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// Copyright (c) 2015-2021 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package event
import (
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"context"
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"fmt"
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"runtime"
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"sync"
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"sync/atomic"
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"github.com/minio/minio/internal/logger"
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"github.com/minio/minio/internal/store"
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"github.com/minio/pkg/v2/workers"
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)
const (
// The maximum allowed number of concurrent Send() calls to all configured notifications targets
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maxConcurrentAsyncSend = 50000
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)
// Target - event target interface
type Target interface {
ID ( ) TargetID
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IsActive ( ) ( bool , error )
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Save ( Event ) error
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SendFromStore ( store . Key ) error
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Close ( ) error
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Store ( ) TargetStore
}
// TargetStore is a shallow version of a target.Store
type TargetStore interface {
Len ( ) int
}
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// Stats is a collection of stats for multiple targets.
type Stats struct {
TotalEvents int64 // Deprecated
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EventsSkipped int64
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CurrentQueuedCalls int64 // Deprecated
EventsErrorsTotal int64 // Deprecated
CurrentSendCalls int64 // Deprecated
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TargetStats map [ TargetID ] TargetStat
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}
// TargetStat is the stats of a single target.
type TargetStat struct {
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CurrentSendCalls int64 // CurrentSendCalls is the number of concurrent async Send calls to all targets
CurrentQueue int // Populated if target has a store.
TotalEvents int64
FailedEvents int64 // Number of failed events per target
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}
// TargetList - holds list of targets indexed by target ID.
type TargetList struct {
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// The number of concurrent async Send calls to all targets
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currentSendCalls atomic . Int64
totalEvents atomic . Int64
eventsSkipped atomic . Int64
eventsErrorsTotal atomic . Int64
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sync . RWMutex
targets map [ TargetID ] Target
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queue chan asyncEvent
ctx context . Context
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statLock sync . RWMutex
targetStats map [ TargetID ] targetStat
}
type targetStat struct {
// The number of concurrent async Send calls per targets
currentSendCalls int64
// The number of total events per target
totalEvents int64
// The number of failed events per target
failedEvents int64
}
func ( list * TargetList ) getStatsByTargetID ( id TargetID ) ( stat targetStat ) {
list . statLock . RLock ( )
defer list . statLock . RUnlock ( )
return list . targetStats [ id ]
}
func ( list * TargetList ) incCurrentSendCalls ( id TargetID ) {
list . statLock . Lock ( )
defer list . statLock . Unlock ( )
stats , ok := list . targetStats [ id ]
if ! ok {
stats = targetStat { }
}
stats . currentSendCalls ++
list . targetStats [ id ] = stats
return
}
func ( list * TargetList ) decCurrentSendCalls ( id TargetID ) {
list . statLock . Lock ( )
defer list . statLock . Unlock ( )
stats , ok := list . targetStats [ id ]
if ! ok {
// should not happen
return
}
stats . currentSendCalls --
list . targetStats [ id ] = stats
return
}
func ( list * TargetList ) incFailedEvents ( id TargetID ) {
list . statLock . Lock ( )
defer list . statLock . Unlock ( )
stats , ok := list . targetStats [ id ]
if ! ok {
stats = targetStat { }
}
stats . failedEvents ++
list . targetStats [ id ] = stats
return
}
func ( list * TargetList ) incTotalEvents ( id TargetID ) {
list . statLock . Lock ( )
defer list . statLock . Unlock ( )
stats , ok := list . targetStats [ id ]
if ! ok {
stats = targetStat { }
}
stats . totalEvents ++
list . targetStats [ id ] = stats
return
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}
type asyncEvent struct {
ev Event
targetSet TargetIDSet
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}
// Add - adds unique target to target list.
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func ( list * TargetList ) Add ( targets ... Target ) error {
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list . Lock ( )
defer list . Unlock ( )
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for _ , target := range targets {
if _ , ok := list . targets [ target . ID ( ) ] ; ok {
return fmt . Errorf ( "target %v already exists" , target . ID ( ) )
}
list . targets [ target . ID ( ) ] = target
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}
return nil
}
// Exists - checks whether target by target ID exists or not.
func ( list * TargetList ) Exists ( id TargetID ) bool {
list . RLock ( )
defer list . RUnlock ( )
_ , found := list . targets [ id ]
return found
}
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// TargetIDResult returns result of Remove/Send operation, sets err if
// any for the associated TargetID
type TargetIDResult struct {
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// ID where the remove or send were initiated.
ID TargetID
// Stores any error while removing a target or while sending an event.
Err error
}
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// Remove - closes and removes targets by given target IDs.
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func ( list * TargetList ) Remove ( targetIDSet TargetIDSet ) {
list . Lock ( )
defer list . Unlock ( )
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for id := range targetIDSet {
target , ok := list . targets [ id ]
if ok {
target . Close ( )
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delete ( list . targets , id )
}
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}
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}
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// Targets - list all targets
func ( list * TargetList ) Targets ( ) [ ] Target {
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if list == nil {
return [ ] Target { }
}
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list . RLock ( )
defer list . RUnlock ( )
targets := [ ] Target { }
for _ , tgt := range list . targets {
targets = append ( targets , tgt )
}
return targets
}
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// List - returns available target IDs.
func ( list * TargetList ) List ( ) [ ] TargetID {
list . RLock ( )
defer list . RUnlock ( )
keys := [ ] TargetID { }
for k := range list . targets {
keys = append ( keys , k )
}
return keys
}
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func ( list * TargetList ) get ( id TargetID ) ( Target , bool ) {
list . RLock ( )
defer list . RUnlock ( )
target , ok := list . targets [ id ]
return target , ok
}
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// TargetMap - returns available targets.
func ( list * TargetList ) TargetMap ( ) map [ TargetID ] Target {
list . RLock ( )
defer list . RUnlock ( )
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ntargets := make ( map [ TargetID ] Target , len ( list . targets ) )
for k , v := range list . targets {
ntargets [ k ] = v
}
return ntargets
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}
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// Send - sends events to targets identified by target IDs.
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func ( list * TargetList ) Send ( event Event , targetIDset TargetIDSet , sync bool ) {
if sync {
list . sendSync ( event , targetIDset )
} else {
list . sendAsync ( event , targetIDset )
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}
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}
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func ( list * TargetList ) sendSync ( event Event , targetIDset TargetIDSet ) {
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var wg sync . WaitGroup
for id := range targetIDset {
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target , ok := list . get ( id )
if ! ok {
continue
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}
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wg . Add ( 1 )
go func ( id TargetID , target Target ) {
list . currentSendCalls . Add ( 1 )
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list . incCurrentSendCalls ( id )
list . incTotalEvents ( id )
defer list . decCurrentSendCalls ( id )
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defer list . currentSendCalls . Add ( - 1 )
defer wg . Done ( )
if err := target . Save ( event ) ; err != nil {
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list . eventsErrorsTotal . Add ( 1 )
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list . incFailedEvents ( id )
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reqInfo := & logger . ReqInfo { }
reqInfo . AppendTags ( "targetID" , id . String ( ) )
logger . LogOnceIf ( logger . SetReqInfo ( context . Background ( ) , reqInfo ) , err , id . String ( ) )
}
} ( id , target )
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}
wg . Wait ( )
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list . totalEvents . Add ( 1 )
}
func ( list * TargetList ) sendAsync ( event Event , targetIDset TargetIDSet ) {
select {
case list . queue <- asyncEvent {
ev : event ,
targetSet : targetIDset . Clone ( ) ,
} :
case <- list . ctx . Done ( ) :
list . eventsSkipped . Add ( int64 ( len ( list . queue ) ) )
return
default :
list . eventsSkipped . Add ( 1 )
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err := fmt . Errorf ( "concurrent target notifications exceeded %d, configured notification target is too slow to accept events for the incoming request rate" , maxConcurrentAsyncSend )
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for id := range targetIDset {
reqInfo := & logger . ReqInfo { }
reqInfo . AppendTags ( "targetID" , id . String ( ) )
logger . LogOnceIf ( logger . SetReqInfo ( context . Background ( ) , reqInfo ) , err , id . String ( ) )
}
return
}
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}
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// Stats returns stats for targets.
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func ( list * TargetList ) Stats ( ) Stats {
t := Stats { }
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if list == nil {
return t
}
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t . CurrentSendCalls = list . currentSendCalls . Load ( )
t . EventsSkipped = list . eventsSkipped . Load ( )
t . TotalEvents = list . totalEvents . Load ( )
t . CurrentQueuedCalls = int64 ( len ( list . queue ) )
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t . EventsErrorsTotal = list . eventsErrorsTotal . Load ( )
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list . RLock ( )
defer list . RUnlock ( )
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t . TargetStats = make ( map [ TargetID ] TargetStat , len ( list . targets ) )
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for id , target := range list . targets {
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var currentQueue int
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if st := target . Store ( ) ; st != nil {
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currentQueue = st . Len ( )
}
stats := list . getStatsByTargetID ( id )
t . TargetStats [ id ] = TargetStat {
CurrentSendCalls : stats . currentSendCalls ,
CurrentQueue : currentQueue ,
FailedEvents : stats . failedEvents ,
TotalEvents : stats . totalEvents ,
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}
}
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return t
}
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func ( list * TargetList ) startSendWorkers ( workerCount int ) {
if workerCount == 0 {
workerCount = runtime . GOMAXPROCS ( 0 )
}
wk , err := workers . New ( workerCount )
if err != nil {
panic ( err )
}
for i := 0 ; i < workerCount ; i ++ {
wk . Take ( )
go func ( ) {
defer wk . Give ( )
for {
select {
case av := <- list . queue :
list . sendSync ( av . ev , av . targetSet )
case <- list . ctx . Done ( ) :
return
}
}
} ( )
}
wk . Wait ( )
}
var startOnce sync . Once
// Init initialize target send workers.
func ( list * TargetList ) Init ( workers int ) * TargetList {
startOnce . Do ( func ( ) {
go list . startSendWorkers ( workers )
} )
return list
}
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// NewTargetList - creates TargetList.
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func NewTargetList ( ctx context . Context ) * TargetList {
list := & TargetList {
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targets : make ( map [ TargetID ] Target ) ,
queue : make ( chan asyncEvent , maxConcurrentAsyncSend ) ,
targetStats : make ( map [ TargetID ] targetStat ) ,
ctx : ctx ,
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}
return list
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}