minio/pkg/api/config/config.go

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/*
* Minimalist Object Storage, (C) 2015 Minio, Inc.
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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package config
import (
"encoding/json"
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"io"
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"os"
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"os/user"
"path/filepath"
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"sync"
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"github.com/minio/minio/pkg/iodine"
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)
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// Config context
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type Config struct {
ConfigPath string
ConfigFile string
ConfigLock *sync.RWMutex
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Users map[string]User
}
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// User context
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type User struct {
Name string
AccessKey string
SecretKey string
}
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// SetupConfig initialize config directory and template config
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func (c *Config) SetupConfig() error {
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u, err := user.Current()
if err != nil {
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return iodine.New(err, nil)
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}
confPath := filepath.Join(u.HomeDir, ".minio")
if err := os.MkdirAll(confPath, 0700); err != nil {
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return iodine.New(err, nil)
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}
c.ConfigPath = confPath
c.ConfigFile = filepath.Join(c.ConfigPath, "config.json")
if _, err := os.Stat(c.ConfigFile); os.IsNotExist(err) {
_, err = os.Create(c.ConfigFile)
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if err != nil {
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return iodine.New(err, nil)
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}
}
c.ConfigLock = new(sync.RWMutex)
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return nil
}
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// GetConfigPath config file location
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func (c *Config) GetConfigPath() string {
return c.ConfigPath
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}
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// IsUserExists verify if user exists
func (c *Config) IsUserExists(username string) bool {
for _, user := range c.Users {
if user.Name == username {
return true
}
}
return false
}
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// GetUser - get user from username
func (c *Config) GetUser(username string) User {
for _, user := range c.Users {
if user.Name == username {
return user
}
}
return User{}
}
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// AddUser - add a user into existing User list
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func (c *Config) AddUser(user User) {
var currentUsers map[string]User
if len(c.Users) == 0 {
currentUsers = make(map[string]User)
} else {
currentUsers = c.Users
}
currentUsers[user.AccessKey] = user
c.Users = currentUsers
}
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// WriteConfig - write encoded json in config file
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func (c *Config) WriteConfig() error {
c.ConfigLock.Lock()
defer c.ConfigLock.Unlock()
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var file *os.File
var err error
file, err = os.OpenFile(c.ConfigFile, os.O_WRONLY, 0666)
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defer file.Close()
if err != nil {
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return iodine.New(err, nil)
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}
encoder := json.NewEncoder(file)
encoder.Encode(c.Users)
return nil
}
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// ReadConfig - read json config file and decode
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func (c *Config) ReadConfig() error {
c.ConfigLock.RLock()
defer c.ConfigLock.RUnlock()
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var file *os.File
var err error
file, err = os.OpenFile(c.ConfigFile, os.O_RDONLY, 0666)
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defer file.Close()
if err != nil {
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return iodine.New(err, nil)
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}
users := make(map[string]User)
decoder := json.NewDecoder(file)
err = decoder.Decode(&users)
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switch err {
case io.EOF:
return nil
case nil:
c.Users = users
return nil
default:
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return iodine.New(err, nil)
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}
}