44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
/**
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* @fileoverview Meshcentral.js
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* @author Ylian Saint-Hilaire
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* @version v0.0.1
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*/
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var MeshServerCreateControl = function (domain) {
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var obj = {};
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obj.State = 0;
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obj.connectstate = 0;
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obj.xxStateChange = function (newstate) {
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if (obj.State == newstate) return;
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obj.State = newstate;
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if (obj.onStateChanged) obj.onStateChanged(obj, obj.State);
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}
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obj.Start = function () {
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obj.connectstate = 0;
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obj.socket = new WebSocket(window.location.protocol.replace("http", "ws") + "//" + window.location.host + domain + "control.ashx");
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obj.socket.onopen = function () { obj.connectstate = 1; obj.xxStateChange(2); }
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obj.socket.onmessage = obj.xxOnMessage;
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obj.socket.onclose = function () { obj.Stop(); }
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obj.xxStateChange(1);
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}
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obj.Stop = function () {
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obj.connectstate = 0;
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if (obj.socket) { obj.socket.close(); delete obj.socket; }
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obj.xxStateChange(0);
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}
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obj.xxOnMessage = function (e) {
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// console.log('xxOnMessage', e.data);
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var message;
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try { message = JSON.parse(e.data); } catch (e) { return; }
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if (obj.onMessage) obj.onMessage(obj, message);
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};
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obj.send = function (x) { if (obj.socket != null && obj.connectstate == 1) { obj.socket.send(JSON.stringify(x)); } }
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return obj;
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}
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