fix: timer usage across codebase (#14935)

it seems in some places we have been wrongly using the
timer.Reset() function, nicely exposed by an example
shared by @donatello https://go.dev/play/p/qoF71_D1oXD

this PR fixes all the usage comprehensively
This commit is contained in:
Harshavardhana
2022-05-17 22:42:59 -07:00
committed by GitHub
parent 2dc8ac1e62
commit 6cfb1cb6fd
12 changed files with 36 additions and 40 deletions

View File

@@ -197,9 +197,6 @@ func runDataScanner(pctx context.Context, objAPI ObjectLayer) {
case <-ctx.Done():
return
case <-scannerTimer.C:
// Reset the timer for next cycle.
scannerTimer.Reset(scannerCycle.Get())
if intDataUpdateTracker.debug {
console.Debugln("starting scanner cycle")
}
@@ -232,6 +229,9 @@ func runDataScanner(pctx context.Context, objAPI ObjectLayer) {
logger.LogIf(ctx, err)
}
}
// Reset the timer for next cycle.
scannerTimer.Reset(scannerCycle.Get())
}
}
}