Commit Graph

26 Commits

Author SHA1 Message Date
Kristoffer Dalby 715542ac1c
Add and fix stylecheck (golint replacement) 2021-11-15 17:24:24 +00:00
Kristoffer Dalby 333be80f9c
Fix rest of var name in main code 2021-11-15 16:15:50 +00:00
Kristoffer Dalby 471c0b4993
Initial work eliminating one/two letter variables 2021-11-14 20:32:03 +01:00
Kristoffer Dalby 85f28a3f4a
Remove all instances of undefined numbers (gonmd) 2021-11-14 18:31:51 +01:00
Kristoffer Dalby c9c16c7fb8
Remove unused params or returns 2021-11-14 18:03:21 +01:00
Kristoffer Dalby 89eb13c6cb
Add and fix nlreturn (new line return) 2021-11-14 16:46:09 +01:00
Kristoffer Dalby 03b7ec62ca Go format with shorter lines 2021-11-13 08:36:45 +00:00
Kristoffer Dalby c582c8d206 Update metrics for new code 2021-10-05 21:59:15 +00:00
Kristoffer Dalby 8abc7575cd Tear out all the complicated update logic
There is some weird behaviour that seem to storm the update channel. And
our solution with a central map of update channels isnt particularly
elegant.

For now, replace all the complicated stuff with a simple channel that
checks roughly every 10s if the node is up to date. Only generate and
update if there has been changes.
2021-10-05 16:17:18 +00:00
Kristoffer Dalby 2eb57e6288 Clean up pointer usage consistency.
This tries to make the same functions emit and consume the same type of
data all over the application.

If a function transform data, it should emit new data, not a pointer.
2021-10-04 17:39:01 +00:00
Kristoffer Dalby 1d5b090579 Initial work on Prometheus metrics
This commit adds some Prometheus metrics to /metrics in headscale.

It will add the standard go metrics, some automatic gin metrics and some
initial headscale specific ones.

Some of them has been added to aid debugging #97 (loop bug)

In the future, we can use the metrics to get rid of the sleep in the
integration tests by checking that our expected number of nodes has been
registered:

```
headscale_machine_registrations_total
```
2021-10-04 16:28:07 +00:00
Kristoffer Dalby 1bddf1147b
Resolve merge conflict 2021-10-03 11:01:13 +01:00
Kristoffer Dalby 0d4a006536
Consitently use Machine pointers
This commit rewrites a bunch of the code to always use *Machine instead
of a mix of both, and a mix of tailcfg.Node and Machine.

Now we use *Machine, and if tailcfg.Node is needed, it is converted just
before needed.
2021-10-02 22:00:09 +01:00
Kristoffer Dalby 0475eb6ef7
Move DB call of pollmap to Machine inside a function 2021-10-02 21:58:28 +01:00
Kristoffer Dalby 54daa0da23
Fix spelling error 2021-10-02 17:35:39 +01:00
Kristoffer Dalby cefe2d5bcc
Improve and clarify log entry 2021-10-02 15:30:41 +01:00
Kristoffer Dalby 6ffea2225d
Attempt to close failed streams
If we have a failed write toward any of our connections, attempt to
close the connection by returning "false" as in unsuccessful stream
2021-10-02 15:28:19 +01:00
Juan Font 48b73fa12f Implement node sharing functionality 2021-09-02 16:59:03 +02:00
Kristoffer Dalby 059f13fc9d
Add missing comment for stream function 2021-08-23 07:38:14 +01:00
Kristoffer Dalby 0aeeaac361
Always load machine object from DB before save/modify
We are currently holding Machine objects in memory for a long time,
while waiting for stream/longpoll, this might make us end up with stale
objects, that we just call save on, potentially overwriting stuff in
the database.

A typical scenario would be someone changing something from the CLI,
e.g. enabling routes, which in turn is overwritten again by the stale
object in the longpolling function.

The code has been left with TODO's and a discussion is available in #93.
2021-08-21 16:52:19 +01:00
Kristoffer Dalby 88d7ac04bf
Account for racecondition in deleting/closing update channel
This commit tries to address the possible raceondition  that can happen
if a client closes its connection after we have fetched it from the
syncmap before sending the message.

To try to avoid introducing new dead lock conditions, all messages sent
to updateChannel has been moved into a function, which handles the
locking (instead of calling it all over the place)

The same lock is used around the delete/close function.
2021-08-20 16:52:34 +01:00
Kristoffer Dalby b0ec945dbb
Make lastStateChange namespaced 2021-08-19 18:19:26 +01:00
Kristoffer Dalby 48ef6e5a6f
Rename keepAlive function, as it now does more things 2021-08-19 18:06:57 +01:00
Kristoffer Dalby 8d1adaaef3
Move isOutdated logic to updateChan consumation 2021-08-19 18:05:33 +01:00
Kristoffer Dalby dd8c0d1e9e Move most "poll" functionality to poll.go
This function migrates more poll functions (including keepalive) to
poll.go to keep it somehow in the same file.

In addition it makes changes to improve the stability and ensure nodes
get the appropriate updates from the headscale control and are not left
in an inconsistent state.

Two new additions is:

omitpeers=true will now trigger an update if the clients are not already up
to date

keepalive has been extended with a timer that will check every 120s if
all nodes are up to date.
2021-08-18 23:24:22 +01:00
Kristoffer Dalby 700382cba4
Split stream part of pollhandlermap into its own func 2021-08-13 10:33:50 +01:00