minio/internal/grid/msg_gen.go

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perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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package grid
// Code generated by github.com/tinylib/msgp DO NOT EDIT.
import (
"github.com/tinylib/msgp/msgp"
)
// DecodeMsg implements msgp.Decodable
func (z *Flags) DecodeMsg(dc *msgp.Reader) (err error) {
{
var zb0001 uint8
zb0001, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = Flags(zb0001)
}
return
}
// EncodeMsg implements msgp.Encodable
func (z Flags) EncodeMsg(en *msgp.Writer) (err error) {
err = en.WriteUint8(uint8(z))
if err != nil {
err = msgp.WrapError(err)
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z Flags) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
o = msgp.AppendUint8(o, uint8(z))
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *Flags) UnmarshalMsg(bts []byte) (o []byte, err error) {
{
var zb0001 uint8
zb0001, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = Flags(zb0001)
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z Flags) Msgsize() (s int) {
s = msgp.Uint8Size
return
}
// DecodeMsg implements msgp.Decodable
func (z *HandlerID) DecodeMsg(dc *msgp.Reader) (err error) {
{
var zb0001 uint8
zb0001, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = HandlerID(zb0001)
}
return
}
// EncodeMsg implements msgp.Encodable
func (z HandlerID) EncodeMsg(en *msgp.Writer) (err error) {
err = en.WriteUint8(uint8(z))
if err != nil {
err = msgp.WrapError(err)
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z HandlerID) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
o = msgp.AppendUint8(o, uint8(z))
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *HandlerID) UnmarshalMsg(bts []byte) (o []byte, err error) {
{
var zb0001 uint8
zb0001, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = HandlerID(zb0001)
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z HandlerID) Msgsize() (s int) {
s = msgp.Uint8Size
return
}
// DecodeMsg implements msgp.Decodable
func (z *Op) DecodeMsg(dc *msgp.Reader) (err error) {
{
var zb0001 uint8
zb0001, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = Op(zb0001)
}
return
}
// EncodeMsg implements msgp.Encodable
func (z Op) EncodeMsg(en *msgp.Writer) (err error) {
err = en.WriteUint8(uint8(z))
if err != nil {
err = msgp.WrapError(err)
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z Op) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
o = msgp.AppendUint8(o, uint8(z))
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *Op) UnmarshalMsg(bts []byte) (o []byte, err error) {
{
var zb0001 uint8
zb0001, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
(*z) = Op(zb0001)
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z Op) Msgsize() (s int) {
s = msgp.Uint8Size
return
}
// DecodeMsg implements msgp.Decodable
func (z *connectReq) DecodeMsg(dc *msgp.Reader) (err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, err = dc.ReadMapHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, err = dc.ReadMapKeyPtr()
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "ID":
err = dc.ReadExactBytes((z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
case "Host":
z.Host, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err, "Host")
return
}
case "Time":
z.Time, err = dc.ReadTime()
if err != nil {
err = msgp.WrapError(err, "Time")
return
}
case "Token":
z.Token, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err, "Token")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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default:
err = dc.Skip()
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z *connectReq) EncodeMsg(en *msgp.Writer) (err error) {
// map header, size 4
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
// write "ID"
err = en.Append(0x84, 0xa2, 0x49, 0x44)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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if err != nil {
return
}
err = en.WriteBytes((z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
// write "Host"
err = en.Append(0xa4, 0x48, 0x6f, 0x73, 0x74)
if err != nil {
return
}
err = en.WriteString(z.Host)
if err != nil {
err = msgp.WrapError(err, "Host")
return
}
// write "Time"
err = en.Append(0xa4, 0x54, 0x69, 0x6d, 0x65)
if err != nil {
return
}
err = en.WriteTime(z.Time)
if err != nil {
err = msgp.WrapError(err, "Time")
return
}
// write "Token"
err = en.Append(0xa5, 0x54, 0x6f, 0x6b, 0x65, 0x6e)
if err != nil {
return
}
err = en.WriteString(z.Token)
if err != nil {
err = msgp.WrapError(err, "Token")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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return
}
// MarshalMsg implements msgp.Marshaler
func (z *connectReq) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// map header, size 4
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
// string "ID"
o = append(o, 0x84, 0xa2, 0x49, 0x44)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
o = msgp.AppendBytes(o, (z.ID)[:])
// string "Host"
o = append(o, 0xa4, 0x48, 0x6f, 0x73, 0x74)
o = msgp.AppendString(o, z.Host)
// string "Time"
o = append(o, 0xa4, 0x54, 0x69, 0x6d, 0x65)
o = msgp.AppendTime(o, z.Time)
// string "Token"
o = append(o, 0xa5, 0x54, 0x6f, 0x6b, 0x65, 0x6e)
o = msgp.AppendString(o, z.Token)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *connectReq) UnmarshalMsg(bts []byte) (o []byte, err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, bts, err = msgp.ReadMapKeyZC(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "ID":
bts, err = msgp.ReadExactBytes(bts, (z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
case "Host":
z.Host, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Host")
return
}
case "Time":
z.Time, bts, err = msgp.ReadTimeBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Time")
return
}
case "Token":
z.Token, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Token")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
default:
bts, err = msgp.Skip(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z *connectReq) Msgsize() (s int) {
s = 1 + 3 + msgp.ArrayHeaderSize + (16 * (msgp.ByteSize)) + 5 + msgp.StringPrefixSize + len(z.Host) + 5 + msgp.TimeSize + 6 + msgp.StringPrefixSize + len(z.Token)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
return
}
// DecodeMsg implements msgp.Decodable
func (z *connectResp) DecodeMsg(dc *msgp.Reader) (err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, err = dc.ReadMapHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, err = dc.ReadMapKeyPtr()
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "ID":
err = dc.ReadExactBytes((z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
case "Accepted":
z.Accepted, err = dc.ReadBool()
if err != nil {
err = msgp.WrapError(err, "Accepted")
return
}
case "RejectedReason":
z.RejectedReason, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err, "RejectedReason")
return
}
default:
err = dc.Skip()
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z *connectResp) EncodeMsg(en *msgp.Writer) (err error) {
// map header, size 3
// write "ID"
err = en.Append(0x83, 0xa2, 0x49, 0x44)
if err != nil {
return
}
err = en.WriteBytes((z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
// write "Accepted"
err = en.Append(0xa8, 0x41, 0x63, 0x63, 0x65, 0x70, 0x74, 0x65, 0x64)
if err != nil {
return
}
err = en.WriteBool(z.Accepted)
if err != nil {
err = msgp.WrapError(err, "Accepted")
return
}
// write "RejectedReason"
err = en.Append(0xae, 0x52, 0x65, 0x6a, 0x65, 0x63, 0x74, 0x65, 0x64, 0x52, 0x65, 0x61, 0x73, 0x6f, 0x6e)
if err != nil {
return
}
err = en.WriteString(z.RejectedReason)
if err != nil {
err = msgp.WrapError(err, "RejectedReason")
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z *connectResp) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// map header, size 3
// string "ID"
o = append(o, 0x83, 0xa2, 0x49, 0x44)
o = msgp.AppendBytes(o, (z.ID)[:])
// string "Accepted"
o = append(o, 0xa8, 0x41, 0x63, 0x63, 0x65, 0x70, 0x74, 0x65, 0x64)
o = msgp.AppendBool(o, z.Accepted)
// string "RejectedReason"
o = append(o, 0xae, 0x52, 0x65, 0x6a, 0x65, 0x63, 0x74, 0x65, 0x64, 0x52, 0x65, 0x61, 0x73, 0x6f, 0x6e)
o = msgp.AppendString(o, z.RejectedReason)
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *connectResp) UnmarshalMsg(bts []byte) (o []byte, err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, bts, err = msgp.ReadMapKeyZC(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "ID":
bts, err = msgp.ReadExactBytes(bts, (z.ID)[:])
if err != nil {
err = msgp.WrapError(err, "ID")
return
}
case "Accepted":
z.Accepted, bts, err = msgp.ReadBoolBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Accepted")
return
}
case "RejectedReason":
z.RejectedReason, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "RejectedReason")
return
}
default:
bts, err = msgp.Skip(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z *connectResp) Msgsize() (s int) {
s = 1 + 3 + msgp.ArrayHeaderSize + (16 * (msgp.ByteSize)) + 9 + msgp.BoolSize + 15 + msgp.StringPrefixSize + len(z.RejectedReason)
return
}
// DecodeMsg implements msgp.Decodable
func (z *message) DecodeMsg(dc *msgp.Reader) (err error) {
var zb0001 uint32
zb0001, err = dc.ReadArrayHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
if zb0001 != 7 {
err = msgp.ArrayError{Wanted: 7, Got: zb0001}
return
}
z.MuxID, err = dc.ReadUint64()
if err != nil {
err = msgp.WrapError(err, "MuxID")
return
}
z.Seq, err = dc.ReadUint32()
if err != nil {
err = msgp.WrapError(err, "Seq")
return
}
z.DeadlineMS, err = dc.ReadUint32()
if err != nil {
err = msgp.WrapError(err, "DeadlineMS")
return
}
{
var zb0002 uint8
zb0002, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err, "Handler")
return
}
z.Handler = HandlerID(zb0002)
}
{
var zb0003 uint8
zb0003, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err, "Op")
return
}
z.Op = Op(zb0003)
}
{
var zb0004 uint8
zb0004, err = dc.ReadUint8()
if err != nil {
err = msgp.WrapError(err, "Flags")
return
}
z.Flags = Flags(zb0004)
}
z.Payload, err = dc.ReadBytes(z.Payload)
if err != nil {
err = msgp.WrapError(err, "Payload")
return
}
return
}
// EncodeMsg implements msgp.Encodable
func (z *message) EncodeMsg(en *msgp.Writer) (err error) {
// array header, size 7
err = en.Append(0x97)
if err != nil {
return
}
err = en.WriteUint64(z.MuxID)
if err != nil {
err = msgp.WrapError(err, "MuxID")
return
}
err = en.WriteUint32(z.Seq)
if err != nil {
err = msgp.WrapError(err, "Seq")
return
}
err = en.WriteUint32(z.DeadlineMS)
if err != nil {
err = msgp.WrapError(err, "DeadlineMS")
return
}
err = en.WriteUint8(uint8(z.Handler))
if err != nil {
err = msgp.WrapError(err, "Handler")
return
}
err = en.WriteUint8(uint8(z.Op))
if err != nil {
err = msgp.WrapError(err, "Op")
return
}
err = en.WriteUint8(uint8(z.Flags))
if err != nil {
err = msgp.WrapError(err, "Flags")
return
}
err = en.WriteBytes(z.Payload)
if err != nil {
err = msgp.WrapError(err, "Payload")
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z *message) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// array header, size 7
o = append(o, 0x97)
o = msgp.AppendUint64(o, z.MuxID)
o = msgp.AppendUint32(o, z.Seq)
o = msgp.AppendUint32(o, z.DeadlineMS)
o = msgp.AppendUint8(o, uint8(z.Handler))
o = msgp.AppendUint8(o, uint8(z.Op))
o = msgp.AppendUint8(o, uint8(z.Flags))
o = msgp.AppendBytes(o, z.Payload)
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *message) UnmarshalMsg(bts []byte) (o []byte, err error) {
var zb0001 uint32
zb0001, bts, err = msgp.ReadArrayHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
if zb0001 != 7 {
err = msgp.ArrayError{Wanted: 7, Got: zb0001}
return
}
z.MuxID, bts, err = msgp.ReadUint64Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "MuxID")
return
}
z.Seq, bts, err = msgp.ReadUint32Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "Seq")
return
}
z.DeadlineMS, bts, err = msgp.ReadUint32Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "DeadlineMS")
return
}
{
var zb0002 uint8
zb0002, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "Handler")
return
}
z.Handler = HandlerID(zb0002)
}
{
var zb0003 uint8
zb0003, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "Op")
return
}
z.Op = Op(zb0003)
}
{
var zb0004 uint8
zb0004, bts, err = msgp.ReadUint8Bytes(bts)
if err != nil {
err = msgp.WrapError(err, "Flags")
return
}
z.Flags = Flags(zb0004)
}
z.Payload, bts, err = msgp.ReadBytesBytes(bts, z.Payload)
if err != nil {
err = msgp.WrapError(err, "Payload")
return
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z *message) Msgsize() (s int) {
s = 1 + msgp.Uint64Size + msgp.Uint32Size + msgp.Uint32Size + msgp.Uint8Size + msgp.Uint8Size + msgp.Uint8Size + msgp.BytesPrefixSize + len(z.Payload)
return
}
// DecodeMsg implements msgp.Decodable
func (z *muxConnectError) DecodeMsg(dc *msgp.Reader) (err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, err = dc.ReadMapHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, err = dc.ReadMapKeyPtr()
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "Error":
z.Error, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err, "Error")
return
}
default:
err = dc.Skip()
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z muxConnectError) EncodeMsg(en *msgp.Writer) (err error) {
// map header, size 1
// write "Error"
err = en.Append(0x81, 0xa5, 0x45, 0x72, 0x72, 0x6f, 0x72)
if err != nil {
return
}
err = en.WriteString(z.Error)
if err != nil {
err = msgp.WrapError(err, "Error")
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z muxConnectError) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// map header, size 1
// string "Error"
o = append(o, 0x81, 0xa5, 0x45, 0x72, 0x72, 0x6f, 0x72)
o = msgp.AppendString(o, z.Error)
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *muxConnectError) UnmarshalMsg(bts []byte) (o []byte, err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, bts, err = msgp.ReadMapKeyZC(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "Error":
z.Error, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Error")
return
}
default:
bts, err = msgp.Skip(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z muxConnectError) Msgsize() (s int) {
s = 1 + 6 + msgp.StringPrefixSize + len(z.Error)
return
}
// DecodeMsg implements msgp.Decodable
func (z *pingMsg) DecodeMsg(dc *msgp.Reader) (err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, err = dc.ReadMapHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, err = dc.ReadMapKeyPtr()
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "t":
z.T, err = dc.ReadTime()
if err != nil {
err = msgp.WrapError(err, "T")
return
}
default:
err = dc.Skip()
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z pingMsg) EncodeMsg(en *msgp.Writer) (err error) {
// map header, size 1
// write "t"
err = en.Append(0x81, 0xa1, 0x74)
if err != nil {
return
}
err = en.WriteTime(z.T)
if err != nil {
err = msgp.WrapError(err, "T")
return
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z pingMsg) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// map header, size 1
// string "t"
o = append(o, 0x81, 0xa1, 0x74)
o = msgp.AppendTime(o, z.T)
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *pingMsg) UnmarshalMsg(bts []byte) (o []byte, err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, bts, err = msgp.ReadMapKeyZC(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "t":
z.T, bts, err = msgp.ReadTimeBytes(bts)
if err != nil {
err = msgp.WrapError(err, "T")
return
}
default:
bts, err = msgp.Skip(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z pingMsg) Msgsize() (s int) {
s = 1 + 2 + msgp.TimeSize
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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// DecodeMsg implements msgp.Decodable
func (z *pongMsg) DecodeMsg(dc *msgp.Reader) (err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, err = dc.ReadMapHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, err = dc.ReadMapKeyPtr()
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "nf":
z.NotFound, err = dc.ReadBool()
if err != nil {
err = msgp.WrapError(err, "NotFound")
return
}
case "e":
if dc.IsNil() {
err = dc.ReadNil()
if err != nil {
err = msgp.WrapError(err, "Err")
return
}
z.Err = nil
} else {
if z.Err == nil {
z.Err = new(string)
}
*z.Err, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err, "Err")
return
}
}
case "t":
z.T, err = dc.ReadTime()
if err != nil {
err = msgp.WrapError(err, "T")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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default:
err = dc.Skip()
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z *pongMsg) EncodeMsg(en *msgp.Writer) (err error) {
// map header, size 3
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
// write "nf"
err = en.Append(0x83, 0xa2, 0x6e, 0x66)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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if err != nil {
return
}
err = en.WriteBool(z.NotFound)
if err != nil {
err = msgp.WrapError(err, "NotFound")
return
}
// write "e"
err = en.Append(0xa1, 0x65)
if err != nil {
return
}
if z.Err == nil {
err = en.WriteNil()
if err != nil {
return
}
} else {
err = en.WriteString(*z.Err)
if err != nil {
err = msgp.WrapError(err, "Err")
return
}
}
// write "t"
err = en.Append(0xa1, 0x74)
if err != nil {
return
}
err = en.WriteTime(z.T)
if err != nil {
err = msgp.WrapError(err, "T")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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return
}
// MarshalMsg implements msgp.Marshaler
func (z *pongMsg) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
// map header, size 3
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
// string "nf"
o = append(o, 0x83, 0xa2, 0x6e, 0x66)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
o = msgp.AppendBool(o, z.NotFound)
// string "e"
o = append(o, 0xa1, 0x65)
if z.Err == nil {
o = msgp.AppendNil(o)
} else {
o = msgp.AppendString(o, *z.Err)
}
// string "t"
o = append(o, 0xa1, 0x74)
o = msgp.AppendTime(o, z.T)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *pongMsg) UnmarshalMsg(bts []byte) (o []byte, err error) {
var field []byte
_ = field
var zb0001 uint32
zb0001, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0001 > 0 {
zb0001--
field, bts, err = msgp.ReadMapKeyZC(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
switch msgp.UnsafeString(field) {
case "nf":
z.NotFound, bts, err = msgp.ReadBoolBytes(bts)
if err != nil {
err = msgp.WrapError(err, "NotFound")
return
}
case "e":
if msgp.IsNil(bts) {
bts, err = msgp.ReadNilBytes(bts)
if err != nil {
return
}
z.Err = nil
} else {
if z.Err == nil {
z.Err = new(string)
}
*z.Err, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Err")
return
}
}
case "t":
z.T, bts, err = msgp.ReadTimeBytes(bts)
if err != nil {
err = msgp.WrapError(err, "T")
return
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
default:
bts, err = msgp.Skip(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z *pongMsg) Msgsize() (s int) {
s = 1 + 3 + msgp.BoolSize + 2
if z.Err == nil {
s += msgp.NilSize
} else {
s += msgp.StringPrefixSize + len(*z.Err)
}
s += 2 + msgp.TimeSize
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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return
}