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This PR fixes two things (#8772)
- Stop spawning store replay routines when testing the notification targets - Properly honor the target.Close() to clean the resources used Fixes #8707 Co-authored-by: Harshavardhana <harsha@minio.io>
This commit is contained in:
committed by
Nitish Tiwari
parent
c2cde6beb5
commit
4cd1bbb50a
@@ -167,13 +167,15 @@ func (target *NSQTarget) Send(eventKey string) error {
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// Close - closes underneath connections to NSQD server.
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func (target *NSQTarget) Close() (err error) {
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// this blocks until complete:
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target.producer.Stop()
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if target.producer != nil {
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// this blocks until complete:
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target.producer.Stop()
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}
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return nil
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}
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// NewNSQTarget - creates new NSQ target.
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func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{})) (*NSQTarget, error) {
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func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce func(ctx context.Context, err error, id interface{}, kind ...interface{}), test bool) (*NSQTarget, error) {
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config := nsq.NewConfig()
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if args.TLS.Enable {
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config.TlsV1 = true
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@@ -211,7 +213,7 @@ func NewNSQTarget(id string, args NSQArgs, doneCh <-chan struct{}, loggerOnce fu
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}
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}
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if target.store != nil {
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if target.store != nil && !test {
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// Replays the events from the store.
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eventKeyCh := replayEvents(target.store, doneCh, loggerOnce, target.ID())
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// Start replaying events from the store.
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