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This includes several vendor libraries: Assetic, LessPHP, Mustache, SmartyPants, Markdown
110 lines
2.6 KiB
PHP
Executable File
110 lines
2.6 KiB
PHP
Executable File
<?php
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/*
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* This file is part of the Assetic package, an OpenSky project.
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*
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* (c) 2010-2011 OpenSky Project Inc
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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namespace Assetic\Asset\Iterator;
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use Assetic\Asset\AssetCollectionInterface;
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/**
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* Iterates over an asset collection.
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*
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* The iterator is responsible for cascading filters and target URL patterns
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* from parent to child assets.
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*
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* @author Kris Wallsmith <kris.wallsmith@gmail.com>
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*/
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class AssetCollectionIterator implements \RecursiveIterator
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{
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private $assets;
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private $filters;
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private $output;
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private $clones;
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public function __construct(AssetCollectionInterface $coll, \SplObjectStorage $clones)
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{
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$this->assets = $coll->all();
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$this->filters = $coll->getFilters();
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$this->output = $coll->getTargetPath();
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$this->clones = $clones;
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if (false === $pos = strpos($this->output, '.')) {
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$this->output .= '_*';
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} else {
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$this->output = substr($this->output, 0, $pos).'_*'.substr($this->output, $pos);
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}
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}
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/**
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* Returns a copy of the current asset with filters and a target URL applied.
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*
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* @param Boolean $raw Returns the unmodified asset if true
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*/
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public function current($raw = false)
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{
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$asset = current($this->assets);
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if ($raw) {
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return $asset;
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}
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// clone once
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if (!isset($this->clones[$asset])) {
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$clone = $this->clones[$asset] = clone $asset;
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// generate a target path based on asset name
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$name = sprintf('%s_%d', pathinfo($asset->getSourcePath(), PATHINFO_FILENAME) ?: 'part', $this->key() + 1);
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$clone->setTargetPath(str_replace('*', $name, $this->output));
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} else {
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$clone = $this->clones[$asset];
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}
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// cascade filters
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foreach ($this->filters as $filter) {
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$clone->ensureFilter($filter);
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}
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return $clone;
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}
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public function key()
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{
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return key($this->assets);
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}
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public function next()
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{
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return next($this->assets);
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}
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public function rewind()
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{
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return reset($this->assets);
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}
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public function valid()
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{
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return false !== current($this->assets);
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}
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public function hasChildren()
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{
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return current($this->assets) instanceof AssetCollectionInterface;
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}
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/**
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* @uses current()
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*/
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public function getChildren()
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{
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return new self($this->current(), $this->clones);
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}
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}
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