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271 lines
11 KiB
Go
271 lines
11 KiB
Go
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/*
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*
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* Copyright 2017 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package balancer defines APIs for load balancing in gRPC.
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// All APIs in this package are experimental.
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package balancer
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import (
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"errors"
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"net"
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"strings"
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"golang.org/x/net/context"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/credentials"
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"google.golang.org/grpc/resolver"
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)
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var (
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// m is a map from name to balancer builder.
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m = make(map[string]Builder)
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)
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// Register registers the balancer builder to the balancer map. b.Name
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// (lowercased) will be used as the name registered with this builder.
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//
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// NOTE: this function must only be called during initialization time (i.e. in
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// an init() function), and is not thread-safe. If multiple Balancers are
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// registered with the same name, the one registered last will take effect.
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func Register(b Builder) {
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m[strings.ToLower(b.Name())] = b
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}
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// Get returns the resolver builder registered with the given name.
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// Note that the compare is done in a case-insenstive fashion.
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// If no builder is register with the name, nil will be returned.
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func Get(name string) Builder {
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if b, ok := m[strings.ToLower(name)]; ok {
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return b
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}
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return nil
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}
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// SubConn represents a gRPC sub connection.
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// Each sub connection contains a list of addresses. gRPC will
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// try to connect to them (in sequence), and stop trying the
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// remainder once one connection is successful.
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//
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// The reconnect backoff will be applied on the list, not a single address.
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// For example, try_on_all_addresses -> backoff -> try_on_all_addresses.
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//
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// All SubConns start in IDLE, and will not try to connect. To trigger
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// the connecting, Balancers must call Connect.
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// When the connection encounters an error, it will reconnect immediately.
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// When the connection becomes IDLE, it will not reconnect unless Connect is
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// called.
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//
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// This interface is to be implemented by gRPC. Users should not need a
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// brand new implementation of this interface. For the situations like
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// testing, the new implementation should embed this interface. This allows
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// gRPC to add new methods to this interface.
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type SubConn interface {
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// UpdateAddresses updates the addresses used in this SubConn.
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// gRPC checks if currently-connected address is still in the new list.
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// If it's in the list, the connection will be kept.
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// If it's not in the list, the connection will gracefully closed, and
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// a new connection will be created.
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//
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// This will trigger a state transition for the SubConn.
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UpdateAddresses([]resolver.Address)
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// Connect starts the connecting for this SubConn.
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Connect()
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}
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// NewSubConnOptions contains options to create new SubConn.
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type NewSubConnOptions struct{}
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// ClientConn represents a gRPC ClientConn.
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//
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// This interface is to be implemented by gRPC. Users should not need a
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// brand new implementation of this interface. For the situations like
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// testing, the new implementation should embed this interface. This allows
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// gRPC to add new methods to this interface.
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type ClientConn interface {
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// NewSubConn is called by balancer to create a new SubConn.
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// It doesn't block and wait for the connections to be established.
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// Behaviors of the SubConn can be controlled by options.
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NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error)
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// RemoveSubConn removes the SubConn from ClientConn.
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// The SubConn will be shutdown.
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RemoveSubConn(SubConn)
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// UpdateBalancerState is called by balancer to nofity gRPC that some internal
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// state in balancer has changed.
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//
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// gRPC will update the connectivity state of the ClientConn, and will call pick
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// on the new picker to pick new SubConn.
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UpdateBalancerState(s connectivity.State, p Picker)
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// ResolveNow is called by balancer to notify gRPC to do a name resolving.
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ResolveNow(resolver.ResolveNowOption)
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// Target returns the dial target for this ClientConn.
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Target() string
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}
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// BuildOptions contains additional information for Build.
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type BuildOptions struct {
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// DialCreds is the transport credential the Balancer implementation can
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// use to dial to a remote load balancer server. The Balancer implementations
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// can ignore this if it does not need to talk to another party securely.
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DialCreds credentials.TransportCredentials
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// Dialer is the custom dialer the Balancer implementation can use to dial
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// to a remote load balancer server. The Balancer implementations
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// can ignore this if it doesn't need to talk to remote balancer.
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Dialer func(context.Context, string) (net.Conn, error)
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// ChannelzParentID is the entity parent's channelz unique identification number.
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ChannelzParentID int64
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}
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// Builder creates a balancer.
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type Builder interface {
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// Build creates a new balancer with the ClientConn.
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Build(cc ClientConn, opts BuildOptions) Balancer
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// Name returns the name of balancers built by this builder.
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// It will be used to pick balancers (for example in service config).
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Name() string
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}
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// PickOptions contains addition information for the Pick operation.
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type PickOptions struct{}
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// DoneInfo contains additional information for done.
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type DoneInfo struct {
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// Err is the rpc error the RPC finished with. It could be nil.
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Err error
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// BytesSent indicates if any bytes have been sent to the server.
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BytesSent bool
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// BytesReceived indicates if any byte has been received from the server.
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BytesReceived bool
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}
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var (
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// ErrNoSubConnAvailable indicates no SubConn is available for pick().
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// gRPC will block the RPC until a new picker is available via UpdateBalancerState().
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ErrNoSubConnAvailable = errors.New("no SubConn is available")
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// ErrTransientFailure indicates all SubConns are in TransientFailure.
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// WaitForReady RPCs will block, non-WaitForReady RPCs will fail.
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ErrTransientFailure = errors.New("all SubConns are in TransientFailure")
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)
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// Picker is used by gRPC to pick a SubConn to send an RPC.
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// Balancer is expected to generate a new picker from its snapshot every time its
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// internal state has changed.
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//
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// The pickers used by gRPC can be updated by ClientConn.UpdateBalancerState().
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type Picker interface {
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// Pick returns the SubConn to be used to send the RPC.
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// The returned SubConn must be one returned by NewSubConn().
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//
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// This functions is expected to return:
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// - a SubConn that is known to be READY;
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// - ErrNoSubConnAvailable if no SubConn is available, but progress is being
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// made (for example, some SubConn is in CONNECTING mode);
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// - other errors if no active connecting is happening (for example, all SubConn
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// are in TRANSIENT_FAILURE mode).
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//
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// If a SubConn is returned:
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// - If it is READY, gRPC will send the RPC on it;
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// - If it is not ready, or becomes not ready after it's returned, gRPC will block
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// until UpdateBalancerState() is called and will call pick on the new picker.
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//
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// If the returned error is not nil:
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// - If the error is ErrNoSubConnAvailable, gRPC will block until UpdateBalancerState()
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// - If the error is ErrTransientFailure:
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// - If the RPC is wait-for-ready, gRPC will block until UpdateBalancerState()
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// is called to pick again;
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// - Otherwise, RPC will fail with unavailable error.
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// - Else (error is other non-nil error):
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// - The RPC will fail with unavailable error.
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//
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// The returned done() function will be called once the rpc has finished, with the
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// final status of that RPC.
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// done may be nil if balancer doesn't care about the RPC status.
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Pick(ctx context.Context, opts PickOptions) (conn SubConn, done func(DoneInfo), err error)
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}
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// Balancer takes input from gRPC, manages SubConns, and collects and aggregates
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// the connectivity states.
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//
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// It also generates and updates the Picker used by gRPC to pick SubConns for RPCs.
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//
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// HandleSubConnectionStateChange, HandleResolvedAddrs and Close are guaranteed
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// to be called synchronously from the same goroutine.
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// There's no guarantee on picker.Pick, it may be called anytime.
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type Balancer interface {
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// HandleSubConnStateChange is called by gRPC when the connectivity state
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// of sc has changed.
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// Balancer is expected to aggregate all the state of SubConn and report
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// that back to gRPC.
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// Balancer should also generate and update Pickers when its internal state has
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// been changed by the new state.
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HandleSubConnStateChange(sc SubConn, state connectivity.State)
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// HandleResolvedAddrs is called by gRPC to send updated resolved addresses to
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// balancers.
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// Balancer can create new SubConn or remove SubConn with the addresses.
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// An empty address slice and a non-nil error will be passed if the resolver returns
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// non-nil error to gRPC.
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HandleResolvedAddrs([]resolver.Address, error)
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// Close closes the balancer. The balancer is not required to call
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// ClientConn.RemoveSubConn for its existing SubConns.
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Close()
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}
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// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
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// and returns one aggregated connectivity state.
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//
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// It's not thread safe.
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type ConnectivityStateEvaluator struct {
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numReady uint64 // Number of addrConns in ready state.
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numConnecting uint64 // Number of addrConns in connecting state.
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numTransientFailure uint64 // Number of addrConns in transientFailure.
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}
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// RecordTransition records state change happening in subConn and based on that
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// it evaluates what aggregated state should be.
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//
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// - If at least one SubConn in Ready, the aggregated state is Ready;
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// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
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// - Else the aggregated state is TransientFailure.
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//
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// Idle and Shutdown are not considered.
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func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
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// Update counters.
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for idx, state := range []connectivity.State{oldState, newState} {
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updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
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switch state {
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case connectivity.Ready:
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cse.numReady += updateVal
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case connectivity.Connecting:
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cse.numConnecting += updateVal
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case connectivity.TransientFailure:
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cse.numTransientFailure += updateVal
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}
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}
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// Evaluate.
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if cse.numReady > 0 {
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return connectivity.Ready
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}
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if cse.numConnecting > 0 {
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return connectivity.Connecting
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}
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return connectivity.TransientFailure
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}
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