This PR fixes two things (#8772)

- Stop spawning store replay routines when testing the notification targets
- Properly honor the target.Close() to clean the resources used

Fixes #8707

Co-authored-by: Harshavardhana <harsha@minio.io>
This commit is contained in:
Praveen raj Mani
2020-01-09 19:45:44 +05:30
committed by Nitish Tiwari
parent c2cde6beb5
commit 4cd1bbb50a
12 changed files with 56 additions and 41 deletions

View File

@@ -167,13 +167,15 @@ func (target *NSQTarget) Send(eventKey string) error {
// Close - closes underneath connections to NSQD server.
func (target *NSQTarget) Close() (err error) {
// this blocks until complete:
target.producer.Stop()
if target.producer != nil {
// this blocks until complete:
target.producer.Stop()
}
return nil
}
// NewNSQTarget - creates new NSQ target.
func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{})) (*NSQTarget, error) {
func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{}), test bool) (*NSQTarget, error) {
config := nsq.NewConfig()
if args.TLS.Enable {
config.TlsV1 = true
@@ -211,7 +213,7 @@ func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce fu
}
}
if target.store != nil {
if target.store != nil && !test {
// Replays the events from the store.
eventKeyCh := replayEvents(target.store, doneCh, loggerOnce, target.ID())
// Start replaying events from the store.