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remove outdated notes (#18755)
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@ -1015,8 +1015,6 @@ func CreatePoolEndpoints(serverAddr string, poolsLayout ...poolDisksLayout) ([]E
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poolEndpoints[i] = endpoints
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}
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// TODO: ensure that each pool has at least two nodes in a distributed setup
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publicIPs := env.Get(config.EnvPublicIPs, "")
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if len(publicIPs) == 0 {
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updateDomainIPs(uniqueArgs)
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