perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
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package grid
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// Code generated by github.com/tinylib/msgp DO NOT EDIT.
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import (
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"github.com/tinylib/msgp/msgp"
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)
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// DecodeMsg implements msgp.Decodable
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func (z *Flags) DecodeMsg(dc *msgp.Reader) (err error) {
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{
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var zb0001 uint8
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zb0001, err = dc.ReadUint8()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = Flags(zb0001)
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}
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return
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}
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// EncodeMsg implements msgp.Encodable
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func (z Flags) EncodeMsg(en *msgp.Writer) (err error) {
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err = en.WriteUint8(uint8(z))
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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return
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}
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// MarshalMsg implements msgp.Marshaler
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func (z Flags) MarshalMsg(b []byte) (o []byte, err error) {
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o = msgp.Require(b, z.Msgsize())
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o = msgp.AppendUint8(o, uint8(z))
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return
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}
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// UnmarshalMsg implements msgp.Unmarshaler
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func (z *Flags) UnmarshalMsg(bts []byte) (o []byte, err error) {
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{
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var zb0001 uint8
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zb0001, bts, err = msgp.ReadUint8Bytes(bts)
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = Flags(zb0001)
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}
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o = bts
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return
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}
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// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
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func (z Flags) Msgsize() (s int) {
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s = msgp.Uint8Size
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return
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}
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// DecodeMsg implements msgp.Decodable
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func (z *HandlerID) DecodeMsg(dc *msgp.Reader) (err error) {
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{
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var zb0001 uint8
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zb0001, err = dc.ReadUint8()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = HandlerID(zb0001)
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}
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return
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}
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// EncodeMsg implements msgp.Encodable
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func (z HandlerID) EncodeMsg(en *msgp.Writer) (err error) {
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err = en.WriteUint8(uint8(z))
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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return
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}
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// MarshalMsg implements msgp.Marshaler
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func (z HandlerID) MarshalMsg(b []byte) (o []byte, err error) {
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o = msgp.Require(b, z.Msgsize())
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o = msgp.AppendUint8(o, uint8(z))
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return
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}
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// UnmarshalMsg implements msgp.Unmarshaler
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func (z *HandlerID) UnmarshalMsg(bts []byte) (o []byte, err error) {
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{
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var zb0001 uint8
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zb0001, bts, err = msgp.ReadUint8Bytes(bts)
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = HandlerID(zb0001)
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}
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o = bts
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return
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}
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// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
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func (z HandlerID) Msgsize() (s int) {
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s = msgp.Uint8Size
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return
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}
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// DecodeMsg implements msgp.Decodable
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func (z *Op) DecodeMsg(dc *msgp.Reader) (err error) {
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{
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var zb0001 uint8
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zb0001, err = dc.ReadUint8()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = Op(zb0001)
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}
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return
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}
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// EncodeMsg implements msgp.Encodable
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func (z Op) EncodeMsg(en *msgp.Writer) (err error) {
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err = en.WriteUint8(uint8(z))
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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return
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}
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// MarshalMsg implements msgp.Marshaler
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func (z Op) MarshalMsg(b []byte) (o []byte, err error) {
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o = msgp.Require(b, z.Msgsize())
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o = msgp.AppendUint8(o, uint8(z))
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return
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}
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// UnmarshalMsg implements msgp.Unmarshaler
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func (z *Op) UnmarshalMsg(bts []byte) (o []byte, err error) {
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{
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var zb0001 uint8
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zb0001, bts, err = msgp.ReadUint8Bytes(bts)
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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(*z) = Op(zb0001)
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}
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o = bts
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return
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}
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// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
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func (z Op) Msgsize() (s int) {
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s = msgp.Uint8Size
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return
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}
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// DecodeMsg implements msgp.Decodable
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func (z *connectReq) DecodeMsg(dc *msgp.Reader) (err error) {
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var field []byte
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_ = field
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var zb0001 uint32
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zb0001, err = dc.ReadMapHeader()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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for zb0001 > 0 {
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zb0001--
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field, err = dc.ReadMapKeyPtr()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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switch msgp.UnsafeString(field) {
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case "ID":
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err = dc.ReadExactBytes((z.ID)[:])
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if err != nil {
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err = msgp.WrapError(err, "ID")
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return
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}
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case "Host":
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z.Host, err = dc.ReadString()
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if err != nil {
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err = msgp.WrapError(err, "Host")
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return
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}
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2024-07-08 17:44:00 -04:00
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case "Time":
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z.Time, err = dc.ReadTime()
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if err != nil {
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err = msgp.WrapError(err, "Time")
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return
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}
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case "Token":
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z.Token, err = dc.ReadString()
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if err != nil {
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err = msgp.WrapError(err, "Token")
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return
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}
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perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
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default:
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err = dc.Skip()
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if err != nil {
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err = msgp.WrapError(err)
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return
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}
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}
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}
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return
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}
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// EncodeMsg implements msgp.Encodable
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func (z *connectReq) EncodeMsg(en *msgp.Writer) (err error) {
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2024-07-08 17:44:00 -04:00
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// map header, size 4
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perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
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// write "ID"
|
2024-07-08 17:44:00 -04:00
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err = en.Append(0x84, 0xa2, 0x49, 0x44)
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteBytes((z.ID)[:])
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "ID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
// write "Host"
|
|
|
|
err = en.Append(0xa4, 0x48, 0x6f, 0x73, 0x74)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteString(z.Host)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Host")
|
|
|
|
return
|
|
|
|
}
|
2024-07-08 17:44:00 -04:00
|
|
|
// write "Time"
|
|
|
|
err = en.Append(0xa4, 0x54, 0x69, 0x6d, 0x65)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteTime(z.Time)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Time")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
// write "Token"
|
|
|
|
err = en.Append(0xa5, 0x54, 0x6f, 0x6b, 0x65, 0x6e)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteString(z.Token)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Token")
|
|
|
|
return
|
|
|
|
}
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalMsg implements msgp.Marshaler
|
|
|
|
func (z *connectReq) MarshalMsg(b []byte) (o []byte, err error) {
|
|
|
|
o = msgp.Require(b, z.Msgsize())
|
2024-07-08 17:44:00 -04:00
|
|
|
// map header, size 4
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
// string "ID"
|
2024-07-08 17:44:00 -04:00
|
|
|
o = append(o, 0x84, 0xa2, 0x49, 0x44)
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
o = msgp.AppendBytes(o, (z.ID)[:])
|
|
|
|
// string "Host"
|
|
|
|
o = append(o, 0xa4, 0x48, 0x6f, 0x73, 0x74)
|
|
|
|
o = msgp.AppendString(o, z.Host)
|
2024-07-08 17:44:00 -04:00
|
|
|
// string "Time"
|
|
|
|
o = append(o, 0xa4, 0x54, 0x69, 0x6d, 0x65)
|
|
|
|
o = msgp.AppendTime(o, z.Time)
|
|
|
|
// string "Token"
|
|
|
|
o = append(o, 0xa5, 0x54, 0x6f, 0x6b, 0x65, 0x6e)
|
|
|
|
o = msgp.AppendString(o, z.Token)
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalMsg implements msgp.Unmarshaler
|
|
|
|
func (z *connectReq) UnmarshalMsg(bts []byte) (o []byte, err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, bts, err = msgp.ReadMapKeyZC(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "ID":
|
|
|
|
bts, err = msgp.ReadExactBytes(bts, (z.ID)[:])
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "ID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "Host":
|
|
|
|
z.Host, bts, err = msgp.ReadStringBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Host")
|
|
|
|
return
|
|
|
|
}
|
2024-07-08 17:44:00 -04:00
|
|
|
case "Time":
|
|
|
|
z.Time, bts, err = msgp.ReadTimeBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Time")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "Token":
|
|
|
|
z.Token, bts, err = msgp.ReadStringBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Token")
|
|
|
|
return
|
|
|
|
}
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
default:
|
|
|
|
bts, err = msgp.Skip(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
o = bts
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
|
|
|
|
func (z *connectReq) Msgsize() (s int) {
|
2024-07-08 17:44:00 -04:00
|
|
|
s = 1 + 3 + msgp.ArrayHeaderSize + (16 * (msgp.ByteSize)) + 5 + msgp.StringPrefixSize + len(z.Host) + 5 + msgp.TimeSize + 6 + msgp.StringPrefixSize + len(z.Token)
|
perf: websocket grid connectivity for all internode communication (#18461)
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// DecodeMsg implements msgp.Decodable
|
|
|
|
func (z *connectResp) DecodeMsg(dc *msgp.Reader) (err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, err = dc.ReadMapHeader()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, err = dc.ReadMapKeyPtr()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "ID":
|
|
|
|
err = dc.ReadExactBytes((z.ID)[:])
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "ID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "Accepted":
|
|
|
|
z.Accepted, err = dc.ReadBool()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Accepted")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "RejectedReason":
|
|
|
|
z.RejectedReason, err = dc.ReadString()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "RejectedReason")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
err = dc.Skip()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// EncodeMsg implements msgp.Encodable
|
|
|
|
func (z *connectResp) EncodeMsg(en *msgp.Writer) (err error) {
|
|
|
|
// map header, size 3
|
|
|
|
// write "ID"
|
|
|
|
err = en.Append(0x83, 0xa2, 0x49, 0x44)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteBytes((z.ID)[:])
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "ID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
// write "Accepted"
|
|
|
|
err = en.Append(0xa8, 0x41, 0x63, 0x63, 0x65, 0x70, 0x74, 0x65, 0x64)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteBool(z.Accepted)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Accepted")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
// write "RejectedReason"
|
|
|
|
err = en.Append(0xae, 0x52, 0x65, 0x6a, 0x65, 0x63, 0x74, 0x65, 0x64, 0x52, 0x65, 0x61, 0x73, 0x6f, 0x6e)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteString(z.RejectedReason)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "RejectedReason")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalMsg implements msgp.Marshaler
|
|
|
|
func (z *connectResp) MarshalMsg(b []byte) (o []byte, err error) {
|
|
|
|
o = msgp.Require(b, z.Msgsize())
|
|
|
|
// map header, size 3
|
|
|
|
// string "ID"
|
|
|
|
o = append(o, 0x83, 0xa2, 0x49, 0x44)
|
|
|
|
o = msgp.AppendBytes(o, (z.ID)[:])
|
|
|
|
// string "Accepted"
|
|
|
|
o = append(o, 0xa8, 0x41, 0x63, 0x63, 0x65, 0x70, 0x74, 0x65, 0x64)
|
|
|
|
o = msgp.AppendBool(o, z.Accepted)
|
|
|
|
// string "RejectedReason"
|
|
|
|
o = append(o, 0xae, 0x52, 0x65, 0x6a, 0x65, 0x63, 0x74, 0x65, 0x64, 0x52, 0x65, 0x61, 0x73, 0x6f, 0x6e)
|
|
|
|
o = msgp.AppendString(o, z.RejectedReason)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalMsg implements msgp.Unmarshaler
|
|
|
|
func (z *connectResp) UnmarshalMsg(bts []byte) (o []byte, err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, bts, err = msgp.ReadMapKeyZC(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "ID":
|
|
|
|
bts, err = msgp.ReadExactBytes(bts, (z.ID)[:])
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "ID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "Accepted":
|
|
|
|
z.Accepted, bts, err = msgp.ReadBoolBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Accepted")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "RejectedReason":
|
|
|
|
z.RejectedReason, bts, err = msgp.ReadStringBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "RejectedReason")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
bts, err = msgp.Skip(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
o = bts
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
|
|
|
|
func (z *connectResp) Msgsize() (s int) {
|
|
|
|
s = 1 + 3 + msgp.ArrayHeaderSize + (16 * (msgp.ByteSize)) + 9 + msgp.BoolSize + 15 + msgp.StringPrefixSize + len(z.RejectedReason)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// DecodeMsg implements msgp.Decodable
|
|
|
|
func (z *message) DecodeMsg(dc *msgp.Reader) (err error) {
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, err = dc.ReadArrayHeader()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if zb0001 != 7 {
|
|
|
|
err = msgp.ArrayError{Wanted: 7, Got: zb0001}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.MuxID, err = dc.ReadUint64()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "MuxID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Seq, err = dc.ReadUint32()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Seq")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.DeadlineMS, err = dc.ReadUint32()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "DeadlineMS")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0002 uint8
|
|
|
|
zb0002, err = dc.ReadUint8()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Handler")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Handler = HandlerID(zb0002)
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0003 uint8
|
|
|
|
zb0003, err = dc.ReadUint8()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Op")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Op = Op(zb0003)
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0004 uint8
|
|
|
|
zb0004, err = dc.ReadUint8()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Flags")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Flags = Flags(zb0004)
|
|
|
|
}
|
|
|
|
z.Payload, err = dc.ReadBytes(z.Payload)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Payload")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// EncodeMsg implements msgp.Encodable
|
|
|
|
func (z *message) EncodeMsg(en *msgp.Writer) (err error) {
|
|
|
|
// array header, size 7
|
|
|
|
err = en.Append(0x97)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint64(z.MuxID)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "MuxID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint32(z.Seq)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Seq")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint32(z.DeadlineMS)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "DeadlineMS")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint8(uint8(z.Handler))
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Handler")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint8(uint8(z.Op))
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Op")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteUint8(uint8(z.Flags))
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Flags")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteBytes(z.Payload)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Payload")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalMsg implements msgp.Marshaler
|
|
|
|
func (z *message) MarshalMsg(b []byte) (o []byte, err error) {
|
|
|
|
o = msgp.Require(b, z.Msgsize())
|
|
|
|
// array header, size 7
|
|
|
|
o = append(o, 0x97)
|
|
|
|
o = msgp.AppendUint64(o, z.MuxID)
|
|
|
|
o = msgp.AppendUint32(o, z.Seq)
|
|
|
|
o = msgp.AppendUint32(o, z.DeadlineMS)
|
|
|
|
o = msgp.AppendUint8(o, uint8(z.Handler))
|
|
|
|
o = msgp.AppendUint8(o, uint8(z.Op))
|
|
|
|
o = msgp.AppendUint8(o, uint8(z.Flags))
|
|
|
|
o = msgp.AppendBytes(o, z.Payload)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalMsg implements msgp.Unmarshaler
|
|
|
|
func (z *message) UnmarshalMsg(bts []byte) (o []byte, err error) {
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, bts, err = msgp.ReadArrayHeaderBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if zb0001 != 7 {
|
|
|
|
err = msgp.ArrayError{Wanted: 7, Got: zb0001}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.MuxID, bts, err = msgp.ReadUint64Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "MuxID")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Seq, bts, err = msgp.ReadUint32Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Seq")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.DeadlineMS, bts, err = msgp.ReadUint32Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "DeadlineMS")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0002 uint8
|
|
|
|
zb0002, bts, err = msgp.ReadUint8Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Handler")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Handler = HandlerID(zb0002)
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0003 uint8
|
|
|
|
zb0003, bts, err = msgp.ReadUint8Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Op")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Op = Op(zb0003)
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var zb0004 uint8
|
|
|
|
zb0004, bts, err = msgp.ReadUint8Bytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Flags")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Flags = Flags(zb0004)
|
|
|
|
}
|
|
|
|
z.Payload, bts, err = msgp.ReadBytesBytes(bts, z.Payload)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Payload")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
o = bts
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
|
|
|
|
func (z *message) Msgsize() (s int) {
|
|
|
|
s = 1 + msgp.Uint64Size + msgp.Uint32Size + msgp.Uint32Size + msgp.Uint8Size + msgp.Uint8Size + msgp.Uint8Size + msgp.BytesPrefixSize + len(z.Payload)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// DecodeMsg implements msgp.Decodable
|
|
|
|
func (z *muxConnectError) DecodeMsg(dc *msgp.Reader) (err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, err = dc.ReadMapHeader()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, err = dc.ReadMapKeyPtr()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "Error":
|
|
|
|
z.Error, err = dc.ReadString()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Error")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
err = dc.Skip()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// EncodeMsg implements msgp.Encodable
|
|
|
|
func (z muxConnectError) EncodeMsg(en *msgp.Writer) (err error) {
|
|
|
|
// map header, size 1
|
|
|
|
// write "Error"
|
|
|
|
err = en.Append(0x81, 0xa5, 0x45, 0x72, 0x72, 0x6f, 0x72)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteString(z.Error)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Error")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalMsg implements msgp.Marshaler
|
|
|
|
func (z muxConnectError) MarshalMsg(b []byte) (o []byte, err error) {
|
|
|
|
o = msgp.Require(b, z.Msgsize())
|
|
|
|
// map header, size 1
|
|
|
|
// string "Error"
|
|
|
|
o = append(o, 0x81, 0xa5, 0x45, 0x72, 0x72, 0x6f, 0x72)
|
|
|
|
o = msgp.AppendString(o, z.Error)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalMsg implements msgp.Unmarshaler
|
|
|
|
func (z *muxConnectError) UnmarshalMsg(bts []byte) (o []byte, err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, bts, err = msgp.ReadMapKeyZC(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "Error":
|
|
|
|
z.Error, bts, err = msgp.ReadStringBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Error")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
bts, err = msgp.Skip(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
o = bts
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
|
|
|
|
func (z muxConnectError) Msgsize() (s int) {
|
|
|
|
s = 1 + 6 + msgp.StringPrefixSize + len(z.Error)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// DecodeMsg implements msgp.Decodable
|
|
|
|
func (z *pongMsg) DecodeMsg(dc *msgp.Reader) (err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, err = dc.ReadMapHeader()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, err = dc.ReadMapKeyPtr()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "nf":
|
|
|
|
z.NotFound, err = dc.ReadBool()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "NotFound")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "e":
|
|
|
|
if dc.IsNil() {
|
|
|
|
err = dc.ReadNil()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Err")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Err = nil
|
|
|
|
} else {
|
|
|
|
if z.Err == nil {
|
|
|
|
z.Err = new(string)
|
|
|
|
}
|
|
|
|
*z.Err, err = dc.ReadString()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Err")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
err = dc.Skip()
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// EncodeMsg implements msgp.Encodable
|
|
|
|
func (z *pongMsg) EncodeMsg(en *msgp.Writer) (err error) {
|
|
|
|
// map header, size 2
|
|
|
|
// write "nf"
|
|
|
|
err = en.Append(0x82, 0xa2, 0x6e, 0x66)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
err = en.WriteBool(z.NotFound)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "NotFound")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
// write "e"
|
|
|
|
err = en.Append(0xa1, 0x65)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if z.Err == nil {
|
|
|
|
err = en.WriteNil()
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
err = en.WriteString(*z.Err)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Err")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalMsg implements msgp.Marshaler
|
|
|
|
func (z *pongMsg) MarshalMsg(b []byte) (o []byte, err error) {
|
|
|
|
o = msgp.Require(b, z.Msgsize())
|
|
|
|
// map header, size 2
|
|
|
|
// string "nf"
|
|
|
|
o = append(o, 0x82, 0xa2, 0x6e, 0x66)
|
|
|
|
o = msgp.AppendBool(o, z.NotFound)
|
|
|
|
// string "e"
|
|
|
|
o = append(o, 0xa1, 0x65)
|
|
|
|
if z.Err == nil {
|
|
|
|
o = msgp.AppendNil(o)
|
|
|
|
} else {
|
|
|
|
o = msgp.AppendString(o, *z.Err)
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalMsg implements msgp.Unmarshaler
|
|
|
|
func (z *pongMsg) UnmarshalMsg(bts []byte) (o []byte, err error) {
|
|
|
|
var field []byte
|
|
|
|
_ = field
|
|
|
|
var zb0001 uint32
|
|
|
|
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
for zb0001 > 0 {
|
|
|
|
zb0001--
|
|
|
|
field, bts, err = msgp.ReadMapKeyZC(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
switch msgp.UnsafeString(field) {
|
|
|
|
case "nf":
|
|
|
|
z.NotFound, bts, err = msgp.ReadBoolBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "NotFound")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
case "e":
|
|
|
|
if msgp.IsNil(bts) {
|
|
|
|
bts, err = msgp.ReadNilBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
z.Err = nil
|
|
|
|
} else {
|
|
|
|
if z.Err == nil {
|
|
|
|
z.Err = new(string)
|
|
|
|
}
|
|
|
|
*z.Err, bts, err = msgp.ReadStringBytes(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err, "Err")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
bts, err = msgp.Skip(bts)
|
|
|
|
if err != nil {
|
|
|
|
err = msgp.WrapError(err)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
o = bts
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
|
|
|
|
func (z *pongMsg) Msgsize() (s int) {
|
|
|
|
s = 1 + 3 + msgp.BoolSize + 2
|
|
|
|
if z.Err == nil {
|
|
|
|
s += msgp.NilSize
|
|
|
|
} else {
|
|
|
|
s += msgp.StringPrefixSize + len(*z.Err)
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|