext, fmt.Errorf("unable to rename (%s -> %s) %w, drive may be faulty please investigate",
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pathJoin(export, minioMetaMultipartBucket),
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tmpOld,
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