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Changing to empty response when prefixDir doesn't exist
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@@ -39,8 +39,9 @@ func (fs Filesystem) ListObjects(bucket, prefix, marker, delimiter string, maxKe
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}
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bucket = fs.denormalizeBucket(bucket)
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if status, err := isDirExist(filepath.Join(fs.path, bucket)); !status {
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bucketDir := filepath.Join(fs.path, bucket)
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// Verify if bucket exists.
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if status, err := isDirExist(bucketDir); !status {
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if err == nil {
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// File exists, but its not a directory.
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return result, probe.NewError(BucketNotFound{Bucket: bucket})
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@@ -51,11 +52,16 @@ func (fs Filesystem) ListObjects(bucket, prefix, marker, delimiter string, maxKe
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return result, probe.NewError(err)
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}
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}
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if !IsValidObjectPrefix(prefix) {
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return result, probe.NewError(ObjectNameInvalid{Bucket: bucket, Object: prefix})
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}
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// Verify if delimiter is anything other than '/', which we do not support.
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if delimiter != "" && delimiter != "/" {
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return result, probe.NewError(fmt.Errorf("delimiter '%s' is not supported", delimiter))
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}
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// Marker is set unescape.
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if marker != "" {
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if markerUnescaped, err := url.QueryUnescape(marker); err == nil {
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marker = markerUnescaped
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@@ -74,11 +80,24 @@ func (fs Filesystem) ListObjects(bucket, prefix, marker, delimiter string, maxKe
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return result, nil
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}
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// Over flowing maxkeys - reset to listObjectsLimit.
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if maxKeys < 0 || maxKeys > listObjectsLimit {
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maxKeys = listObjectsLimit
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}
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bucketDir := filepath.Join(fs.path, bucket)
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// Verify if prefix exists.
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prefixDir := filepath.Dir(filepath.FromSlash(prefix))
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rootDir := filepath.Join(bucketDir, prefixDir)
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_, err := isDirExist(rootDir)
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if err != nil {
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if os.IsNotExist(err) {
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// Prefix does not exist, not an error just respond empty
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// list response.
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return result, nil
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}
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// Rest errors should be treated as failure.
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return result, probe.NewError(err)
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}
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recursive := true
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skipDir := true
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@@ -87,9 +106,6 @@ func (fs Filesystem) ListObjects(bucket, prefix, marker, delimiter string, maxKe
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recursive = false
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}
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prefixDir := filepath.Dir(filepath.FromSlash(prefix))
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rootDir := filepath.Join(bucketDir, prefixDir)
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// Maximum 1000 objects returned in a single to listObjects.
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// Further calls will set right marker value to continue reading the rest of the objectList.
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// popListObjectCh returns nil if the call to ListObject is done for the first time.
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