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This PR fixes two things (#8772)
- Stop spawning store replay routines when testing the notification targets - Properly honor the target.Close() to clean the resources used Fixes #8707 Co-authored-by: Harshavardhana <harsha@minio.io>
This commit is contained in:
committed by
Nitish Tiwari
parent
c2cde6beb5
commit
4cd1bbb50a
@@ -186,11 +186,13 @@ func (target *WebhookTarget) Send(eventKey string) error {
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// Close - does nothing and available for interface compatibility.
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func (target *WebhookTarget) Close() error {
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// Close idle connection with "keep-alive" states
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target.httpClient.CloseIdleConnections()
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return nil
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}
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// NewWebhookTarget - creates new Webhook target.
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func NewWebhookTarget(id string, args WebhookArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{}), transport *http.Transport) (*WebhookTarget, error) {
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func NewWebhookTarget(id string, args WebhookArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{}), transport *http.Transport, test bool) (*WebhookTarget, error) {
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var store Store
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@@ -211,7 +213,7 @@ func NewWebhookTarget(id string, args WebhookArgs, doneCh <-chan struct{}, logge
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store: store,
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}
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if target.store != nil {
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if target.store != nil && !test {
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// Replays the events from the store.
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eventKeyCh := replayEvents(target.store, doneCh, loggerOnce, target.ID())
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// Start replaying events from the store.
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