minio/internal/once/init.go

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// Copyright (c) 2015-2023 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package once
import (
"context"
"sync"
"sync/atomic"
)
// Inspired from Golang sync.Once but it is only marked
// initialized when the provided function returns nil.
// Init represents the structure.
type Init struct {
done uint32
m sync.Mutex
}
// Do is similar to sync.Once.Do - makes one successful
// call to the function. ie, it invokes the function
// if it is not successful yet.
func (l *Init) Do(f func() error) error {
if atomic.LoadUint32(&l.done) == 0 {
return l.do(f)
}
return nil
}
func (l *Init) do(f func() error) error {
l.m.Lock()
defer l.m.Unlock()
if atomic.LoadUint32(&l.done) == 0 {
if err := f(); err != nil {
return err
}
// Mark as done only when f() is successful
atomic.StoreUint32(&l.done, 1)
}
return nil
}
// DoWithContext is similar to Do except that it accepts a context as an argument to be passed.
func (l *Init) DoWithContext(ctx context.Context, f func(context.Context) error) error {
if atomic.LoadUint32(&l.done) == 0 {
return l.doWithContext(ctx, f)
}
return nil
}
func (l *Init) doWithContext(ctx context.Context, f func(context.Context) error) error {
l.m.Lock()
defer l.m.Unlock()
if atomic.LoadUint32(&l.done) == 0 {
if err := f(ctx); err != nil {
return err
}
// Mark as done only when f() is successful
atomic.StoreUint32(&l.done, 1)
}
return nil
}