mirror of https://github.com/ventoy/Ventoy.git
Prevent DLL search order hijacking for VentoyPlugson.exe and VentoyVlnk.exe
This commit is contained in:
parent
04828df028
commit
dcc5889677
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@ -464,6 +464,60 @@ static int ParseCmdLine(LPSTR lpCmdLine, char *ip, char *port)
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return 0;
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}
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//
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//copy from Rufus
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//
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#include <delayimp.h>
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// For delay-loaded DLLs, use LOAD_LIBRARY_SEARCH_SYSTEM32 to avoid DLL search order hijacking.
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FARPROC WINAPI dllDelayLoadHook(unsigned dliNotify, PDelayLoadInfo pdli)
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{
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if (dliNotify == dliNotePreLoadLibrary) {
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// Windows 7 without KB2533623 does not support the LOAD_LIBRARY_SEARCH_SYSTEM32 flag.
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// That is is OK, because the delay load handler will interrupt the NULL return value
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// to mean that it should perform a normal LoadLibrary.
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return (FARPROC)LoadLibraryExA(pdli->szDll, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
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}
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return NULL;
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}
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#if defined(_MSC_VER)
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// By default the Windows SDK headers have a `const` while MinGW does not.
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const
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#endif
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PfnDliHook __pfnDliNotifyHook2 = dllDelayLoadHook;
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typedef BOOL(WINAPI* SetDefaultDllDirectories_t)(DWORD);
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static void DllProtect(void)
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{
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SetDefaultDllDirectories_t pfSetDefaultDllDirectories = NULL;
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// Disable loading system DLLs from the current directory (sideloading mitigation)
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// PS: You know that official MSDN documentation for SetDllDirectory() that explicitly
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// indicates that "If the parameter is an empty string (""), the call removes the current
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// directory from the default DLL search order"? Yeah, that doesn't work. At all.
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// Still, we invoke it, for platforms where the following call might actually work...
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SetDllDirectoryA("");
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// For libraries on the KnownDLLs list, the system will always load them from System32.
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// For other DLLs we link directly to, we can delay load the DLL and use a delay load
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// hook to load them from System32. Note that, for this to work, something like:
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// 'somelib.dll;%(DelayLoadDLLs)' must be added to the 'Delay Loaded Dlls' option of
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// the linker properties in Visual Studio (which means this won't work with MinGW).
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// For all other DLLs, use SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32).
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// Finally, we need to perform the whole gymkhana below, where we can't call on
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// SetDefaultDllDirectories() directly, because Windows 7 doesn't have the API exposed.
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// Also, no, Coverity, we never need to care about freeing kernel32 as a library.
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// coverity[leaked_storage]
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pfSetDefaultDllDirectories = (SetDefaultDllDirectories_t)
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GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetDefaultDllDirectories");
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if (pfSetDefaultDllDirectories != NULL)
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pfSetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32);
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}
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow)
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{
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int rc;
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@ -472,6 +526,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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UNREFERENCED_PARAMETER(hPrevInstance);
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DllProtect();
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if (GetUserDefaultUILanguage() == 0x0804)
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{
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g_sysinfo.language = LANGUAGE_CN;
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Binary file not shown.
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@ -14,18 +14,19 @@
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<ProjectGuid>{321D6EE2-2AB3-4103-9F05-EC4EC67A75E1}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>VentoyPlugson</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@ -61,6 +62,7 @@
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
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</Link>
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<Manifest>
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<AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
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@ -84,6 +86,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
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</Link>
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<Manifest>
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<AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
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@ -151,7 +154,7 @@
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<ItemGroup>
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<ResourceCompile Include="VentoyPlugson.rc" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="Res\plugson.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -167,7 +167,7 @@
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Res\refresh.ico">
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<Image Include="Res\plugson.ico">
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<Filter>资源文件</Filter>
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</Image>
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</ItemGroup>
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@ -831,6 +831,58 @@ static int ParseCmdLine(LPSTR lpCmdLine)
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return argc;
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}
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//
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//copy from Rufus
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//
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#include <delayimp.h>
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// For delay-loaded DLLs, use LOAD_LIBRARY_SEARCH_SYSTEM32 to avoid DLL search order hijacking.
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FARPROC WINAPI dllDelayLoadHook(unsigned dliNotify, PDelayLoadInfo pdli)
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{
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if (dliNotify == dliNotePreLoadLibrary) {
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// Windows 7 without KB2533623 does not support the LOAD_LIBRARY_SEARCH_SYSTEM32 flag.
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// That is is OK, because the delay load handler will interrupt the NULL return value
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// to mean that it should perform a normal LoadLibrary.
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return (FARPROC)LoadLibraryExA(pdli->szDll, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
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}
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return NULL;
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}
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#if defined(_MSC_VER)
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// By default the Windows SDK headers have a `const` while MinGW does not.
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const
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#endif
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PfnDliHook __pfnDliNotifyHook2 = dllDelayLoadHook;
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typedef BOOL(WINAPI *SetDefaultDllDirectories_t)(DWORD);
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static void DllProtect(void)
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{
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SetDefaultDllDirectories_t pfSetDefaultDllDirectories = NULL;
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// Disable loading system DLLs from the current directory (sideloading mitigation)
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// PS: You know that official MSDN documentation for SetDllDirectory() that explicitly
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// indicates that "If the parameter is an empty string (""), the call removes the current
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// directory from the default DLL search order"? Yeah, that doesn't work. At all.
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// Still, we invoke it, for platforms where the following call might actually work...
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SetDllDirectoryA("");
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// For libraries on the KnownDLLs list, the system will always load them from System32.
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// For other DLLs we link directly to, we can delay load the DLL and use a delay load
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// hook to load them from System32. Note that, for this to work, something like:
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// 'somelib.dll;%(DelayLoadDLLs)' must be added to the 'Delay Loaded Dlls' option of
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// the linker properties in Visual Studio (which means this won't work with MinGW).
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// For all other DLLs, use SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32).
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// Finally, we need to perform the whole gymkhana below, where we can't call on
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// SetDefaultDllDirectories() directly, because Windows 7 doesn't have the API exposed.
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// Also, no, Coverity, we never need to care about freeing kernel32 as a library.
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// coverity[leaked_storage]
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pfSetDefaultDllDirectories = (SetDefaultDllDirectories_t)
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GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetDefaultDllDirectories");
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if (pfSetDefaultDllDirectories != NULL)
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pfSetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32);
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}
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow)
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{
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DWORD dwAttrib;
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@ -838,6 +890,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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UNREFERENCED_PARAMETER(hPrevInstance);
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DllProtect();
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if (GetUserDefaultUILanguage() == 0x0804)
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{
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g_msg_lang = g_msg_cn;
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Binary file not shown.
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@ -14,18 +14,19 @@
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<ProjectGuid>{9987D9FE-1A40-4C5F-835C-D66B0FEADA26}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>VentoyVlnk</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -61,6 +62,7 @@
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
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</Link>
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<Manifest>
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<AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
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@ -84,6 +86,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
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</Link>
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<Manifest>
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<AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
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