/** * @fileoverview Meshcentral.js * @author Ylian Saint-Hilaire * @version v0.0.1 */ var MeshServerCreateControl = function (domain) { var obj = {}; obj.State = 0; obj.connectstate = 0; obj.xxStateChange = function (newstate) { if (obj.State == newstate) return; obj.State = newstate; if (obj.onStateChanged) obj.onStateChanged(obj, obj.State); } obj.Start = function () { obj.connectstate = 0; obj.socket = new WebSocket(window.location.protocol.replace("http", "ws") + "//" + window.location.host + domain + "control.ashx"); obj.socket.onopen = function () { obj.connectstate = 1; obj.xxStateChange(2); } obj.socket.onmessage = obj.xxOnMessage; obj.socket.onclose = function () { obj.Stop(); } obj.xxStateChange(1); } obj.Stop = function () { obj.connectstate = 0; if (obj.socket) { obj.socket.close(); delete obj.socket; } obj.xxStateChange(0); } obj.xxOnMessage = function (e) { // console.log('xxOnMessage', e.data); var message; try { message = JSON.parse(e.data); } catch (e) { return; } if (obj.onMessage) obj.onMessage(obj, message); }; obj.send = function (x) { if (obj.socket != null && obj.connectstate == 1) { obj.socket.send(JSON.stringify(x)); } } return obj; }