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fix a crash in base64 buffer pool (#8925)
looks like 1024 buffer size is not enough in all situations, use 8192 instead which can satisfy all the rare situations that may arise in base64 decoding.
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@ -57,7 +57,7 @@ var (
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func init() {
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base64BufPool = sync.Pool{
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New: func() interface{} {
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buf := make([]byte, 1024)
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buf := make([]byte, 8192)
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return &buf
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},
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}
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