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Don't tier directory objects (#19891)
Directory objects are used by applications that simulate the folder structure of an on-disk filesystem. These are zero-byte objects with names ending with '/'. They are only used to check whether a 'folder' exists in the namespace.
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@ -583,6 +583,10 @@ func enqueueTransitionImmediate(obj ObjectInfo, src lcEventSrc) {
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if lc, err := globalLifecycleSys.Get(obj.Bucket); err == nil {
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switch event := lc.Eval(obj.ToLifecycleOpts()); event.Action {
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case lifecycle.TransitionAction, lifecycle.TransitionVersionAction:
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if obj.DeleteMarker || obj.IsDir {
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// nothing to transition
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return
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}
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globalTransitionState.queueTransitionTask(obj, event, src)
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}
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}
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@ -1233,7 +1233,7 @@ func evalActionFromLifecycle(ctx context.Context, lc lifecycle.Lifecycle, lr loc
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}
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func applyTransitionRule(event lifecycle.Event, src lcEventSrc, obj ObjectInfo) bool {
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if obj.DeleteMarker {
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if obj.DeleteMarker || obj.IsDir {
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return false
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}
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globalTransitionState.queueTransitionTask(obj, event, src)
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