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Add websocket TCP write timeouts (#18988)
Add 3 second write timeout to writes. This will make dead TCP connections terminate in a reasonable time. Fixes writes blocking for reconnection.
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parent
ebc6c9b498
commit
22687c1f50
@ -179,6 +179,7 @@ const (
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writeBufferSize = 16 << 10
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writeBufferSize = 16 << 10
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defaultDialTimeout = 2 * time.Second
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defaultDialTimeout = 2 * time.Second
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connPingInterval = 10 * time.Second
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connPingInterval = 10 * time.Second
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connWriteTimeout = 3 * time.Second
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)
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)
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type connectionParams struct {
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type connectionParams struct {
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@ -600,6 +601,10 @@ func (c *Connection) sendMsg(conn net.Conn, msg message, payload msgp.MarshalSiz
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if c.outgoingBytes != nil {
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if c.outgoingBytes != nil {
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c.outgoingBytes(int64(len(dst)))
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c.outgoingBytes(int64(len(dst)))
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}
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}
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err = conn.SetWriteDeadline(time.Now().Add(connWriteTimeout))
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if err != nil {
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return err
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}
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return wsutil.WriteMessage(conn, c.side, ws.OpBinary, dst)
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return wsutil.WriteMessage(conn, c.side, ws.OpBinary, dst)
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}
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}
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@ -1104,6 +1109,11 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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return
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return
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}
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}
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PutByteBuffer(toSend)
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PutByteBuffer(toSend)
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err = conn.SetWriteDeadline(time.Now().Add(connWriteTimeout))
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("conn.SetWriteDeadline: %w", err))
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return
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}
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_, err = buf.WriteTo(conn)
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_, err = buf.WriteTo(conn)
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if err != nil {
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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@ -1143,6 +1153,11 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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return
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return
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}
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}
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// buf is our local buffer, so we can reuse it.
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// buf is our local buffer, so we can reuse it.
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err = conn.SetWriteDeadline(time.Now().Add(connWriteTimeout))
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("conn.SetWriteDeadline: %w", err))
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return
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}
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_, err = buf.WriteTo(conn)
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_, err = buf.WriteTo(conn)
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if err != nil {
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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