Single use DRWMutex, RPCClient refactor and added missing cases to lock-rpc-server (#2560)

This PR contains various fixes for the distributed release:
- Use DRWMutex in namespace-lock only for a single Lock()/RLock() call in conformance to server-side rw-locking as implemented in minio/dsync
- Implement missing cases in lock-rpc-server to catch Unlock() for active read locks and RUnlock() for an active write lock
- Refactor RPCClient to release local mutex while making actual RPC.Call()
This commit is contained in:
Frank
2016-08-27 12:16:52 +02:00
committed by Harshavardhana
parent 780ccc26f7
commit 7f92165c79
3 changed files with 117 additions and 42 deletions

View File

@@ -17,16 +17,17 @@
package cmd
import (
"errors"
"net/rpc"
"sync"
)
// RPCClient is a wrapper type for rpc.Client which provides reconnect on first failure.
type RPCClient struct {
sync.Mutex
rpc *rpc.Client
node string
rpcPath string
mu sync.Mutex
rpcPrivate *rpc.Client
node string
rpcPath string
}
// newClient constructs a RPCClient object with node and rpcPath initialized.
@@ -39,42 +40,80 @@ func newClient(node, rpcPath string) *RPCClient {
}
}
// Close closes the underlying socket file descriptor.
func (rpcClient *RPCClient) Close() error {
rpcClient.Lock()
defer rpcClient.Unlock()
// If rpc client has not connected yet there is nothing to close.
if rpcClient.rpc == nil {
return nil
// clearRPCClient clears the pointer to the rpc.Client object in a safe manner
func (rpcClient *RPCClient) clearRPCClient() {
rpcClient.mu.Lock()
rpcClient.rpcPrivate = nil
rpcClient.mu.Unlock()
}
// getRPCClient gets the pointer to the rpc.Client object in a safe manner
func (rpcClient *RPCClient) getRPCClient() *rpc.Client {
rpcClient.mu.Lock()
rpcLocalStack := rpcClient.rpcPrivate
rpcClient.mu.Unlock()
return rpcLocalStack
}
// dialRPCClient tries to establish a connection to the server in a safe manner
func (rpcClient *RPCClient) dialRPCClient() (*rpc.Client, error) {
rpcClient.mu.Lock()
defer rpcClient.mu.Unlock()
// After acquiring lock, check whether another thread may not have already dialed and established connection
if rpcClient.rpcPrivate != nil {
return rpcClient.rpcPrivate, nil
}
// Reset rpcClient.rpc to allow for subsequent calls to use a new
// (socket) connection.
clnt := rpcClient.rpc
rpcClient.rpc = nil
return clnt.Close()
rpc, err := rpc.DialHTTPPath("tcp", rpcClient.node, rpcClient.rpcPath)
if err != nil {
return nil, err
} else if rpc == nil {
return nil, errors.New("No valid RPC Client created after dial")
}
rpcClient.rpcPrivate = rpc
return rpcClient.rpcPrivate, nil
}
// Call makes a RPC call to the remote endpoint using the default codec, namely encoding/gob.
func (rpcClient *RPCClient) Call(serviceMethod string, args interface{}, reply interface{}) error {
rpcClient.Lock()
defer rpcClient.Unlock()
// Make a copy below so that we can safely (continue to) work with the rpc.Client.
// Even in the case the two threads would simultaneously find that the connection is not initialised,
// they would both attempt to dial and only one of them would succeed in doing so.
rpcLocalStack := rpcClient.getRPCClient()
// If the rpc.Client is nil, we attempt to (re)connect with the remote endpoint.
if rpcClient.rpc == nil {
clnt, err := rpc.DialHTTPPath("tcp", rpcClient.node, rpcClient.rpcPath)
if rpcLocalStack == nil {
var err error
rpcLocalStack, err = rpcClient.dialRPCClient()
if err != nil {
return err
}
rpcClient.rpc = clnt
}
// If the RPC fails due to a network-related error, then we reset
// rpc.Client for a subsequent reconnect.
err := rpcClient.rpc.Call(serviceMethod, args, reply)
err := rpcLocalStack.Call(serviceMethod, args, reply)
if IsRPCError(err) {
rpcClient.rpc = nil
rpcClient.clearRPCClient()
}
return err
}
// Close closes the underlying socket file descriptor.
func (rpcClient *RPCClient) Close() error {
// See comment above for making a copy on local stack
rpcLocalStack := rpcClient.getRPCClient()
// If rpc client has not connected yet there is nothing to close.
if rpcLocalStack == nil {
return nil
}
// Reset rpcClient.rpc to allow for subsequent calls to use a new
// (socket) connection.
rpcClient.clearRPCClient()
return rpcLocalStack.Close()
}
// IsRPCError returns true if the error value is due to a network related